PixelShader RemoveMaskedOutputWrites::Transform(const PixelShader& original) { PixelShader shader; shader.SetInfo(original.GetInfo()); unsigned int i = 0; target.reg.type = RegisterType::UNKNOWN; for (const Statement& statement : original.GetStatements()) { if (statement.destination.reg.type == RegisterType::OUTPUT && !statement.destination.mask.IsEmpty()) { if (target.reg.type == RegisterType::UNKNOWN) target = FindUnusedRegister(original, i); Replace(&shader, statement, target); } else shader.PushStatement(statement); ++i; } if (target.reg.type != RegisterType::UNKNOWN) { Statement mov; mov.opcode = Opcode::MOV; mov.destination.reg.type = RegisterType::OUTPUT; mov.source1.registerEntry = target; shader.PushStatement(mov); } return shader; }
void AGALWriter::WriteShader(const PixelShader& shader, std::ostream& stream) { stream << shader.GetInfo(); for (const Statement& statement : shader.GetStatements()) { stream << statement; if (statement.opcode == Opcode::TEXLD) stream << " <2d, " << (wrapMode == TextureSampling::CLAMP? "clamp, " : "wrap, ") << (textureFiltering == TextureSampling::LINEAR? "linear, " : "nearest, ") << (mipFiltering == TextureSampling::MIPNONE? "mipnone" : mipFiltering == TextureSampling::MIPLINEAR? "miplinear" : "mipnearest") << ">"; stream << std::endl; } }
PixelShader RemoveMADTransformation::Transform(const PixelShader& original) { PixelShader shader; shader.SetInfo(original.GetInfo()); unsigned int i = 0; for (const Statement& statement : original.GetStatements()) { if (statement.opcode == Opcode::MAD) Replace(original, &shader, statement, i); else shader.PushStatement(statement); ++i; } return shader; }
PixelShader RemoveNegationTransformation::Transform(const PixelShader& original) { PixelShader shader; shader.SetInfo(original.GetInfo()); unsigned int i = 0; for (const Statement& statement : original.GetStatements()) { if (statement.source1.negated || statement.source2.negated) { Replace(original, &shader, statement, i); } else shader.PushStatement(statement); ++i; } return shader; }