예제 #1
0
파일: ServerPool.cpp 프로젝트: Bootz/nzbm
NNTPConnection* ServerPool::GetConnection(int iLevel)
{
	PooledConnection* pConnection = NULL;

	m_mutexConnections.Lock();

	if (m_Levels[iLevel] > 0)
	{
		for (Connections::iterator it = m_Connections.begin(); it != m_Connections.end(); it++)
		{
			PooledConnection* pConnection1 = *it;
			if (!pConnection1->GetInUse() && pConnection1->GetNewsServer()->GetLevel() == iLevel)
			{
				// free connection found, take it!
				pConnection = pConnection1;
				pConnection->SetInUse(true);
				break;
			}
		}

		m_Levels[iLevel]--;

		if (!pConnection)
		{
			error("ServerPool: internal error, no free connection found, but there should be one");
		}
	}

	m_mutexConnections.Unlock();

	return pConnection;
}
예제 #2
0
NNTPConnection* ServerPool::GetConnection(int iLevel, NewsServer* pWantServer, Servers* pIgnoreServers)
{
	PooledConnection* pConnection = NULL;
	m_mutexConnections.Lock();

	time_t tCurTime = time(NULL);

	if (iLevel < (int)m_Levels.size() && m_Levels[iLevel] > 0)
	{
		Connections candidates;
		candidates.reserve(m_Connections.size());

		for (Connections::iterator it = m_Connections.begin(); it != m_Connections.end(); it++)
		{
			PooledConnection* pCandidateConnection = *it;
			NewsServer* pCandidateServer = pCandidateConnection->GetNewsServer();
			if (!pCandidateConnection->GetInUse() && pCandidateServer->GetActive() &&
				pCandidateServer->GetNormLevel() == iLevel && 
				(!pWantServer || pCandidateServer == pWantServer ||
				 (pWantServer->GetGroup() > 0 && pWantServer->GetGroup() == pCandidateServer->GetGroup())) &&
				(pCandidateConnection->GetStatus() == Connection::csConnected ||
				 !pCandidateServer->GetBlockTime() ||
				 pCandidateServer->GetBlockTime() + m_iRetryInterval <= tCurTime ||
				 pCandidateServer->GetBlockTime() > tCurTime))
			{
				// free connection found, check if it's not from the server which should be ignored
				bool bUseConnection = true;
				if (pIgnoreServers && !pWantServer)
				{
					for (Servers::iterator it = pIgnoreServers->begin(); it != pIgnoreServers->end(); it++)
					{
						NewsServer* pIgnoreServer = *it;
						if (pIgnoreServer == pCandidateServer ||
							(pIgnoreServer->GetGroup() > 0 && pIgnoreServer->GetGroup() == pCandidateServer->GetGroup() &&
							 pIgnoreServer->GetNormLevel() == pCandidateServer->GetNormLevel()))
						{
							bUseConnection = false;
							break;
						}
					}
				}

				pCandidateServer->SetBlockTime(0);

				if (bUseConnection)
				{
					candidates.push_back(pCandidateConnection);
				}
			}
		}

		if (!candidates.empty())
		{
			// Peeking a random free connection. This is better than taking the first
			// available connection because provides better distribution across news servers,
			// especially when one of servers becomes unavailable or doesn't have requested articles.
			int iRandomIndex = rand() % candidates.size();
			pConnection = candidates[iRandomIndex];
			pConnection->SetInUse(true);
		}

		if (pConnection)
		{
			m_Levels[iLevel]--;
		}
	}

	m_mutexConnections.Unlock();

	return pConnection;
}