예제 #1
0
Shader *MaterialManager::createShaderFromXMLNode(TiXmlNode *node) {
	Shader *retShader = NULL;
	
	
	if(node->ToElement()->Attribute("type")) {
		String shaderType = node->ToElement()->Attribute("type");
//		Logger::log("Attempting to create %s shader\n", shaderType.c_str());
		for(int m=0; m < shaderModules.size(); m++) {
			PolycodeShaderModule *shaderModule = shaderModules[m];
			if(shaderModule->getShaderType() == shaderType) {
				retShader = shaderModule->createShader(node);
			}
		}		
	}

	int numAreaLights = 0;
	int numSpotLights = 0;
		
	if(node->ToElement()->Attribute("numAreaLights")) {
		numAreaLights = atoi(node->ToElement()->Attribute("numAreaLights"));
	}
	if(node->ToElement()->Attribute("numSpotLights")) {
		numSpotLights = atoi(node->ToElement()->Attribute("numSpotLights"));
	}
	
	if(retShader) {
		retShader->numAreaLights = numAreaLights;
		retShader->numSpotLights = numSpotLights;		
	}	
	
	return retShader;
}
예제 #2
0
Shader *MaterialManager::createShaderFromXMLNode(TiXmlNode *node) {
	TiXmlElement *nodeElement = node->ToElement();
	if (!nodeElement) return NULL; // Skip comment nodes
	
	Shader *retShader = NULL;
	
	if(nodeElement->Attribute("type")) {
		String shaderType = nodeElement->Attribute("type");
//		Logger::log("Attempting to create %s shader\n", shaderType.c_str());
		for(int m=0; m < shaderModules.size(); m++) {
			PolycodeShaderModule *shaderModule = shaderModules[m];
			if(shaderModule->getShaderType() == shaderType) {
				retShader = shaderModule->createShader(node);
			}
		}		
	}
	
	if (!retShader)
		return NULL;

	int numAreaLights = 0;
	int numSpotLights = 0;
		
	if(nodeElement->Attribute("numAreaLights")) {
		numAreaLights = atoi(nodeElement->Attribute("numAreaLights"));
	}
	if(nodeElement->Attribute("numSpotLights")) {
		numSpotLights = atoi(nodeElement->Attribute("numSpotLights"));
	}
	
	retShader->screenShader = false;
	
	if(nodeElement->Attribute("screen")) {
		if(String(nodeElement->Attribute("screen")) == "true") {
			retShader->screenShader = true;
		}
	}
	
	if(retShader) {
		retShader->numAreaLights = numAreaLights;
		retShader->numSpotLights = numSpotLights;		
	}	
	
	return retShader;
}
예제 #3
0
Shader *MaterialManager::createShader(String shaderType, String name, String vpName, String fpName, bool screenShader) {
	Shader *retShader = NULL;
	
	for(int m=0; m < shaderModules.size(); m++) {
		PolycodeShaderModule *shaderModule = shaderModules[m];
		if(shaderModule->getShaderType() == shaderType) {
			retShader = shaderModule->createShader(name, vpName, fpName);
		}
	}
	
	if(retShader) {
		retShader->screenShader = screenShader;
		retShader->numAreaLights = 0;
		retShader->numSpotLights = 0;
	}
	
	return retShader;
}