예제 #1
0
void
SetPortValue::execute(ProcessContext& context)
{
	Event::execute(context);
	assert(_time >= context.start() && _time <= context.end());

	if (_port && _port->context() == Context::MESSAGE)
		return;

	apply(context);
	_engine.control_bindings()->port_value_changed(context, _port);
}
예제 #2
0
파일: PreProcessor.cpp 프로젝트: EQ4/lad
unsigned
PreProcessor::process(ProcessContext& context, PostProcessor& dest, size_t limit)
{
	Event* const head = _head.load();
	if (!head) {
		return 0;
	}

	size_t n_processed = 0;
	Event* ev          = head;
	Event* last        = ev;
	while (ev && ev->is_prepared() && ev->time() < context.end()) {
		if (ev->time() < context.start()) {
			// Didn't get around to executing in time, oh well...
			ev->set_time(context.start());
		}
		ev->execute(context);
		last = ev;
		ev   = ev->next();
		++n_processed;
		if (limit && n_processed >= limit) {
			break;
		}
	}

	if (n_processed > 0) {
		Event* next = (Event*)last->next();
		last->next(NULL);
		dest.append(context, head, last);

		// Since _head was not NULL, we know it hasn't been changed since
		_head = next;

		/* If next is NULL, then _tail may now be invalid.  However, it would cause
		   a race to reset _tail here.  Instead, append() checks only _head for
		   emptiness, and resets the tail appropriately. */
	}

	return n_processed;
}
예제 #3
0
 /** Signal the end of a cycle that has produced messages.
  * AUDIO THREAD ONLY.
  */
 inline void signal(ProcessContext& context) {
     ThreadManager::assert_thread(THREAD_PROCESS);
     const Request cycle_end_request(context.end(), NULL);
     _requests.write(sizeof(Request), &cycle_end_request);
     _sem.post();
 }