Node<real>* SceneImporter<real>::ReadPlane( std::istream& stream, const std::string& name ) { Plane<real>* plane = new Plane<real>; plane->SetName( name ); ReadGeometryHeader( stream, plane ); ReadNextExactToken( stream, "," ); real sizeZ = ReadReal( stream ); ReadNextExactToken( stream, "," ); real sizeX = ReadReal( stream ); plane->SetSizes( sizeZ, sizeX ); return plane; }