예제 #1
0
Vector ShootRay (Reta R, double Relative) {
  PointList *P;
  Point *hit;
  Vector Target;
  Vector color;
  Vector Normal;
  Vector Zero (0,0,0);
  Reta S;

  if (Relative<reflection) 
    return Zero;
  RaysShooted++;
  P=new PointList;
  scene->Intersect (R,P);
  hit=P->First ();
  if (hit!=NULL) {
    Target=R.O+R.R*hit->t;
    Normal=hit->owner->Normal (Target);
    color=lightlist->Shade (Target,Normal,scene);
    delete P;
    if (hit->owner->surface->GetKs()!=0.0) {
      S.O=Target+Normal*epsilon;
      S.R=R.R-Normal*(R.R*Normal)*2.0;
      return 
        hit->owner->surface->Apply 
         (color,ShootRay (S,Relative*hit->owner->surface->GetKs()));
    }
    else 
      return hit->owner->surface->Apply (color,Zero);
  }
  else {
    delete P;
    return Zero;
  }
}