bool StartSlave() { // Let the user select the device to receive from PvString lDeviceIP; if ( !SelectDevice( lDeviceIP ) ) { return false; } // Create the PvStream object PvStream lStream; // Create the PvPipeline object PvPipeline lPipeline( &lStream ); // Create a PvPipeline event sink (used to trap buffer too small events) PipelineEventSink lPipelineEventSink; lPipeline.RegisterEventSink( &lPipelineEventSink ); // Open stream printf( "Opening stream\n" ); lStream.Open( lDeviceIP, "239.192.1.1", 1042 ); // IMPORTANT: the pipeline needs to be "armed", or started before // we instruct the device to send us images printf( "Starting pipeline\n" ); lPipeline.SetBufferCount( 16 ); lPipeline.Start(); // Get stream parameters/stats PvGenParameterArray *lStreamParams = lStream.GetParameters(); PvGenInteger *lCount = dynamic_cast<PvGenInteger *>( lStreamParams->Get( "ImagesCount" ) ); PvGenFloat *lFrameRate = dynamic_cast<PvGenFloat *>( lStreamParams->Get( "AcquisitionRateAverage" ) ); PvGenFloat *lBandwidth = dynamic_cast<PvGenFloat *>( lStreamParams->Get( "BandwidthAverage" ) ); PvGenBoolean *lIgnoreMissingPackets = dynamic_cast<PvGenBoolean *>( lStreamParams->Get( "IgnoreMissingPackets" ) ); // Disabling resend packets lIgnoreMissingPackets->SetValue( true ); char lDoodle[] = "|\\-|-/"; int lDoodleIndex = 0; PvInt64 lImageCountVal = 0; double lFrameRateVal = 0.0; double lBandwidthVal = 0.0; // Acquire images until the user instructs us to stop printf( "\n<press a key to stop receiving>\n" ); while ( !PvKbHit() ) { // Retrieve next buffer PvBuffer *lBuffer = NULL; PvResult lOperationResult; PvResult lResult = lPipeline.RetrieveNextBuffer( &lBuffer, 1000, &lOperationResult ); if ( lResult.IsOK() ) { if (lOperationResult.IsOK()) { // // We now have a valid buffer. This is where you would typically process the buffer. // ----------------------------------------------------------------------------------------- // ... lCount->GetValue( lImageCountVal ); lFrameRate->GetValue( lFrameRateVal ); lBandwidth->GetValue( lBandwidthVal ); // If the buffer contains an image, display width and height PvUInt32 lWidth = 0, lHeight = 0; if ( lBuffer->GetPayloadType() == PvPayloadTypeImage ) { // Get image specific buffer interface PvImage *lImage = lBuffer->GetImage(); // Read width, height lWidth = lBuffer->GetImage()->GetWidth(); lHeight = lBuffer->GetImage()->GetHeight(); } printf( "%c BlockID: %016llX W: %i H: %i %.01f FPS %.01f Mb/s\r", lDoodle[ lDoodleIndex ], lBuffer->GetBlockID(), lWidth, lHeight, lFrameRateVal, lBandwidthVal / 1000000.0 ); } // We have an image - do some processing (...) and VERY IMPORTANT, // release the buffer back to the pipeline lPipeline.ReleaseBuffer( lBuffer ); } else { // Timeout printf( "%c Timeout\r", lDoodle[ lDoodleIndex ] ); } ++lDoodleIndex %= 6; } PvGetChar(); // Flush key buffer for next stop printf( "\n\n" ); // We stop the pipeline - letting the object lapse out of // scope would have had the destructor do the same, but we do it anyway printf( "Stop pipeline\n" ); lPipeline.Stop(); // Now close the stream. Also optionnal but nice to have printf( "Closing stream\n" ); lStream.Close(); // Unregister pipeline event sink. Optional but nice to have. lPipeline.UnregisterEventSink( &lPipelineEventSink ); return true; }
int main( int aCount, const char ** aArgs ) { char lDeviceAddress[1024]; char lMulticastAddress[1024]; char lLocalAddress[1024]; memset( lLocalAddress, 0, 1024 ); sprintf( lMulticastAddress, "239.192.1.1" ); memset( lDeviceAddress, 0, 1024 ); bool lPassive = true; PvUInt32 lChannel = 0; PvUInt16 lHostPort = 1042; PvResult lResult; for ( int i=1; i<aCount; i++ ) { std::string lString = aArgs[i]; if ( lString.find( "--hostport" ) != std::string::npos ) { sscanf( aArgs[i], "--hostport=%d", &lHostPort ); } else if ( lString.find( "--localaddress" ) != std::string::npos ) { sscanf( aArgs[i], "--localaddress=%s", lLocalAddress ); } else if ( lString.find( "--multicastaddress" ) != std::string::npos ) { sscanf( aArgs[i], "--multicastaddress=%s", lMulticastAddress ); } else if ( lString.find( "--deviceaddress" ) != std::string::npos ) { sscanf( aArgs[i], "--deviceaddress=%s", lDeviceAddress ); } else if ( lString.find( "--unicast" ) != std::string::npos ) { memset( lMulticastAddress, 0, 1024 ); } else if ( lString.find( "--connectdevice" ) != std::string::npos ) { lPassive = false; } else if ( lString.find( "--channel" ) != std::string::npos ) { sscanf( aArgs[i], "--channel=%d", &lChannel ); } else if ( lString.find( "--help" ) != std::string::npos ) { PrintHelp(); return 0; } else { printf( "Did not recognize argument %s\n", aArgs[i] ); PrintHelp(); return 1; } } if ( strlen( lDeviceAddress ) == 0 ) { // No device address specified. Prompt with the device finder. PvDeviceFinderWnd lWnd; if ( !lWnd.ShowModal().IsOK() ) { printf( "No GEV device selected.\n" ); return 1; } PvDeviceInfo* lInfo = lWnd.GetSelected(); sprintf( lDeviceAddress, "%s", lInfo->GetIPAddress().GetAscii() ); } PvStream lStream; if ( strlen( lMulticastAddress ) == 0 ) { lResult = lStream.Open( lDeviceAddress, lHostPort, lChannel, lLocalAddress ); printf( "Receiving from device %s on interface %s:%d\n", lDeviceAddress, lStream.GetLocalIPAddress().GetAscii(), lStream.GetLocalPort() ); } else { lResult = lStream.Open( lDeviceAddress, lMulticastAddress, lHostPort, lChannel, lLocalAddress ); printf( "Receiving from multicast address %s:%d (device %s) on interface %s:%d\n", lMulticastAddress, lHostPort, lDeviceAddress, lStream.GetLocalIPAddress().GetAscii(), lStream.GetLocalPort() ); } if ( !lResult.IsOK() ) { printf( "Failed opening the incoming stream: %s\n", lResult.GetDescription().GetAscii() ); return 1; } PvPipeline lPipeline( &lStream ); PvDevice lDevice; PvGenParameterArray *lDeviceParams = NULL; if ( !lPassive ) { lResult = lDevice.Connect( lDeviceAddress ); if ( !lResult.IsOK() ) { printf( "Failed connecting to the device to set its destination and initiate an AcquisitionStart: %s\n", lResult.GetDescription().GetAscii() ); printf( "If the eBUS Transmitter to receive from doesn't have full device capabilities, add the --passive command line option and initiate streaming manually.\n" ); return 1; } lDevice.SetStreamDestination( lStream.GetLocalIPAddress(), lStream.GetLocalPort(), lChannel ); // Get device parameters need to control streaming lDeviceParams = lDevice.GetGenParameters(); // Reading payload size from device. Otherwise, the pipeline may miss the first several images. PvInt64 lReceivePayloadSize = 0; lDeviceParams->GetIntegerValue( "PayloadSize", lReceivePayloadSize ); // Set the Buffer size and the Buffer count lPipeline.SetBufferSize( static_cast<PvUInt32>( lReceivePayloadSize ) ); } lPipeline.SetBufferCount( 16 ); // Increase for high frame rate without missing block IDs lPipeline.Start(); if ( !lPassive ) { // TLParamsLocked is optional but when present, it MUST be set to 1 // before sending the AcquisitionStart command lDeviceParams->SetIntegerValue( "TLParamsLocked", 1 ); lDeviceParams->ExecuteCommand( "GevTimestampControlReset" ); // The pipeline is already "armed", we just have to tell the device // to start sending us images lDeviceParams->ExecuteCommand( "AcquisitionStart" ); } // Get stream parameters/stats PvGenParameterArray *lStreamParams = lStream.GetParameters(); printf( "Press any key to stop receiving. \n" ); char lDoodle[] = "|\\-|-/"; int lDoodleIndex = 0; PvInt64 lImageCountVal = 0; double lFrameRateVal = 0.0; double lBandwidthVal = 0.0; while ( !PvKbHit() ) { PvBuffer *lBuffer = NULL; PvResult lOperationResult; PvResult lResult = lPipeline.RetrieveNextBuffer( &lBuffer, 1000, &lOperationResult ); if ( lResult.IsOK() ) { if ( lOperationResult.IsOK() ) { // // We now have a valid buffer. This is where you would typically process the buffer. // ----------------------------------------------------------------------------------------- // ... lStreamParams->GetIntegerValue( "ImagesCount", lImageCountVal ); lStreamParams->GetFloatValue( "AcquisitionRateAverage", lFrameRateVal ); lStreamParams->GetFloatValue( "BandwidthAverage", lBandwidthVal ); printf( "%c BlockID: %016llX %.01f FPS %.01f Mb/s\r", lDoodle[ lDoodleIndex ], lBuffer->GetBlockID(), lFrameRateVal, lBandwidthVal / 1000000.0 ); } // We have an image - do some processing (...) and VERY IMPORTANT, // release the buffer back to the pipeline lPipeline.ReleaseBuffer( lBuffer ); } else { printf( "%c Timeout\r", lDoodle[ lDoodleIndex ] ); } ++lDoodleIndex %= 6; } }
bool AcquireImages(CamInfo* cams, int numCams) { int i; PvResult result; // Initialize Camera System PvSystem system; system.SetDetectionTimeout(2000); result = system.Find(); if(!result.IsOK()){ printf("PvSystem::Find Error: %s", result.GetCodeString().GetAscii()); return false; } PvDevice lDevice[numCams]; PvGenParameterArray *lDeviceParams[numCams]; PvStream lStream[numCams]; PvPipeline *lPipeline[numCams]; for(i=0; i < numCams; i++){ PvDeviceInfo* lDeviceInfo = NULL; PvDeviceInfo* tempInfo; // Get the number of GEV Interfaces that were found using GetInterfaceCount. PvUInt32 lInterfaceCount = system.GetInterfaceCount(); // For each interface, check MAC Address against passed address for( PvUInt32 x = 0; x < lInterfaceCount; x++ ) { // get pointer to each of interface PvInterface * lInterface = system.GetInterface( x ); // Get the number of GEV devices that were found using GetDeviceCount. PvUInt32 lDeviceCount = lInterface->GetDeviceCount(); for( PvUInt32 y = 0; y < lDeviceCount ; y++ ) { tempInfo = lInterface->GetDeviceInfo( y ); if(strlen(cams[i].MACAddress) == strlen(tempInfo->GetMACAddress().GetAscii()) && strncmp(cams[i].MACAddress,tempInfo->GetMACAddress().GetAscii(),strlen(cams[i].MACAddress)) == 0){ lDeviceInfo = tempInfo; break; } } } // If no device is selected, abort if( lDeviceInfo == NULL ) { printf( "No device selected.\n" ); return false; } // Connect to the GEV Device printf( "Connecting to %s\n", lDeviceInfo->GetMACAddress().GetAscii() ); if ( !lDevice[i].Connect( lDeviceInfo ).IsOK() ) { printf( "Unable to connect to %s\n", lDeviceInfo->GetMACAddress().GetAscii() ); return false; } printf( "Successfully connected to %s\n", lDeviceInfo->GetMACAddress().GetAscii() ); printf( "\n" ); // Get device parameters need to control streaming lDeviceParams[i] = lDevice[i].GetGenParameters(); // Negotiate streaming packet size lDevice[i].NegotiatePacketSize(); // Open stream - have the PvDevice do it for us printf( "Opening stream to device\n" ); lStream[i].Open( lDeviceInfo->GetIPAddress() ); // Create the PvPipeline object lPipeline[i] = new PvPipeline( &lStream[i] ); // Reading payload size from device PvInt64 lSize = 0; lDeviceParams[i]->GetIntegerValue( "PayloadSize", lSize ); // Set the Buffer size and the Buffer count lPipeline[i]->SetBufferSize( static_cast<PvUInt32>( lSize ) ); lPipeline[i]->SetBufferCount( 16 ); // Increase for high frame rate without missing block IDs // Have to set the Device IP destination to the Stream lDevice[i].SetStreamDestination( lStream[i].GetLocalIPAddress(), lStream[i].GetLocalPort() ); } PvGenParameterArray *lStreamParams[numCams]; for(i=0; i < numCams; i++){ // IMPORTANT: the pipeline needs to be "armed", or started before // we instruct the device to send us images printf( "Starting pipeline %d\n",i); lPipeline[i]->Start(); // Get stream parameters/stats lStreamParams[i] = lStream[i].GetParameters(); // TLParamsLocked is optional but when present, it MUST be set to 1 // before sending the AcquisitionStart command lDeviceParams[i]->SetIntegerValue( "TLParamsLocked", 1 ); printf( "Resetting timestamp counter...\n" ); lDeviceParams[i]->ExecuteCommand( "GevTimestampControlReset" ); // The pipeline is already "armed", we just have to tell the device // to start sending us images printf( "Sending StartAcquisition command to device\n" ); lDeviceParams[i]->ExecuteCommand( "AcquisitionStart" ); } char lDoodle[] = "|\\-|-/"; int lDoodleIndex = 0; PvInt64 lImageCountVal = 0; double lFrameRateVal = 0.0; double lBandwidthVal = 0.0; PvInt64 lPipelineBlocksDropped = 0; // Acquire images until the user instructs us to stop printf( "\n<press the enter key to stop streaming>\n" ); //PvBufferWriter writer; char filePath[MAXFILEPATH]; PvUInt32 lWidth = 4096, lHeight = 9250; while ( running ) { for(i=0; i < numCams; i++){ // Retrieve next buffer PvBuffer *lBuffer = NULL; PvResult lOperationResult; PvResult lResult = lPipeline[i]->RetrieveNextBuffer( &lBuffer, 1000, &lOperationResult ); if ( lResult.IsOK() ) { if ( lOperationResult.IsOK() ) { lStreamParams[i]->GetIntegerValue( "ImagesCount", lImageCountVal ); lStreamParams[i]->GetFloatValue( "AcquisitionRateAverage", lFrameRateVal ); lStreamParams[i]->GetFloatValue( "BandwidthAverage", lBandwidthVal ); lStreamParams[i]->GetIntegerValue("PipelineBlocksDropped", lPipelineBlocksDropped); filePath[0] = '\0'; sprintf(filePath,"%s/%s%04X.tif",cams[i].filename,cams[i].prefix,lBuffer->GetBlockID()); TIFF *out = TIFFOpen(filePath,"w"); TIFFSetField(out, TIFFTAG_IMAGEWIDTH, lWidth); TIFFSetField(out, TIFFTAG_IMAGELENGTH, lHeight); TIFFSetField(out, TIFFTAG_SAMPLESPERPIXEL, 1); TIFFSetField(out, TIFFTAG_BITSPERSAMPLE, 8); TIFFSetField(out, TIFFTAG_ORIENTATION, ORIENTATION_TOPLEFT); TIFFSetField(out, TIFFTAG_PLANARCONFIG, PLANARCONFIG_CONTIG); TIFFSetField(out, TIFFTAG_PHOTOMETRIC, PHOTOMETRIC_MINISBLACK); TIFFSetField(out, TIFFTAG_COMPRESSION, COMPRESSION_NONE); TIFFWriteEncodedStrip(out,0,lBuffer->GetDataPointer(),lWidth*lHeight); TIFFClose(out); printf( "%d:%s%c Timestamp: %016llX BlockID: %04X %.01f FPS %d DROP %.01f Mb/s\r\n",i, cams[i].prefix, lDoodle[ lDoodleIndex ], lBuffer->GetTimestamp(), lBuffer->GetBlockID(), lFrameRateVal, lPipelineBlocksDropped, lBandwidthVal / 1000000.0 ); } else { printf("%d: ERROR Code: %s, Description: %s\r\n",i,lOperationResult.GetCodeString().GetAscii(),lOperationResult.GetDescription().GetAscii()); } // We have an image - do some processing (...) // VERY IMPORTANT: // release the buffer back to the pipeline lPipeline[i]->ReleaseBuffer( lBuffer ); usleep(200); } else { // Timeout printf( "%d:%s%c Timeout\r\n",i, cams[i].prefix,lDoodle[ lDoodleIndex ]); } } ++lDoodleIndex %= 6; } //_getch(); // Flush key buffer for next stop printf( "\n\n" ); for(i=0; i < numCams; i++){ // Tell the device to stop sending images printf( "Sending AcquisitionStop command to the device\n" ); lDeviceParams[i]->ExecuteCommand( "AcquisitionStop" ); // If present reset TLParamsLocked to 0. Must be done AFTER the // streaming has been stopped lDeviceParams[i]->SetIntegerValue( "TLParamsLocked", 0 ); // We stop the pipeline - letting the object lapse out of // scope would have had the destructor do the same, but we do it anyway printf( "Stop pipeline\n" ); lPipeline[i]->Stop(); delete lPipeline[i]; // Now close the stream. Also optionnal but nice to have printf( "Closing stream\n" ); lStream[i].Close(); // Finally disconnect the device. Optional, still nice to have printf( "Disconnecting device\n" ); lDevice[i].Disconnect(); } return true; }