void InfoBoxContentWindArrow::OnCustomPaint(Canvas &canvas, const PixelRect &rc) { const auto &info = CommonInterface::Calculated(); const RasterPoint pt = rc.GetCenter(); UPixelScalar padding = Layout::FastScale(10); UPixelScalar size = std::min(rc.right - rc.left, rc.bottom - rc.top); if (size > padding) size -= padding; // Normalize the size because the Layout::Scale is applied // by the DrawArrow() function again size = size * 100 / Layout::Scale(100); auto angle = info.wind.bearing - CommonInterface::Basic().attitude.heading; PixelScalar length = std::min(size, (UPixelScalar)std::max(10, iround(Quadruple(info.wind.norm)))); PixelScalar offset = -length / 2; auto style = CommonInterface::GetMapSettings().wind_arrow_style; WindArrowRenderer renderer(UIGlobals::GetLook().wind_arrow_info_box); renderer.DrawArrow(canvas, pt, angle, length, style, offset); }
void SymbolRenderer::DrawArrow(Canvas &canvas, PixelRect rc, Direction direction) { assert(direction == UP || direction == DOWN || direction == LEFT || direction == RIGHT); PixelScalar size = std::min(rc.right - rc.left, rc.bottom - rc.top) / 5; RasterPoint center = rc.GetCenter(); RasterPoint arrow[3]; if (direction == LEFT || direction == RIGHT) { arrow[0].x = center.x + (direction == LEFT ? size : -size); arrow[0].y = center.y + size; arrow[1].x = center.x + (direction == LEFT ? -size : size); arrow[1].y = center.y; arrow[2].x = center.x + (direction == LEFT ? size : -size); arrow[2].y = center.y - size; } else if (direction == UP || direction == DOWN) { arrow[0].x = center.x + size; arrow[0].y = center.y + (direction == UP ? size : -size); arrow[1].x = center.x; arrow[1].y = center.y + (direction == UP ? -size : size); arrow[2].x = center.x - size; arrow[2].y = center.y + (direction == UP ? size : -size); } canvas.DrawTriangleFan(arrow, 3); }
void HorizonRenderer::Draw(Canvas &canvas, const PixelRect &rc, const HorizonLook &look, const AttitudeState &attitude) { /* This feature of having a backup artificial horizon based on inferred orientation from GPS and vario data is useful, and reasonably well tested, but has the issue of potentially invalidating use of XCSoar in FAI contests due to rule ref Annex A to Section 3 (2010 Edition) 4.1.2 "No instruments permitting pilots to fly without visual reference to the ground may be carried on board, even if made unserviceable." The quality of XCSoar's pseudo-AH is arguably good enough that this violates the rule. We need to seek clarification as to whether this is the case or not. */ const RasterPoint center = rc.GetCenter(); const int radius = std::min(rc.right - rc.left, rc.bottom - rc.top) / 2 - Layout::Scale(1); auto bank_degrees = attitude.IsBankAngleUseable() ? attitude.bank_angle.Degrees() : 0.; auto pitch_degrees = attitude.IsPitchAngleUseable() ? attitude.pitch_angle.Degrees() : 0.; auto phi = Clamp(bank_degrees, -89., 89.); auto alpha = Angle::acos(Clamp(pitch_degrees / 50, -1., 1.)); auto sphi = Angle::HalfCircle() - Angle::Degrees(phi); auto alpha1 = sphi - alpha; auto alpha2 = sphi + alpha; // draw sky part canvas.Select(look.sky_pen); canvas.Select(look.sky_brush); canvas.DrawSegment(center.x, center.y, radius, alpha2, alpha1, true); // draw ground part canvas.Select(look.terrain_pen); canvas.Select(look.terrain_brush); canvas.DrawSegment(center.x, center.y, radius, alpha1, alpha2, true); // draw aircraft symbol canvas.Select(look.aircraft_pen); canvas.DrawLine(center.x + radius / 2, center.y, center.x - radius / 2, center.y); canvas.DrawLine(center.x, center.y - radius / 4, center.x, center.y); // draw 45 degree dash marks const int rr2p = uround(radius * M_SQRT1_2) + Layout::Scale(1); const int rr2n = rr2p - Layout::Scale(2); canvas.DrawLine(center.x + rr2p, center.y - rr2p, center.x + rr2n, center.y - rr2n); canvas.DrawLine(center.x - rr2p, center.y - rr2p, center.x - rr2n, center.y - rr2n); }
void InfoBoxContentWindArrow::OnCustomPaint(Canvas &canvas, const PixelRect &rc) { const auto &info = CommonInterface::Calculated(); const auto pt = rc.GetCenter(); const unsigned padding = Layout::FastScale(10u); unsigned size = std::min(rc.GetWidth(), rc.GetHeight()); if (size > padding) size -= padding; // Normalize the size because the Layout::Scale is applied // by the DrawArrow() function again size = size * 100 / Layout::Scale(100); auto angle = info.wind.bearing - CommonInterface::Basic().attitude.heading; const int length = std::min(size, std::max(10u, uround(4 * info.wind.norm))); const int offset = -length / 2; auto style = CommonInterface::GetMapSettings().wind_arrow_style; WindArrowRenderer renderer(UIGlobals::GetLook().wind_arrow_info_box); renderer.DrawArrow(canvas, pt, angle, length, style, offset); }
void SymbolRenderer::DrawArrow(Canvas &canvas, PixelRect rc, Direction direction) { assert(direction == UP || direction == DOWN || direction == LEFT || direction == RIGHT); auto size = std::min(rc.GetWidth(), rc.GetHeight()) / 5; auto center = rc.GetCenter(); BulkPixelPoint arrow[3]; if (direction == LEFT || direction == RIGHT) { arrow[0].x = center.x + (direction == LEFT ? size : -size); arrow[0].y = center.y + size; arrow[1].x = center.x + (direction == LEFT ? -size : size); arrow[1].y = center.y; arrow[2].x = center.x + (direction == LEFT ? size : -size); arrow[2].y = center.y - size; } else if (direction == UP || direction == DOWN) { arrow[0].x = center.x + size; arrow[0].y = center.y + (direction == UP ? size : -size); arrow[1].x = center.x; arrow[1].y = center.y + (direction == UP ? -size : size); arrow[2].x = center.x - size; arrow[2].y = center.y + (direction == UP ? size : -size); } canvas.DrawTriangleFan(arrow, 3); }
void NextArrowRenderer::DrawArrow(Canvas &canvas, const PixelRect &rc, Angle angle) { /* * Define arrow geometry for forward pointing arrow. * These are the coordinates of the corners, relative to the center (o) * * + (0,-head_len) * / \ * / \ * / \ * (-head_width,-head_base) +-+ +-+ (head_width,-head_base) * (-tail_width,-head_base) | o | (tail_width,-head_base) * | | * | | * (-tail_width,tail_len) +---+ (tail_width,tail_len) * * The "tail" of the arrow is slightly shorter than the "head" to avoid * the corners of the tail to stick out of the bounding PixelRect. */ static constexpr auto head_len = 50; static constexpr auto head_width = 36; static constexpr auto head_base = head_len - head_width; static constexpr auto tail_width = 16; static constexpr auto tail_len = head_len - tail_width / 2; // An array of the arrow corner coordinates. RasterPoint arrow[] = { { 0, -head_len }, { head_width, -head_base }, { tail_width, -head_base }, { tail_width, tail_len }, { -tail_width, tail_len }, { -tail_width, -head_base }, { -head_width, -head_base }, }; /* * Rotate the arrow, center it in the bounding rectangle, and scale * it to fill the rectangle. * * Note that PolygonRotateShift scales a polygon with coordinates * in the range -50 to +50 to fill a square with the size of the 'scale' * argument. */ const auto size = std::min(rc.right - rc.left, rc.bottom - rc.top); PolygonRotateShift(arrow, ARRAY_SIZE(arrow), rc.GetCenter(), angle, size, false); // Draw the arrow. canvas.Select(look.arrow_pen); canvas.Select(look.arrow_brush); canvas.DrawPolygon(arrow, ARRAY_SIZE(arrow)); }
virtual void OnPaint(Canvas &canvas) override { canvas.ClearWhite(); const PixelRect rc = canvas.GetRect(); PixelPoint pt = rc.GetCenter(); canvas.SelectBlackPen(); canvas.SelectHollowBrush(); canvas.DrawCircle(pt.x, pt.y, 2); renderer.Draw(canvas, Angle::Zero(), wind, pt, rc, WindArrowStyle::ARROW_HEAD); }
void SymbolRenderer::DrawSign(Canvas &canvas, PixelRect rc, bool plus) { PixelScalar size = std::min(rc.right - rc.left, rc.bottom - rc.top) / 5; RasterPoint center = rc.GetCenter(); // Draw horizontal bar canvas.Rectangle(center.x - size, center.y - size / 3, center.x + size, center.y + size / 3); if (plus) // Draw vertical bar canvas.Rectangle(center.x - size / 3, center.y - size, center.x + size / 3, center.y + size); }
void SymbolRenderer::DrawSign(Canvas &canvas, PixelRect rc, bool plus) { unsigned size = std::min(rc.GetWidth(), rc.GetHeight()) / 5; auto center = rc.GetCenter(); // Draw horizontal bar canvas.Rectangle(center.x - size, center.y - size / 3, center.x + size, center.y + size / 3); if (plus) // Draw vertical bar canvas.Rectangle(center.x - size / 3, center.y - size, center.x + size / 3, center.y + size); }
void DrawGlassBackground(Canvas &canvas, const PixelRect &rc, Color color) { canvas.DrawFilledRectangle(rc, color); #if defined(EYE_CANDY) && defined(ENABLE_OPENGL) if (color != COLOR_WHITE) /* apply only to white background for now */ return; const GLCanvasScissor scissor(rc); const Color shadow = color.Shadow(); const RasterPoint center = rc.GetCenter(); const int size = std::min(rc.right - rc.left, rc.bottom - rc.top) / 4; const RasterPoint vertices[] = { { center.x + 1024, center.y - 1024 }, { center.x + 1024 + size, center.y - 1024 + size }, { center.x - 1024, center.y + 1024 }, { center.x - 1024 + size, center.y + 1024 + size }, }; glVertexPointer(2, GL_VALUE, 0, vertices); const Color colors[] = { shadow, color, shadow, color, }; glEnableClientState(GL_COLOR_ARRAY); #ifdef HAVE_GLES glColorPointer(4, GL_FIXED, 0, colors); #else glColorPointer(4, GL_UNSIGNED_BYTE, 0, colors); #endif static_assert(ARRAY_SIZE(vertices) == ARRAY_SIZE(colors), "Array size mismatch"); glDrawArrays(GL_TRIANGLE_STRIP, 0, ARRAY_SIZE(vertices)); glDisableClientState(GL_COLOR_ARRAY); #endif }
void GlueMapWindow::UpdateProjection() { const PixelRect rc = GetClientRect(); /* not using MapWindowBlackboard here because these methods are called by the main thread */ const NMEAInfo &basic = CommonInterface::Basic(); const DerivedInfo &calculated = CommonInterface::Calculated(); const MapSettings &settings_map = CommonInterface::GetMapSettings(); const bool circling = CommonInterface::GetUIState().display_mode == DisplayMode::CIRCLING; const RasterPoint center = rc.GetCenter(); if (circling || !IsNearSelf()) visible_projection.SetScreenOrigin(center.x, center.y); else if (settings_map.cruise_orientation == DisplayOrientation::NORTH_UP || settings_map.cruise_orientation == DisplayOrientation::WIND_UP) { RasterPoint offset{0, 0}; if (settings_map.glider_screen_position != 50 && settings_map.map_shift_bias != MapShiftBias::NONE) { fixed x = fixed(0); fixed y = fixed(0); if (settings_map.map_shift_bias == MapShiftBias::TRACK) { if (basic.track_available && basic.ground_speed_available && /* 8 m/s ~ 30 km/h */ basic.ground_speed > fixed(8)) { auto angle = basic.track.Reciprocal() - visible_projection.GetScreenAngle(); const auto sc = angle.SinCos(); x = sc.first; y = sc.second; } } else if (settings_map.map_shift_bias == MapShiftBias::TARGET) { if (calculated.task_stats.current_leg.solution_remaining.IsDefined()) { auto angle = calculated.task_stats.current_leg.solution_remaining .vector.bearing.Reciprocal() - visible_projection.GetScreenAngle(); const auto sc = angle.SinCos(); x = sc.first; y = sc.second; } } fixed position_factor = fixed(50 - settings_map.glider_screen_position) / 100; offset.x = PixelScalar(x * (rc.right - rc.left) * position_factor); offset.y = PixelScalar(y * (rc.top - rc.bottom) * position_factor); offset_history.Add(offset); offset = offset_history.GetAverage(); } visible_projection.SetScreenOrigin(center.x + offset.x, center.y + offset.y); } else visible_projection.SetScreenOrigin(center.x, ((rc.top - rc.bottom) * settings_map.glider_screen_position / 100) + rc.bottom); if (!IsNearSelf()) { /* no-op - the Projection's location is updated manually */ } else if (circling && calculated.thermal_locator.estimate_valid) { const fixed d_t = calculated.thermal_locator.estimate_location.Distance(basic.location); if (!positive(d_t)) { SetLocationLazy(basic.location); } else { const fixed d_max = Double(visible_projection.GetMapScale()); const fixed t = std::min(d_t, d_max)/d_t; SetLocation(basic.location.Interpolate(calculated.thermal_locator.estimate_location, t)); } } else if (basic.location_available) // Pan is off SetLocationLazy(basic.location); else if (!visible_projection.IsValid() && terrain != nullptr) /* if there's no GPS fix yet and no home waypoint, start at the map center, to avoid showing a fully white map, which confuses users */ SetLocation(terrain->GetTerrainCenter()); visible_projection.UpdateScreenBounds(); }