//------------------------------------------------------------------------------------------------------- int main (int argc, char* argv[]) { if (!checkPlatform ()) { printf ("Platform verification failed! Please check your Compiler Settings!\n"); return -1; } const char* fileName = "again.dll"; //const char* fileName = "adelay.dll"; //const char* fileName = "surrounddelay.dll"; //const char* fileName = "vstxsynth.dll"; //const char* fileName = "drawtest.dll"; if (argc > 1) fileName = argv[1]; printf ("HOST> Load library...\n"); PluginLoader loader; if (!loader.loadLibrary (fileName)) { printf ("Failed to load VST Plugin library!\n"); return -1; } PluginEntryProc mainEntry = loader.getMainEntry (); if (!mainEntry) { printf ("VST Plugin main entry not found!\n"); return -1; } printf ("HOST> Create effect...\n"); AEffect* effect = mainEntry (HostCallback); if (!effect) { printf ("Failed to create effect instance!\n"); return -1; } printf ("HOST> Init sequence...\n"); effect->dispatcher (effect, effOpen, 0, 0, 0, 0); effect->dispatcher (effect, effSetSampleRate, 0, 0, 0, kSampleRate); effect->dispatcher (effect, effSetBlockSize, 0, kBlockSize, 0, 0); checkEffectProperties (effect); checkEffectProcessing (effect); checkEffectEditor (effect); printf ("HOST> Close effect...\n"); effect->dispatcher (effect, effClose, 0, 0, 0, 0); return 0; }