Circle(const Point& P1, const Point& P2, const Point& P3) { double d1 = P1.CalcDist(P2); double d2 = P1.CalcDist(P3); double d3 = P2.CalcDist(P3); if (fabs(d1+d2-d3) <= EPS) { Circle circle(P2, P3); center = circle.center; radius = circle.radius; } else if (fabs(d1+d3-d2) <= EPS) { Circle circle(P1, P3); center = circle.center; radius = circle.radius; } else if (fabs(d2+d3-d1) <= EPS) { Circle circle(P1, P2); center = circle.center; radius = circle.radius; } else { Point M1 = Point((P1.x + P2.x) / 2, (P1.y + P2.y) / 2); Point V = P2-P1; Point D1 = Point(-V.y, V.x); Point W = P3-P1; Point M2 = Point((P1.x + P3.x) / 2, (P1.y + P3.y) / 2); Point D2 = Point(-W.y, W.x); assert(fabs(D1.x*D2.y - D1.y*D2.x) > EPS); double alpha = (D2.y*(M2.x-M1.x) - D2.x*(M2.y-M1.y)) / (D1.x*D2.y - D1.y*D2.x); center = Point(M1.x + alpha*D1.x, M1.y + alpha*D1.y); radius = center.CalcDist(P1); assert(fabs(radius - center.CalcDist(P2)) < EPS); assert(fabs(radius - center.CalcDist(P3)) < EPS); } }
int Contains(const Point& P) const { return center.CalcDist(P) <= radius + EPS; }
Circle(const Point& P1, const Point& P2) { center = Point((P1.x + P2.x) / 2, (P1.y + P2.y) / 2); radius = center.CalcDist(P2); }