/* playSound center_x center_y */ void MessageObjects::serializeShot(const Projectile &shot) { /* Write playSound */ _messageString += QString::number(shot.playSound() ? 1 : 0) + " "; /* Write 2 points */ _messageString += QString::number((qint32)shot.center().x()) + " "; _messageString += QString::number((qint32)shot.center().y()) + " "; }