예제 #1
0
void BuildPos(PositionStruct &pos, const UcciCommStruct &UcciComm) {
  int i, mv;
  pos.FromFen(UcciComm.szFenStr);
  for (i = 0; i < UcciComm.nMoveNum; i ++) {
    mv = COORD_MOVE(UcciComm.lpdwMovesCoord[i]);
    if (mv == 0) {
      break;
    }
    if (pos.LegalMove(mv) && pos.MakeMove(mv) && pos.LastMove().CptDrw > 0) {
      // 始终让pos.nMoveNum反映没吃子的步数
      pos.SetIrrev();
    }
  }
}
예제 #2
0
파일: cchess.cpp 프로젝트: gucong/robotxq
// 尝试某个着法,并返回着法状态,参阅"cchess.h"
bool TryMove(PositionStruct &pos, int &nStatus, int mv) {
  if (!pos.LegalMove(mv)) {
    nStatus = MOVE_ILLEGAL;
    return false;
  }
  if (!pos.MakeMove(mv)) {
    nStatus = MOVE_INCHECK;
    return false;
  }
  nStatus = 0;
  nStatus += (pos.LastMove().CptDrw > 0 ? MOVE_CAPTURE : 0);
  nStatus += (pos.LastMove().ChkChs > 0 ? MOVE_CHECK : 0);
  nStatus += (pos.IsMate() ? MOVE_MATE : 0);
  nStatus += pos.RepStatus(3) * MOVE_PERPETUAL; // 提示:参阅"position.cpp"中的"IsRep()"函数
  nStatus += (pos.IsDraw() ? MOVE_DRAW : 0);
  pos.UndoMakeMove();
  return true;
}
예제 #3
0
// 静态搜索例程
static int SearchQuiesc(PositionStruct &pos, int vlAlpha, int vlBeta) {
  int vlBest, vl, mv;
  bool bInCheck;
  MoveSortStruct MoveSort;  
  // 静态搜索例程包括以下几个步骤:
  Search2.nAllNodes ++;

  // 1. 无害裁剪;
  vl = HarmlessPruning(pos, vlBeta);
  if (vl > -MATE_VALUE) {
    return vl;
  }

#ifdef HASH_QUIESC
  // 3. 置换裁剪;
  vl = ProbeHashQ(pos, vlAlpha, vlBeta);
  if (Search.bUseHash && vl > -MATE_VALUE) {
    return vl;
  }
#endif

  // 4. 达到极限深度,直接返回评价值;
  if (pos.nDistance == LIMIT_DEPTH) {
    return Evaluate(pos, vlAlpha, vlBeta);
  }
  __ASSERT(Search.pos.nDistance < LIMIT_DEPTH);

  // 5. 初始化;
  vlBest = -MATE_VALUE;
  bInCheck = (pos.LastMove().ChkChs > 0);

  // 6. 对于被将军的局面,生成全部着法;
  if (bInCheck) {
    MoveSort.InitAll(pos);
  } else {

    // 7. 对于未被将军的局面,在生成着法前首先尝试空着(空着启发),即对局面作评价;
    vl = Evaluate(pos, vlAlpha, vlBeta);
    __ASSERT_BOUND(1 - WIN_VALUE, vl, WIN_VALUE - 1);
    __ASSERT(vl > vlBest);
    if (vl >= vlBeta) {
#ifdef HASH_QUIESC
      RecordHashQ(pos, vl, MATE_VALUE);
#endif
      return vl;
    }
    vlBest = vl;
    vlAlpha = MAX(vl, vlAlpha);

    // 8. 对于未被将军的局面,生成并排序所有吃子着法(MVV(LVA)启发);
    MoveSort.InitQuiesc(pos);
  }

  // 9. 用Alpha-Beta算法搜索这些着法;
  while ((mv = MoveSort.NextQuiesc(bInCheck)) != 0) {
    __ASSERT(bInCheck || pos.ucpcSquares[DST(mv)] > 0);
    if (pos.MakeMove(mv)) {
      vl = -SearchQuiesc(pos, -vlBeta, -vlAlpha);
      pos.UndoMakeMove();
      if (vl > vlBest) {
        if (vl >= vlBeta) {
#ifdef HASH_QUIESC
          if (vl > -WIN_VALUE && vl < WIN_VALUE) {
            RecordHashQ(pos, vl, MATE_VALUE);
          }
#endif
          return vl;
        }
        vlBest = vl;
        vlAlpha = MAX(vl, vlAlpha);
      }
    }
  }

  // 10. 返回分值。
  if (vlBest == -MATE_VALUE) {
    __ASSERT(pos.IsMate());
    return pos.nDistance - MATE_VALUE;
  } else {
#ifdef HASH_QUIESC
    if (vlBest > -WIN_VALUE && vlBest < WIN_VALUE) {
      RecordHashQ(pos, vlBest > vlAlpha ? vlBest : -MATE_VALUE, vlBest);
    }
#endif
    return vlBest;
  }
}