예제 #1
0
/*!\reimp
 */
void QWindowsStyle::drawComboButton( QPainter *p, int x, int y, int w, int h,
				     const QColorGroup &g, bool sunken ,
				     bool /* editable */,
				     bool enabled,
				     const QBrush *fill )
{
    qDrawWinPanel(p, x, y, w, h, g, TRUE,
		   fill?fill:(enabled?&g.brush( QColorGroup::Base ):
				      &g.brush( QColorGroup::Background )));
    // the special reversed left shadow panel ( slightly different from drawPanel() )
    //qDrawWinPanel(p, w-2-16,2,16,h-4, g, sunken);
    // #### DO SUNKEN!
    if ( sunken )
	drawWinShades( p, x+w-2-16, y+2, 16, h-4,
		       g.dark(), g.dark(), g.button(), g.button(), 
		       fill ? fill : &g.brush( QColorGroup::Button ) );
    else
	drawWinShades( p, x+w-2-16, y+2, 16, h-4,
		       g.midlight(), g.shadow(), g.light(), g.dark(), 
		       fill ? fill : &g.brush( QColorGroup::Button ) );


    drawArrow( p, QStyle::DownArrow, sunken,
	       x+w-2-16+ 2, y+2+ 2, 16- 4, h-4- 4, g, enabled,
	       fill ? fill : &g.brush( QColorGroup::Button ) );

}
예제 #2
0
    HTMLColors()
    {
        map["black"] = "#000000";
        map["green"] = "#008000";
        map["silver"] = "#c0c0c0";
        map["lime"] = "#00ff00";
        map["gray"] = "#808080";
        map["olive"] = "#808000";
        map["white"] = "#ffffff";
        map["yellow"] = "#ffff00";
        map["maroon"] = "#800000";
        map["navy"] = "#000080";
        map["red"] = "#ff0000";
        map["blue"] = "#0000ff";
        map["purple"] = "#800080";
        map["teal"] = "#008080";
        map["fuchsia"] = "#ff00ff";
        map["aqua"] = "#00ffff";
	map["crimson"] = "#dc143c";
	map["indigo"] = "#4b0082";
#ifdef __BEOS__
	printf( "Warning: HTMLColors::HTMLColors() not initiating all colors\n" );
#else	
        // ### react to style changes
        // see http://www.richinstyle.com for details
        QColorGroup cg = kapp->palette().active();
        map["activeborder"] = cg.light(); // bordercolor of an active window
        map["activecaption"] = cg.text(); // caption color of an active window
        map["appworkspace"] = cg.background(); // background color of an MDI interface
        map["highlight"] = cg.highlight();
        map["highlighttext"] = cg.highlightedText();
        cg = kapp->palette().inactive();
        map["background"] = cg.background(); // desktop background color
        map["buttonface"] = cg.button(); // Button background color
        map["buttonhighlight"] =  cg.light();
        map["buttonshadow"] = cg.shadow();
        map["buttontext"] = cg.buttonText();
        map["captiontext"] = cg.text();
        map["infobackground"] = QToolTip::palette().inactive().background();
        map["menu"] = cg.background();
        map["menutext"] = cg.foreground();
        map["scrollbar"] = cg.background();
        map["threeddarkshadow"] = cg.dark();
        map["threedface"] = cg.button();
        map["threedhighlight"] = cg.light();
        map["threedlightshadow"] = cg.midlight();
        map["window"] = cg.background();
        map["windowframe"] = cg.background();
        map["text"] = cg.text();
        cg = kapp->palette().disabled();
        map["inactiveborder"] = cg.background();
        map["inactivecaption"] = cg.background();
        map["inactivecaptiontext"] = cg.text();
        map["graytext"] = cg.text();
#endif	
    };
예제 #3
0
void qDrawWinButton( QPainter *p, int x, int y, int w, int h,
		     const QColorGroup &g, bool sunken,
		     const QBrush *fill )
{
    if ( sunken )
	qDrawWinShades( p, x, y, w, h,
		       g.shadow(), g.light(), g.dark(), g.button(), fill );
    else
	qDrawWinShades( p, x, y, w, h,
		       g.light(), g.shadow(), g.button(), g.dark(), fill );
}
예제 #4
0
/*!
  Draws a press-sensitive shape.
*/
void QWindowsStyle::drawButton( QPainter *p, int x, int y, int w, int h,
				const QColorGroup &g, bool sunken, const QBrush* fill)
{
    if (sunken)
	drawWinShades( p, x, y, w, h,
		       g.shadow(), g.light(), g.dark(), g.button(),
		       fill?fill: &g.brush( QColorGroup::Button ) );
    else
	drawWinShades( p, x, y, w, h,
		       g.light(), g.shadow(), g.button(), g.dark(),
		       fill?fill:&g.brush( QColorGroup::Button ) );

}
예제 #5
0
파일: fresh.cpp 프로젝트: opieproject/opie
void FreshStyle::drawExclusiveIndicator ( QPainter * p, int x, int y, int w,
	int h, const QColorGroup &cg, bool on, bool down, bool enabled )
{
    static const QCOORD pts1[] = {              // dark lines
	1,9, 1,8, 0,7, 0,4, 1,3, 1,2, 2,1, 3,1, 4,0, 7,0, 8,1, 9,1 };
    static const QCOORD pts4[] = {              // white lines
	2,10, 3,10, 4,11, 7,11, 8,10, 9,10, 10,9, 10,8, 11,7,
	11,4, 10,3, 10,2 };
    static const QCOORD pts5[] = {              // inner fill
	4,2, 7,2, 9,4, 9,7, 7,9, 4,9, 2,7, 2,4 };

    p->eraseRect( x, y, w, h );
    QPointArray a( QCOORDARRLEN(pts1), pts4 );
    a.translate( x, y );
    p->setPen( cg.dark() );
    p->drawPolyline( a );
    a.setPoints( QCOORDARRLEN(pts4), pts1 );
    a.translate( x, y );
    p->setPen( cg.light() );
    p->drawPolyline( a );
    a.setPoints( QCOORDARRLEN(pts5), pts5 );
    a.translate( x, y );
    QColor fillColor = ( down || !enabled ) ? cg.button() : cg.base();
    p->setPen( fillColor );
    p->setBrush( fillColor  ) ;
    p->drawPolygon( a );
    if ( on ) {
	p->setPen( NoPen );
	p->setBrush( cg.text() );
	p->drawRect( x+5, y+4, 2, 4 );
	p->drawRect( x+4, y+5, 4, 2 );
    }
}
예제 #6
0
/*!\reimp
 */
void
QWindowsStyle::drawPushButton( QPushButton* btn, QPainter *p)
{
#ifndef QT_NO_PUSHBUTTON
    QColorGroup g = btn->colorGroup();
    int x1, y1, x2, y2;

    btn->rect().coords( &x1, &y1, &x2, &y2 );	// get coordinates

    p->setPen( g.foreground() );
    p->setBrush( QBrush(g.button(),NoBrush) );

    int diw = buttonDefaultIndicatorWidth();
    if ( btn->isDefault() || btn->autoDefault() ) {
	if ( btn->isDefault() ) {
	    p->setPen( g.shadow() );
	    p->drawRect( x1, y1, x2-x1+1, y2-y1+1 );
	}
	x1 += diw;
	y1 += diw;
	x2 -= diw;
	y2 -= diw;
    }

    bool clearButton = TRUE;
    if ( btn->isDown() ) {
	if ( btn->isDefault() ) {
	    p->setPen( g.dark() );
	    p->drawRect( x1, y1, x2-x1+1, y2-y1+1 );
	} else {
	    drawButton( p, x1, y1, x2-x1+1, y2-y1+1, g, TRUE,
			&g.brush( QColorGroup::Button ) );
	}
    } else {
	if ( btn->isToggleButton() && btn->isOn() && btn->isEnabled() ) {
	    QBrush fill(g.light(), Dense4Pattern );
	    drawButton( p, x1, y1, x2-x1+1, y2-y1+1, g, TRUE, &fill );
	    clearButton = FALSE;
	} else {
	    if ( !btn->isFlat() )
		drawButton( p, x1, y1, x2-x1+1, y2-y1+1, g, btn->isOn(),
			&g.brush( QColorGroup::Button ) );
	}
    }
    if ( clearButton ) {
	if (btn->isDown())
	    p->setBrushOrigin(p->brushOrigin() + QPoint(1,1));
	p->fillRect( x1+2, y1+2, x2-x1-3, y2-y1-3,
		     g.brush( QColorGroup::Button ) );
	if (btn->isDown())
	    p->setBrushOrigin(p->brushOrigin() - QPoint(1,1));
    }

    if ( p->brush().style() != NoBrush )
	p->setBrush( NoBrush );

#endif
}
예제 #7
0
// motif arrows look the same whether they are used or not
// is this correct?
static void qDrawMotifArrow( QPainter *p, Qt::ArrowType type, bool down,
			     int x, int y, int w, int h,
			     const QColorGroup &g, bool )
{
    QPointArray bFill;				// fill polygon
    QPointArray bTop;				// top shadow.
    QPointArray bBot;				// bottom shadow.
    QPointArray bLeft;				// left shadow.
#ifndef QT_NO_TRANSFORMATIONS
    QWMatrix	matrix;				// xform matrix
#endif
    bool vertical = type == Qt::UpArrow || type == Qt::DownArrow;
    bool horizontal = !vertical;
    int	 dim = w < h ? w : h;
    int	 colspec = 0x0000;			// color specification array

    if ( dim < 2 )				// too small arrow
	return;

    if ( dim > 3 ) {
	if ( dim > 6 )
	    bFill.resize( dim & 1 ? 3 : 4 );
	bTop.resize( (dim/2)*2 );
	bBot.resize( dim & 1 ? dim + 1 : dim );
	bLeft.resize( dim > 4 ? 4 : 2 );
	bLeft.putPoints( 0, 2, 0,0, 0,dim-1 );
	if ( dim > 4 )
	    bLeft.putPoints( 2, 2, 1,2, 1,dim-3 );
	bTop.putPoints( 0, 4, 1,0, 1,1, 2,1, 3,1 );
	bBot.putPoints( 0, 4, 1,dim-1, 1,dim-2, 2,dim-2, 3,dim-2 );

	for( int i=0; i<dim/2-2 ; i++ ) {
	    bTop.putPoints( i*2+4, 2, 2+i*2,2+i, 5+i*2, 2+i );
	    bBot.putPoints( i*2+4, 2, 2+i*2,dim-3-i, 5+i*2,dim-3-i );
	}
	if ( dim & 1 )				// odd number size: extra line
	    bBot.putPoints( dim-1, 2, dim-3,dim/2, dim-1,dim/2 );
	if ( dim > 6 ) {			// dim>6: must fill interior
	    bFill.putPoints( 0, 2, 1,dim-3, 1,2 );
	    if ( dim & 1 )			// if size is an odd number
		bFill.setPoint( 2, dim - 3, dim / 2 );
	    else
		bFill.putPoints( 2, 2, dim-4,dim/2-1, dim-4,dim/2 );
	}
    }
    else {
	if ( dim == 3 ) {			// 3x3 arrow pattern
	    bLeft.setPoints( 4, 0,0, 0,2, 1,1, 1,1 );
	    bTop .setPoints( 2, 1,0, 1,0 );
	    bBot .setPoints( 2, 1,2, 2,1 );
	}
	else {					// 2x2 arrow pattern
	    bLeft.setPoints( 2, 0,0, 0,1 );
	    bTop .setPoints( 2, 1,0, 1,0 );
	    bBot .setPoints( 2, 1,1, 1,1 );
	}
    }

    if ( type == Qt::UpArrow || type == Qt::LeftArrow ) {
#ifndef QT_NO_TRANSFORMATIONS	// #### fix me!
	matrix.translate( x, y );
	if ( vertical ) {
	    matrix.translate( 0, h - 1 );
	    matrix.rotate( -90 );
	} else {
	    matrix.translate( w - 1, h - 1 );
	    matrix.rotate( 180 );
	}
#endif
	if ( down )
	    colspec = horizontal ? 0x2334 : 0x2343;
	else
	    colspec = horizontal ? 0x1443 : 0x1434;
    }
    else if ( type == Qt::DownArrow || type == Qt::RightArrow ) {
#ifndef QT_NO_TRANSFORMATIONS	// #### fix me!
	matrix.translate( x, y );
	if ( vertical ) {
	    matrix.translate( w-1, 0 );
	    matrix.rotate( 90 );
	}
#endif
	if ( down )
	    colspec = horizontal ? 0x2443 : 0x2434;
	else
	    colspec = horizontal ? 0x1334 : 0x1343;
    }

    QColor *cols[5];
    cols[0] = 0;
    cols[1] = (QColor *)&g.button();
    cols[2] = (QColor *)&g.mid();
    cols[3] = (QColor *)&g.light();
    cols[4] = (QColor *)&g.dark();
#define CMID	*cols[ (colspec>>12) & 0xf ]
#define CLEFT	*cols[ (colspec>>8) & 0xf ]
#define CTOP	*cols[ (colspec>>4) & 0xf ]
#define CBOT	*cols[ colspec & 0xf ]

    QPen     savePen   = p->pen();		// save current pen
    QBrush   saveBrush = p->brush();		// save current brush
#ifndef QT_NO_TRANSFORMATIONS
    QWMatrix wxm = p->worldMatrix();
#endif
    QPen     pen( Qt::NoPen );
    const QBrush &brush = g.brush( QColorGroup::Button );

    p->setPen( pen );
    p->setBrush( brush );
#ifndef QT_NO_TRANSFORMATIONS
    p->setWorldMatrix( matrix, TRUE );		// set transformation matrix
#endif
    p->drawPolygon( bFill );			// fill arrow
    p->setBrush( Qt::NoBrush );			// don't fill

    p->setPen( CLEFT );
    p->drawLineSegments( bLeft );
    p->setPen( CTOP );
    p->drawLineSegments( bTop );
    p->setPen( CBOT );
    p->drawLineSegments( bBot );

#ifndef QT_NO_TRANSFORMATIONS
    p->setWorldMatrix( wxm );
#endif
    p->setBrush( saveBrush );			// restore brush
    p->setPen( savePen );			// restore pen

#undef CMID
#undef CLEFT
#undef CTOP
#undef CBOT
}
예제 #8
0
void Mine::paint( QPainter* p, const QColorGroup &cg, const QRect& cr )
{
    int x = cr.x();
    int y = cr.y();
    if ( !knownField || knownField->width() != cr.width() ||
	 knownField->height() != cr.height() ) {
	delete knownField;
	knownField = new QPixmap( cr.width(), cr.height() );
	QPainter pp( knownField );
	QBrush br( cg.button().dark(115) );
	qDrawWinButton( &pp, QRect( 0, 0, cr.width(), cr.height() ), cg, TRUE, &br );
    }

    const int pmmarg=cr.width()/5;

    if ( !unknownField || unknownField->width() != cr.width() ||
         unknownField->height() != cr.height() ) {
	delete unknownField;
	unknownField = new QPixmap( cr.width(), cr.height() );
	QPainter pp( unknownField );
	QBrush br( cg.button() );
	qDrawWinButton( &pp, QRect( 0, 0, cr.width(), cr.height() ), cg, FALSE, &br );
    }

    if ( !flag_pix || flag_pix->width() != cr.width()-pmmarg*2 ||
	 flag_pix->height() != cr.height()-pmmarg*2 ) {
	delete flag_pix;
	flag_pix = new QPixmap( cr.width()-pmmarg*2, cr.height()-pmmarg*2 );
	flag_pix->convertFromImage( QImage(pix_flag).smoothScale(cr.width()-pmmarg*2, cr.height()-pmmarg*2) );
    }

    if ( !mine_pix || mine_pix->width() != cr.width()-pmmarg*2 ||
	 mine_pix->height() != cr.height()-pmmarg*2 ) {
	delete mine_pix;
	mine_pix = new QPixmap( cr.width()-pmmarg*2, cr.height()-pmmarg*2 );
	mine_pix->convertFromImage( QImage(pix_mine).smoothScale(cr.width()-pmmarg*2, cr.height()-pmmarg*2) );
    }

    p->save();

    switch(st) {
    case Hidden:
	p->drawPixmap( x, y, *unknownField );
	break;
    case Empty:
	p->drawPixmap( x, y, *knownField );
	if ( hint > 0 ) {
	    switch( hint ) {
	    case 1:
		p->setPen( blue );
		break;
	    case 2:
		p->setPen( green.dark() );
		break;
	    case 3:
		p->setPen( red );
		break;
	    case 4:
		p->setPen( darkYellow.dark() );
		break;
	    case 5:
		p->setPen( darkMagenta );
		break;
	    case 6:
		p->setPen( darkRed );
		break;
	    default:
		p->setPen( black );
		break;
	    }
	    p->drawText( cr, AlignHCenter | AlignVCenter, QString::number( hint ) );
	}
	break;
    case Mined:
	p->drawPixmap( x, y, *knownField );
	p->drawPixmap( x+pmmarg, y+pmmarg, *mine_pix );
	break;
    case Exploded:
	p->drawPixmap( x, y, *knownField );
	p->drawPixmap( x+pmmarg, y+pmmarg, *mine_pix );
	p->setPen( red );
	p->drawText( cr, AlignHCenter | AlignVCenter, "X" );
	break;
    case Flagged:
	p->drawPixmap( x, y, *unknownField );
	p->drawPixmap( x+pmmarg, y+pmmarg, *flag_pix );
	break;
#ifdef MARK_UNSURE
    case Unsure:
	p->drawPixmap( x, y, *unknownField );
	p->drawText( cr, AlignHCenter | AlignVCenter, "?" );
	break;
#endif
    case Wrong:
	p->drawPixmap( x, y, *unknownField );
	p->drawPixmap( x+pmmarg, y+pmmarg, *flag_pix );
	p->setPen( red );
	p->drawText( cr, AlignHCenter | AlignVCenter, "X" );
	break;
    }

    p->restore();
}
예제 #9
0
파일: metal.cpp 프로젝트: aroraujjwal/qt3
void MetalStyle::drawControl( ControlElement element,
			      QPainter *p,
			      const QWidget *widget,
			      const QRect &r,
			      const QColorGroup &cg,
			      SFlags how,
			      const QStyleOption& opt ) const
{
    switch( element ) {
    case CE_PushButton:
	{
	    const QPushButton *btn;
	    btn = (const QPushButton*)widget;
	    int x1, y1, x2, y2;
	
	    r.coords( &x1, &y1, &x2, &y2 );
	
	    p->setPen( cg.foreground() );
	    p->setBrush( QBrush(cg.button(), NoBrush) );

	
	    QBrush fill;
	    if ( btn->isDown() )
		fill = cg.brush( QColorGroup::Mid );
	    else if ( btn->isOn() )
		fill = QBrush( cg.mid(), Dense4Pattern );
	    else
		fill = cg.brush( QColorGroup::Button );
	
	    if ( btn->isDefault() ) {
		QPointArray a;
		a.setPoints( 9,
			     x1, y1, x2, y1, x2, y2, x1, y2, x1, y1+1,
			     x2-1, y1+1, x2-1, y2-1, x1+1, y2-1, x1+1, y1+1 );
		p->setPen( Qt::black );
		p->drawPolyline( a );
		x1 += 2;
		y1 += 2;
		x2 -= 2;
		y2 -= 2;
	    }
	    SFlags flags = Style_Default;
	    if ( btn->isOn() )
		flags |= Style_On;
	    if ( btn->isDown() )
		flags |= Style_Down;
	    if ( !btn->isFlat() && !btn->isDown() )
		flags |= Style_Raised;
	    drawPrimitive( PE_ButtonCommand, p,
			   QRect( x1, y1, x2 - x1 + 1, y2 - y1 + 1),
			   cg, flags, opt );
	
	    if ( btn->isMenuButton() ) {
		flags = Style_Default;
		if ( btn->isEnabled() )
		    flags |= Style_Enabled;
		
		int dx = ( y1 - y2 - 4 ) / 3;
		drawPrimitive( PE_ArrowDown, p,
			       QRect(x2 - dx, dx, y1, y2 - y1),
			       cg, flags, opt );
	    }
	    if ( p->brush().style() != NoBrush )
		p->setBrush( NoBrush );
	    break;
	}
    case CE_PushButtonLabel:
	{
	    const QPushButton *btn;
	    btn = (const QPushButton*)widget;
	    int x, y, w, h;
	    r.rect( &x, &y, &w, &h );
	
	    int x1, y1, x2, y2;
	    r.coords( &x1, &y1, &x2, &y2 );
	    int dx = 0;
	    int dy = 0;
	    if ( btn->isMenuButton() )
		dx = ( y2 - y1 ) / 3;
	    if ( btn->isOn() || btn->isDown() ) {
		dx--;
		dy--;
	    }
	    if ( dx || dy )
		p->translate( dx, dy );
	    x += 2;
	    y += 2;
	    w -= 4;
	    h -= 4;
	    drawItem( p, QRect( x, y, w, h ),
		      AlignCenter|ShowPrefix,
		      cg, btn->isEnabled(),
		      btn->pixmap(), btn->text(), -1,
		      (btn->isDown() || btn->isOn())? &cg.brightText() : &cg.buttonText() );
	    if ( dx || dy )
		p->translate( -dx, -dy );
	    break;
	}
    default:
	QWindowsStyle::drawControl( element, p, widget, r, cg, how, opt );
	break;
    }
}
예제 #10
0
void QCDEStyle::drawArrow( QPainter *p, ArrowType type, bool down,
		 int x, int y, int w, int h,
		 const QColorGroup &g, bool enabled, const QBrush * /* fill */ )
{
    QPointArray bFill;				// fill polygon
    QPointArray bTop;				// top shadow.
    QPointArray bBot;				// bottom shadow.
    QPointArray bLeft;				// left shadow.
    QWMatrix	matrix;				// xform matrix
    bool vertical = type == UpArrow || type == DownArrow;
    bool horizontal = !vertical;
    int	 dim = w < h ? w : h;
    int	 colspec = 0x0000;			// color specification array

    if ( dim < 2 )				// too small arrow
	return;

    // adjust size and center (to fix rotation below)
    if ( w >  dim ) {
	x += (w-dim)/2;
	w = dim;
    }
    if ( h > dim ) {
	y += (h-dim)/2;
	h = dim;
    }

    if ( dim > 3 ) {
	bFill.resize( dim & 1 ? 3 : 4 );
	bTop.resize( 2 );
	bBot.resize( 2 );
	bLeft.resize( 2 );
	bLeft.putPoints( 0, 2, 0,0, 0,dim-1 );
	bTop.putPoints( 0, 2, 1,0, dim-1, dim/2);
	bBot.putPoints( 0, 2, 1,dim-1, dim-1, dim/2);

	if ( dim > 6 ) {			// dim>6: must fill interior
	    bFill.putPoints( 0, 2, 1,dim-1, 1,1 );
	    if ( dim & 1 )			// if size is an odd number
		bFill.setPoint( 2, dim - 2, dim / 2 );
	    else
		bFill.putPoints( 2, 2, dim-2,dim/2-1, dim-2,dim/2 );
	}
    }
    else {
	if ( dim == 3 ) {			// 3x3 arrow pattern
	    bLeft.setPoints( 4, 0,0, 0,2, 1,1, 1,1 );
	    bTop .setPoints( 2, 1,0, 1,0 );
	    bBot .setPoints( 2, 1,2, 2,1 );
	}
	else {					// 2x2 arrow pattern
	    bLeft.setPoints( 2, 0,0, 0,1 );
	    bTop .setPoints( 2, 1,0, 1,0 );
	    bBot .setPoints( 2, 1,1, 1,1 );
	}
    }

    if ( type == UpArrow || type == LeftArrow ) {
	matrix.translate( x, y );
	if ( vertical ) {
	    matrix.translate( 0, h - 1 );
	    matrix.rotate( -90 );
	} else {
	    matrix.translate( w - 1, h - 1 );
	    matrix.rotate( 180 );
	}
	if ( down )
	    colspec = horizontal ? 0x2334 : 0x2343;
	else
	    colspec = horizontal ? 0x1443 : 0x1434;
    }
    else if ( type == DownArrow || type == RightArrow ) {
	matrix.translate( x, y );
	if ( vertical ) {
	    matrix.translate( w-1, 0 );
	    matrix.rotate( 90 );
	}
	if ( down )
	    colspec = horizontal ? 0x2443 : 0x2434;
	else
	    colspec = horizontal ? 0x1334 : 0x1343;
    }

    QColor *cols[5];
    if ( enabled ) {
	cols[0] = 0;
	cols[1] = (QColor *)&g.button();
	cols[2] = (QColor *)&g.mid();
	cols[3] = (QColor *)&g.light();
	cols[4] = (QColor *)&g.dark();
    } else {
	cols[0] = 0;
	cols[1] = (QColor *)&g.button();
	cols[2] = (QColor *)&g.button();
	cols[3] = (QColor *)&g.button();
	cols[4] = (QColor *)&g.button();
    }
#define CMID	*cols[ (colspec>>12) & 0xf ]
#define CLEFT	*cols[ (colspec>>8) & 0xf ]
#define CTOP	*cols[ (colspec>>4) & 0xf ]
#define CBOT	*cols[ colspec & 0xf ]

    QPen     savePen   = p->pen();		// save current pen
    QBrush   saveBrush = p->brush();		// save current brush
    QWMatrix wxm = p->worldMatrix();
    QPen     pen( NoPen );
    QBrush brush = g.brush( enabled?QColorGroup::Button:QColorGroup::Mid );

    p->setPen( pen );
    p->setBrush( brush );
    p->setWorldMatrix( matrix, TRUE );		// set transformation matrix
    p->drawPolygon( bFill );			// fill arrow
    p->setBrush( NoBrush );			// don't fill

    p->setPen( CLEFT );
    p->drawLineSegments( bLeft );
    p->setPen( CBOT );
    p->drawLineSegments( bBot );
    p->setPen( CTOP );
    p->drawLineSegments( bTop );

    p->setWorldMatrix( wxm );
    p->setBrush( saveBrush );			// restore brush
    p->setPen( savePen );			// restore pen

#undef CMID
#undef CLEFT
#undef CTOP
#undef CBOT

}
예제 #11
0
/*!\reimp
 */
void QPlatinumStyle::drawComplexControl( ComplexControl control,
					 QPainter *p,
					 const QWidget *widget,
					 const QRect &r,
					 const QColorGroup &cg,
					 SFlags how,
					 SCFlags sub,
					 SCFlags subActive,
					 const QStyleOption& opt ) const
{
    switch ( control ) {
    case CC_ComboBox:
	{
	    int x,
		y,
		w,
		h;
	    r.rect( &x, &y, &w, &h );
	    p->fillRect( x + 2,  y + 2, w - 4,
			 h - 4, cg.brush(QColorGroup::Button) );
	    // the bright side
	    p->setPen(cg.shadow());
	    p->drawLine( x, y, x + w - 1, y );
	    p->drawLine( x, y, x, y + h - 1 );

	    p->setPen( cg.light() );
	    p->drawLine( x + 1, y + 1,
			 x + w - 2, y + 1 );
	    p->drawLine( x + 1, y + 1,
			 x + 1, y + h - 2 );

	    // the dark side!


	    p->setPen( cg.mid() );
	    p->drawLine( x + 2, y + h - 2,
			 x + w - 2, y + h - 2 );
	    p->drawLine( x + w - 2, y + 2,
			 x + w - 2, y + h - 2 );

	    p->setPen (cg.shadow() );
	    p->drawLine( x + 1, y + h - 1,
			 x + w - 1, y + h - 1 );
	    p->drawLine( x + w - 1, y,
			 x + w - 1, y + h - 1 );

	    // top left corner:
	    p->setPen( cg.background() );
	    p->drawPoint( x, y );
	    p->drawPoint( x + 1, y );
	    p->drawPoint( x, y + 1 );
	    p->setPen( cg.shadow() );
	    p->drawPoint( x + 1, y + 1 );
	    p->setPen( white );
	    p->drawPoint( x + 3, y + 3 );
	    // bottom left corner:
	    p->setPen( cg.background() );
	    p->drawPoint( x, y + h - 1 );
	    p->drawPoint( x + 1, y + h - 1 );
	    p->drawPoint( x, y + h - 2 );
	    p->setPen( cg.shadow() );
	    p->drawPoint( x + 1, y + h - 2 );
	    // top right corner:
	    p->setPen( cg.background() );
	    p->drawPoint( x + w - 1, y );
	    p->drawPoint( x + w - 2, y );
	    p->drawPoint( x + w - 1, y + 1 );
	    p->setPen( cg.shadow() );
	    p->drawPoint( x + w - 2, y + 1 );
	    // bottom right corner:
	    p->setPen( cg.background() );
	    p->drawPoint( x + w - 1, y + h - 1 );
	    p->drawPoint( x + w - 2, y + h - 1 );
	    p->drawPoint( x + w - 1, y + h - 2 );
	    p->setPen( cg.shadow() );
	    p->drawPoint( x + w - 2, y + h - 2 );
	    p->setPen( cg.dark() );
	    p->drawPoint( x + w - 3, y + h - 3 );

	    if ( sub & SC_ComboBoxArrow ) {
		QRect rTmp = querySubControlMetrics( CC_ComboBox, widget,
						     SC_ComboBoxArrow, opt );
		int xx = rTmp.x(),
		    yy = rTmp.y(),
		    ww = rTmp.width(),
		    hh = rTmp.height();
		// the bright side

		p->setPen( cg.mid() );
		p->drawLine( xx, yy+2, xx, yy+hh-3 );

		p->setPen( cg.button() );
		p->drawLine( xx+1, yy+1, xx+ww-2, yy+1 );
		p->drawLine( xx+1, yy+1, xx+1, yy+hh-2 );

		p->setPen( cg.light() );
		p->drawLine( xx+2, yy+2, xx+2, yy+hh-2 );
		p->drawLine( xx+2, yy+2, xx+ww-2, yy+2 );


		// the dark side!

		p->setPen( cg.mid() );
		p->drawLine( xx+3, yy+hh-3 ,xx+ww-3, yy+hh-3 );
		p->drawLine( xx+ww-3, yy+3, xx+ww-3, yy+hh-3 );

		p->setPen( cg.dark() );
		p->drawLine( xx+2, yy+hh-2 ,xx+ww-2, yy+hh-2 );
		p->drawLine( xx+ww-2, yy+2, xx+ww-2, yy+hh-2 );

		p->setPen( cg.shadow() );
		p->drawLine( xx+1, yy+hh-1,xx+ww-1, yy+hh-1 );
		p->drawLine( xx+ww-1, yy, xx+ww-1, yy+hh-1 );

		// top right corner:
		p->setPen( cg.background() );
		p->drawPoint( xx + ww - 1, yy );
		p->drawPoint( xx + ww - 2, yy );
		p->drawPoint( xx + ww - 1, yy + 1 );
		p->setPen( cg.shadow() );
		p->drawPoint( xx + ww - 2, yy + 1 );
		// bottom right corner:
		p->setPen( cg.background() );
		p->drawPoint( xx + ww - 1, yy + hh - 1 );
		p->drawPoint( xx + ww - 2, yy + hh - 1 );
		p->drawPoint( xx + ww - 1, yy + hh - 2 );
		p->setPen( cg.shadow() );
		p->drawPoint( xx + ww - 2, yy + hh - 2 );
		p->setPen( cg.dark() );
		p->drawPoint( xx + ww - 3, yy + hh - 3 );
		p->setPen( cg.mid() );
		p->drawPoint( xx + ww - 4, yy + hh - 4 );

		// and the arrows
		p->setPen( cg.foreground() );
		QPointArray a ;
		a.setPoints(  7, -3,1, 3,1, -2,0, 2,0, -1,-1, 1,-1, 0,-2  );
		a.translate( xx + ww / 2, yy + hh / 2 - 3 );
		p->drawLineSegments( a, 0, 3 );		// draw arrow
		p->drawPoint( a[6] );
		a.setPoints( 7, -3,-1, 3,-1, -2,0, 2,0, -1,1, 1,1, 0,2 );
		a.translate( xx + ww / 2, yy + hh / 2 + 2 );
		p->drawLineSegments( a, 0, 3 );		// draw arrow
		p->drawPoint( a[6] );

	    }
#ifndef QT_NO_COMBOBOX
	    if ( sub & SC_ComboBoxEditField ) {
		const QComboBox *cmb;
		cmb = (const QComboBox*)widget;
		// sadly this is pretty much the windows code, except
		// for the first fillRect call...
		QRect re =
		    QStyle::visualRect( querySubControlMetrics( CC_ComboBox,
								widget,
								SC_ComboBoxEditField ),
					widget );
		if ( cmb->hasFocus() && !cmb->editable() )
		    p->fillRect( re.x() + 1, re.y() + 1,
				 re.width() - 2, re.height() - 2,
				 cg.brush( QColorGroup::Highlight ) );

		if ( cmb->hasFocus() ) {
		    p->setPen( cg.highlightedText() );
		    p->setBackgroundColor( cg.highlight() );
		} else {
		    p->setPen( cg.text() );
		    p->setBackgroundColor( cg.background() );
		}

		if ( cmb->hasFocus() && !cmb->editable() ) {
		    QRect re =
			QStyle::visualRect( subRect( SR_ComboBoxFocusRect,
						     cmb ),
					    widget );
		    drawPrimitive( PE_FocusRect, p, re, cg,
				   Style_FocusAtBorder,
				   QStyleOption(cg.highlight()));
		}
		if ( cmb->editable() ) {
		    // need this for the moment...
		    // was the code in comboButton rect
		    QRect ir( x + 3, y + 3,
			      w - 6 - 16, h - 6 );
		    if ( QApplication::reverseLayout() )
			ir.moveBy( 16, 0 );
		    // end comboButtonRect...
		    ir.setRect( ir.left() - 1, ir.top() - 1, ir.width() + 2,
				ir.height() + 2 );
		    qDrawShadePanel( p, ir, cg, TRUE, 2, 0 );
		}
	    }
#endif
	    break;
	}
    case CC_Slider:
	{
#ifndef QT_NO_SLIDER
	    const QSlider *slider = (const QSlider *) widget;
	    int thickness = pixelMetric( PM_SliderControlThickness, widget );
	    int len = pixelMetric( PM_SliderLength, widget );
	    int ticks = slider->tickmarks();

	    QRect groove = querySubControlMetrics(CC_Slider, widget, SC_SliderGroove,
						  opt),
		  handle = querySubControlMetrics(CC_Slider, widget, SC_SliderHandle,
						  opt);

	    if ((sub & SC_SliderGroove) && groove.isValid()) {
		p->fillRect( groove, cg.brush(QColorGroup::Background) );

		int x, y, w, h;
		int mid = thickness / 2;

		if ( ticks & QSlider::Above )
		    mid += len / 8;
		if ( ticks & QSlider::Below )
		    mid -= len / 8;

		if ( slider->orientation() == Horizontal ) {
		    x = 0;
		    y = groove.y() + mid - 3;
		    w = slider->width();
		    h = 7;
		} else {
		    x = groove.x() + mid - 3;
		    y = 0;
		    w = 7;
		    h = slider->height();
		}

		p->fillRect( x, y, w, h, cg.brush( QColorGroup::Dark ));
		// the dark side
		p->setPen( cg.dark() );
		p->drawLine( x, y, x + w - 1, y );
		p->drawLine( x, y, x, y + h - 1);
		p->setPen( cg.shadow() );
		p->drawLine( x + 1, y + 1, x + w - 2, y + 1 );
		p->drawLine( x + 1, y + 1, x + 1, y + h - 2 );
		// the bright side!
		p->setPen(cg.shadow());
		p->drawLine( x + 1,  y + h - 2, x + w - 2,  y + h - 2 );
		p->drawLine( x + w - 2, y + 1, x + w - 2, y + h - 2 );
		p->setPen( cg.light() );
		p->drawLine( x, y + h - 1, x + w - 1, y + h - 1 );
		p->drawLine( x + w - 1, y, x + w - 1, y + h - 1 );
		// top left corner:
		p->setPen(cg.background());
		p->drawPoint( x, y );
		p->drawPoint( x + 1, y );
		p->drawPoint( x, y + 1 );
		p->setPen(cg.shadow());
		p->drawPoint( x + 1, y + 1 );
		// bottom left corner:
		p->setPen( cg.background() );
		p->drawPoint( x, y + h - 1 );
		p->drawPoint( x + 1, y + h - 1 );
		p->drawPoint( x, y + h - 2 );
		p->setPen( cg.light() );
		p->drawPoint( x + 1, y + h - 2 );
		// top right corner:
		p->setPen( cg.background() );
		p->drawPoint( x + w - 1, y );
		p->drawPoint( x + w - 2, y );
		p->drawPoint( x + w - 1, y + 1 );
		p->setPen( cg.dark() );
		p->drawPoint( x + w - 2, y + 1 );
		// bottom right corner:
		p->setPen( cg.background() );
		p->drawPoint( x + w - 1, y + h - 1 );
		p->drawPoint( x + w - 2, y + h - 1 );
		p->drawPoint( x + w - 1, y + h - 2 );
		p->setPen( cg.light() );
		p->drawPoint( x + w - 2, y + h - 2 );
		p->setPen( cg.dark() );
		p->drawPoint( x + w - 3, y + h - 3 );
		// ### end slider groove

		if ( how & Style_HasFocus )
		    drawPrimitive( PE_FocusRect, p, groove, cg );
	    }

	    if ((sub & SC_SliderHandle) && handle.isValid()) {
		const QColor c0 = cg.shadow();
		const QColor c1 = cg.dark();
		const QColor c3 = cg.light();

		int x1 = handle.x();
		int x2 = handle.x() + handle.width() - 1;
		int y1 = handle.y();
		int y2 = handle.y() + handle.height() - 1;
		int mx = handle.width() / 2;
		int my = handle.height() / 2;

		if ( slider->orientation() == Vertical ) {
		    // Background
		    QBrush oldBrush = p->brush();
		    p->setBrush( cg.brush( QColorGroup::Button ) );
		    p->setPen( NoPen );
		    QPointArray a(6);
		    a.setPoint( 0, x1 + 1, y1 + 1 );
		    a.setPoint( 1, x2 - my + 2, y1 + 1 );
		    a.setPoint( 2, x2 - 1, y1 + my - 1 );
		    a.setPoint( 3, x2 - 1, y2 - my + 1 );
		    a.setPoint( 4, x2 - my + 2, y2 - 1 );
		    a.setPoint( 5, x1 + 1, y2 - 1 );
		    p->drawPolygon( a );
		    p->setBrush( oldBrush );

		    // shadow border
		    p->setPen( c0 );
		    p->drawLine( x1, y1 + 1, x1,y2 - 1 );
		    p->drawLine( x2 - my + 2, y1, x2, y1 + my - 2 );
		    p->drawLine( x2 - my + 2, y2, x2, y1 + my + 2 );
		    p->drawLine( x2, y1 + my - 2, x2, y1 + my + 2 );
		    p->drawLine( x1 + 1, y1, x2 - my + 2, y1 );
		    p->drawLine( x1 + 1, y2, x2 - my + 2, y2 );

		    // light shadow
		    p->setPen( c3 );
		    p->drawLine( x1 + 1, y1 + 2, x1 + 1, y2 - 2 );
		    p->drawLine( x1 + 1, y1 + 1, x2 - my + 2, y1 + 1 );
		    p->drawLine( x2 - my + 2, y1 + 1, x2 - 1, y1 + my - 2 );

		    // dark shadow
		    p->setPen(c1);
		    p->drawLine( x2 - 1, y1 + my - 2, x2 - 1, y1 + my + 2 );
		    p->drawLine( x2 - my + 2, y2 - 1, x2 - 1, y1 + my + 2 );
		    p->drawLine( x1 + 1, y2 - 1, x2 -my + 2, y2 - 1 );

		    drawRiffles( p, handle.x(), handle.y() + 2, handle.width() - 3,
				 handle.height() - 4, cg, TRUE );
		} else {  // Horizontal
		    QBrush oldBrush = p->brush();
		    p->setBrush( cg.brush( QColorGroup::Button ) );
		    p->setPen( NoPen );
		    QPointArray a(6);
		    a.setPoint( 0, x2 - 1, y1 + 1 );
		    a.setPoint( 1, x2 - 1, y2 - mx + 2 );
		    a.setPoint( 2, x2 - mx + 1, y2 - 1 );
		    a.setPoint( 3, x1 + mx - 1, y2 - 1 );
		    a.setPoint( 4, x1 + 1, y2 - mx + 2 );
		    a.setPoint( 5, x1 + 1, y1 + 1 );
		    p->drawPolygon( a );
		    p->setBrush( oldBrush );

		    // shadow border
		    p->setPen( c0 );
		    p->drawLine( x1 + 1, y1, x2 - 1, y1 );
		    p->drawLine( x1, y2 - mx + 2, x1 + mx - 2, y2 );
		    p->drawLine( x2, y2 - mx + 2, x1 + mx + 2, y2 );
		    p->drawLine( x1 + mx - 2, y2, x1 + mx + 2, y2 );
		    p->drawLine( x1, y1 + 1, x1, y2 - mx + 2 );
		    p->drawLine( x2, y1 + 1, x2, y2 - mx + 2 );

		    // light shadow
		    p->setPen(c3);
		    p->drawLine( x1 + 1, y1 + 1, x2 - 1, y1 + 1 );
		    p->drawLine( x1 + 1, y1 + 1, x1 + 1, y2 - mx + 2 );

		    // dark shadow
		    p->setPen(c1);
		    p->drawLine( x2 - 1, y1 + 1, x2 - 1, y2 - mx + 2 );
		    p->drawLine( x1 + 1, y2 - mx + 2, x1 + mx - 2, y2 - 1 );
		    p->drawLine( x2 - 1, y2 - mx + 2, x1 + mx + 2, y2 - 1 );
		    p->drawLine( x1 + mx - 2, y2 - 1, x1 + mx + 2, y2 - 1 );

		    drawRiffles( p, handle.x() + 2, handle.y(), handle.width() - 4,
				 handle.height() - 5, cg, FALSE );
		}
	    }

	    if ( sub & SC_SliderTickmarks )
		QCommonStyle::drawComplexControl( control, p, widget, r,
						  cg, how, SC_SliderTickmarks,
						  subActive, opt );
#endif
	    break;
	}
    default:
	QWindowsStyle::drawComplexControl( control, p, widget, r, cg,
					   how, sub, subActive, opt );
	break;
    }
}
예제 #12
0
/*!\reimp
 */
void QPlatinumStyle::drawPrimitive( PrimitiveElement pe,
				    QPainter *p,
				    const QRect &r,
				    const QColorGroup &cg,
				    SFlags flags,
				    const QStyleOption& opt ) const
{
    switch (pe) {
    case PE_HeaderSection:
	{
	    // adjust the sunken flag, otherwise headers are drawn
	    // sunken...
	    if ( flags & Style_Sunken )
		flags ^= Style_Sunken;
	    drawPrimitive( PE_ButtonBevel, p, r, cg, flags, opt );
	    break;
	}
    case PE_ButtonTool:
	{
	    // tool buttons don't change color when pushed in platinum,
	    // so we need to make the mid and button color the same
	    QColorGroup myCG = cg;
	    QBrush fill;

	    // quick trick to make sure toolbuttons drawn sunken
	    // when they are activated...
	    if ( flags & Style_On )
		flags |= Style_Sunken;

	    fill = myCG.brush( QColorGroup::Button );
	    myCG.setBrush( QColorGroup::Mid, fill );
	    drawPrimitive( PE_ButtonBevel, p, r, myCG, flags, opt );
	    break;
	}
    case PE_ButtonBevel:
	{
	    int x,
		y,
		w,
		h;
	    r.rect( &x, &y, &w, &h );

	    QPen oldPen = p->pen();
	    if ( w * h < 1600 ||
		 QABS(w - h) > 10 ) {
		// small buttons

		if ( !(flags & (Style_Sunken | Style_Down)) ) {
		    p->fillRect( x + 2, y + 2, w - 4, h - 4,
				 cg.brush(QColorGroup::Button) );
		    // the bright side
		    p->setPen( cg.dark() );
		    // the bright side
		    p->setPen( cg.dark() );
		    p->drawLine( x, y, x + w - 1, y );
		    p->drawLine( x, y, x, y + h - 1 );

		    p->setPen( cg.light() );
		    p->drawLine( x + 1, y + 1, x + w - 2, y + 1 );
		    p->drawLine( x + 1, y + 1, x + 1, y + h - 2 );

		    // the dark side
		    p->setPen( cg.mid() );
		    p->drawLine( x + 2, y + h - 2, x + w - 2, y + h - 2 );
		    p->drawLine( x + w - 2, y + 2, x + w - 2, y + h - 3 );

		    p->setPen( cg.dark().dark() );
		    p->drawLine( x + 1, y + h - 1, x + w - 1,
				 y + h - 1 );
		    p->drawLine( x + w - 1, y + 1,
				 x + w - 1,
				 y + h - 2 );
		} else {
		    p->fillRect(x + 2, y + 2,
				w - 4, h - 4,
				cg.brush( QColorGroup::Mid ));

		    // the dark side
		    p->setPen( cg.dark().dark() );
		    p->drawLine( x, y, x + w - 1, y );
		    p->drawLine( x, y, x, y + h - 1 );

		    p->setPen( cg.mid().dark());
		    p->drawLine( x + 1, y + 1,
				 x + w-2, y + 1);
		    p->drawLine( x + 1, y + 1,
				 x + 1, y + h - 2 );


		    // the bright side!

		    p->setPen(cg.button());
		    p->drawLine( x + 1, y + h - 2,
				 x + w - 2,
				 y + h - 2 );
		    p->drawLine( x + w - 2, y + 1,
				 x + w - 2,
				 y + h - 2 );
		    p->setPen(cg.dark());
		    p->drawLine(x, y + h - 1,
				x + w - 1,
				y + h - 1 );
		    p->drawLine(x + w - 1, y,
				x + w - 1,
				y + h - 1 );
		}
	    } else {
		// big ones
		if ( !(flags & (Style_Sunken | Style_Down)) ) {
		    p->fillRect( x + 3, y + 3, w - 6,
				 h - 6,
				 cg.brush(QColorGroup::Button) );

		    // the bright side
		    p->setPen( cg.button().dark() );
		    p->drawLine( x, y, x + w - 1, y );
		    p->drawLine( x, y, x, y + h - 1 );

		    p->setPen( cg.button() );
		    p->drawLine( x + 1, y + 1,
				 x + w - 2, y + 1 );
		    p->drawLine( x + 1, y + 1,
				 x + 1, y + h - 2 );

		    p->setPen( cg.light() );
		    p->drawLine( x + 2, y + 2,
				 x + 2, y + h - 2 );
		    p->drawLine( x + 2, y + 2,
				 x + w - 2, y + 2 );
		    // the dark side!

		    p->setPen( cg.mid() );
		    p->drawLine( x + 3, y + h - 3,
				 x + w - 3,
				 y + h - 3 );
		    p->drawLine( x + w - 3, y + 3,
				 x + w - 3,
				 y + h - 3 );
		    p->setPen( cg.dark() );
		    p->drawLine( x + 2, y + h - 2,
				 x + w - 2,
				 y + h - 2 );
		    p->drawLine( x + w - 2, y + 2,
				 x + w - 2,
				 y + h - 2 );

		    p->setPen( cg.dark().dark() );
		    p->drawLine( x + 1, y + h - 1,
				 x + w - 1,
				 y + h - 1 );
		    p->drawLine( x + w - 1, y + 1,
				 x + w - 1,
				 y + h - 1 );
		} else {
		    p->fillRect( x + 3, y + 3, w - 6,
				 h - 6,
				 cg.brush( QColorGroup::Mid ) );

		    // the dark side
		    p->setPen( cg.dark().dark().dark() );
		    p->drawLine( x, y, x + w - 1, y );
		    p->drawLine( x, y, x, y + h - 1 );

		    p->setPen( cg.dark().dark() );
		    p->drawLine( x + 1, y + 1,
				 x + w - 2, y + 1 );
		    p->drawLine( x + 1, y + 1,
				 x + 1, y + h - 2 );

		    p->setPen( cg.mid().dark() );
		    p->drawLine( x + 2, y + 2,
				 x + 2, y + w - 2 );
		    p->drawLine( x + 2, y + 2,
				 x + w - 2, y + 2 );


		    // the bright side!

		    p->setPen( cg.button() );
		    p->drawLine( x + 2, y + h - 3,
				 x + w - 3,
				 y + h - 3 );
		    p->drawLine( x + w - 3, y + 3,
				 x + w - 3,
				 y + h - 3 );

		    p->setPen( cg.midlight() );
		    p->drawLine( x + 1, y + h - 2,
				 x + w - 2,
				 y + h - 2 );
		    p->drawLine( x + w - 2, y + 1,
				 x + w - 2,
				 y + h - 2 );

		    p->setPen( cg.dark() );
		    p->drawLine( x, y + h - 1,
				 x + w - 1,
				 y + h - 1 );
		    p->drawLine( x + w - 1, y,
				 x + w - 1,
				 y + h - 1 );


		    // corners
		    p->setPen( mixedColor(cg.dark().dark().dark(),
					  cg.dark()) );
		    p->drawPoint( x, y + h - 1 );
		    p->drawPoint( x + w - 1, y );

		    p->setPen( mixedColor(cg.dark().dark(), cg.midlight()) );
		    p->drawPoint( x + 1, y + h - 2 );
		    p->drawPoint( x + w - 2, y + 1 );

		    p->setPen( mixedColor(cg.mid().dark(), cg.button() ) );
		    p->drawPoint( x + 2, y + h - 3 );
		    p->drawPoint( x + w - 3, y + 2 );
		}
	    }
	    p->setPen( oldPen );
	    break;
	}
    case PE_ButtonCommand:
	{
	    QPen oldPen = p->pen();
	    int x,
		y,
		w,
		h;
	    r.rect( &x, &y, &w, &h);

	    if ( !(flags & (Style_Down | Style_On)) ) {
		p->fillRect( x+3, y+3, w-6, h-6,
			     cg.brush( QColorGroup::Button ));
		// the bright side
		p->setPen( cg.shadow() );
		p->drawLine( x, y, x+w-1, y );
		p->drawLine( x, y, x, y + h - 1 );

		p->setPen( cg.button() );
		p->drawLine( x + 1, y + 1, x + w - 2, y + 1 );
		p->drawLine( x + 1, y + 1, x + 1, y + h - 2 );

		p->setPen( cg.light() );
		p->drawLine( x + 2, y + 2, x + 2, y + h - 2 );
		p->drawLine( x + 2, y + 2, x + w - 2, y + 2 );


		// the dark side!

		p->setPen( cg.mid() );
		p->drawLine( x + 3, y + h - 3 ,x + w - 3, y + h - 3 );
		p->drawLine( x + w - 3, y + 3, x + w - 3, y + h - 3 );

		p->setPen( cg.dark() );
		p->drawLine( x + 2, y + h - 2, x + w - 2, y + h - 2 );
		p->drawLine( x + w - 2, y + 2, x + w - 2, y + h - 2 );

		p->setPen( cg.shadow() );
		p->drawLine( x + 1, y + h - 1, x + w - 1, y + h - 1 );
		p->drawLine( x + w - 1, y, x + w - 1, y + h - 1 );


		// top left corner:
		p->setPen( cg.background() );
		p->drawPoint( x, y );
		p->drawPoint( x + 1, y );
		p->drawPoint( x, y+1 );
		p->setPen( cg.shadow() );
		p->drawPoint( x + 1, y + 1 );
		p->setPen( cg.button() );
		p->drawPoint( x + 2, y + 2 );
		p->setPen( white );
		p->drawPoint( x + 3, y + 3 );
		// bottom left corner:
		p->setPen( cg.background() );
		p->drawPoint( x, y + h - 1 );
		p->drawPoint( x + 1, y + h - 1 );
		p->drawPoint( x, y + h - 2 );
		p->setPen( cg.shadow() );
		p->drawPoint( x + 1, y + h - 2 );
		p->setPen( cg.dark() );
		p->drawPoint( x + 2, y + h - 3 );
		// top right corner:
		p->setPen( cg.background() );
		p->drawPoint( x + w -1, y );
		p->drawPoint( x + w - 2, y );
		p->drawPoint( x + w - 1, y + 1 );
		p->setPen( cg.shadow() );
		p->drawPoint( x + w - 2, y + 1 );
		p->setPen( cg.dark() );
		p->drawPoint( x + w - 3, y + 2 );
		// bottom right corner:
		p->setPen( cg.background() );
		p->drawPoint( x + w - 1, y + h - 1 );
		p->drawPoint( x + w - 2, y + h - 1 );
		p->drawPoint( x + w - 1, y + h - 2 );
		p->setPen( cg.shadow() );
		p->drawPoint( x + w - 2, y + h - 2 );
		p->setPen( cg.dark() );
		p->drawPoint( x + w - 3, y + h - 3 );
		p->setPen( cg.mid() );
		p->drawPoint( x + w - 4, y + h - 4 );

	    } else {
		p->fillRect( x + 2, y + 2, w - 4, h - 4,
			     cg.brush(QColorGroup::Dark) );

		// the dark side
		p->setPen( cg.shadow() );
		p->drawLine( x, y, x + w - 1, y );
		p->drawLine( x, y, x, y + h - 1 );

		p->setPen( cg.dark().dark() );
		p->drawLine( x + 1, y + 1, x + w - 2, y + 1 );
		p->drawLine( x + 1, y + 1, x + 1, y + h - 2 );

		// the bright side!

		p->setPen( cg.button() );
		p->drawLine( x + 1, y + h - 2, x + w - 2, y + h - 2 );
		p->drawLine( x + w - 2, y + 1, x + w - 2, y + h - 2 );

		p->setPen( cg.dark() );
		p->drawLine( x, y + h - 1, x + w - 1, y + h - 1 );
		p->drawLine( x + w - 1, y, x + w - 1, y + h - 1 );

		// top left corner:
		p->setPen( cg.background() );
		p->drawPoint( x, y );
		p->drawPoint( x + 1, y );
		p->drawPoint( x, y + 1 );
		p->setPen( cg.shadow() );
		p->drawPoint( x + 1, y + 1 );
		p->setPen( cg.dark().dark() );
		p->drawPoint( x + 3, y + 3 );
		// bottom left corner:
		p->setPen( cg.background() );
		p->drawPoint( x, y + h - 1 );
		p->drawPoint( x + 1, y + h - 1 );
		p->drawPoint( x, y + h - 2 );
		p->setPen( cg.shadow() );
		p->drawPoint( x + 1, y + h - 2 );
		// top right corner:
		p->setPen( cg.background() );
		p->drawPoint( x + w - 1, y );
		p->drawPoint( x + w - 2, y );
		p->drawPoint( x + w - 1, y + 1 );
		p->setPen( cg.shadow() );
		p->drawPoint( x + w - 2, y + 1 );
		// bottom right corner:
		p->setPen( cg.background() );
		p->drawPoint( x + w - 1, y + h - 1 );
		p->drawPoint( x + w - 2, y + h - 1 );
		p->drawPoint( x + w - 1, y + h - 2 );
		p->setPen( cg.shadow() );
		p->drawPoint( x + w - 2, y + h - 2 );
		p->setPen( cg.dark() );
		p->drawPoint( x + w - 3, y + h - 3 );
		p->setPen( cg.mid() );
		p->drawPoint( x + w - 4, y + h - 4 );
	    }
	    p->setPen( oldPen );
	    break;
	}
    case PE_Indicator:
	{
	    drawPrimitive( PE_ButtonBevel, p, QRect(r.x(), r.y(),
						    r.width() - 2, r.height()),
			   cg, flags );
	    p->fillRect( r.x() + r.width() - 2, r.y(), 2, r.height(),
			 cg.brush( QColorGroup::Background ) );
	    p->setPen( cg.shadow() );
	    p->drawRect( r.x(), r.y(), r.width() - 2, r.height() );

	    static const QCOORD nochange_mark[] = { 3,5, 9,5,  3,6, 9,6 };
	    static const QCOORD check_mark[] = {
		3,5, 5,5,  4,6, 5,6,  5,7, 6,7,  5,8, 6,8,      6,9, 9,9,
		6,10, 8,10, 7,11, 8,11,  7,12, 7,12,  8,8, 9,8,  8,7, 10,7,
		9,6, 10,6, 9,5, 11,5,  10,4, 11,4,  10,3, 12,3,
		11,2, 12,2, 11,1, 13,1,  12,0, 13,0 };
	    if ( !(flags & Style_Off) ) {
		QPen oldPen = p->pen();
		int x1 = r.x();
		int y1 = r.y();
		if ( flags & Style_Down ) {
		    x1++;
		    y1++;
		}
		QPointArray amark;
		if ( flags & Style_On ) {
		    amark = QPointArray( sizeof(check_mark)/(sizeof(QCOORD)*2),
					 check_mark );
		    // ### KLUDGE!!
		    flags ^= Style_On;
		    flags ^= Style_Down;
		} else if ( flags & Style_NoChange ) {
		    amark = QPointArray( sizeof(nochange_mark)
					 / (sizeof(QCOORD) * 2),
					 nochange_mark );
		}

		amark.translate( x1 + 1, y1 + 1 );
		p->setPen( cg.dark() );
		p->drawLineSegments( amark );
		amark.translate( -1, -1 );
		p->setPen( cg.foreground() );
		p->drawLineSegments( amark );
		p->setPen( oldPen );
	    }
	    break;
	}
    case PE_IndicatorMask:
	{
	    int x,
		y,
		w,
		h;
	    r.rect( &x, &y, &w, &h );
	    p->fillRect( x, y, w - 2, h, color1);
	    if ( flags & Style_Off ) {
		QPen oldPen = p->pen();
		p->setPen ( QPen(color1, 2));
		p->drawLine( x + 2, y + h / 2 - 1,
			     x + w / 2 - 1, y + h - 4 );
		p->drawLine( x + w / 2 - 1, y + h - 4,
			     x + w, 0);
		p->setPen( oldPen );
	    }
	    break;
	}
    case PE_ExclusiveIndicator:
	{
#define QCOORDARRLEN(x) sizeof(x) / (sizeof(QCOORD) * 2 )
	    bool down = flags & Style_Down;
	    bool on = flags & Style_On;

	    static const QCOORD pts1[] = {		// normal circle
		5,0, 8,0, 9,1, 10,1, 11,2, 12,3, 12,4, 13,5,
		13,8, 12,9, 12,10, 11,11, 10,12, 9,12, 8,13,
		5,13, 4,12, 3,12, 2,11, 1,10, 1,9, 0,8, 0,5,
		1,4, 1,3, 2,2, 3,1, 4,1 };
	    static const QCOORD pts2[] = {		// top left shadow
		5,1, 8,1, 3,2, 7,2, 2,3, 5,3,  2,4, 4,4,
		1,5, 3,5, 1,6, 1,8, 2,6, 2,7 };
	    static const QCOORD pts3[] = {		// bottom right, dark
		5,12, 8,12, 7,11, 10,11, 8,10, 11,10,
		9,9, 11,9, 10,8, 12,8, 11,7, 11,7,
		12,5, 12,7 };
	    static const QCOORD pts4[] = {		// bottom right, light
		5,12, 8,12, 7,11, 10,11, 9,10, 11,10,
		10,9, 11,9, 11,7, 11,8, 12,5, 12,8 };
	    static const QCOORD pts5[] = {		// check mark
		6,4, 8,4, 10,6, 10,8, 8,10, 6,10, 4,8, 4,6 };
	    static const QCOORD pts6[] = {		// check mark extras
		4,5, 5,4, 9,4, 10,5, 10,9, 9,10, 5,10, 4,9 };
	    int x, y;
	    x = r.x();
	    y = r.y();
	    p->eraseRect( r );
	    p->setBrush( (down||on) ? cg.brush( QColorGroup::Dark )
			 : cg.brush( QColorGroup::Button) );
	    p->setPen( NoPen );
	    p->drawEllipse( x, y, 13, 13 );
	    p->setPen( cg.shadow() );
	    QPointArray a( QCOORDARRLEN(pts1), pts1 );
	    a.translate( x, y );
	    p->drawPolyline( a );	// draw normal circle
	    QColor tc, bc;
	    const QCOORD *bp;
	    int	bl;
	    if ( down || on ) {			// pressed down or on
		tc = cg.dark().dark();
		bc = cg.light();
		bp = pts4;
		bl = QCOORDARRLEN(pts4);
	    } else {					// released
		tc = cg.light();
		bc = cg.dark();
		bp = pts3;
		bl = QCOORDARRLEN(pts3);
	    }
	    p->setPen( tc );
	    a.setPoints( QCOORDARRLEN(pts2), pts2 );
	    a.translate( x, y );
	    p->drawLineSegments( a );		// draw top shadow
	    p->setPen( bc );
	    a.setPoints( bl, bp );
	    a.translate( x, y );
	    p->drawLineSegments( a );
	    if ( on ) {				// draw check mark
		int x1 = x,
		    y1 = y;
		p->setBrush( cg.foreground() );
		p->setPen( cg.foreground() );
		a.setPoints( QCOORDARRLEN(pts5), pts5 );
		a.translate( x1, y1 );
		p->drawPolygon( a );
		p->setBrush( NoBrush );
		p->setPen( cg.dark() );
		a.setPoints( QCOORDARRLEN(pts6), pts6 );
		a.translate( x1, y1 );
		p->drawLineSegments( a );
	    }
	    break;
	}

    case PE_ExclusiveIndicatorMask:
	{
	    static const QCOORD pts1[] = {		// normal circle
		5,0, 8,0, 9,1, 10,1, 11,2, 12,3, 12,4, 13,5,
		13,8, 12,9, 12,10, 11,11, 10,12, 9,12, 8,13,
		5,13, 4,12, 3,12, 2,11, 1,10, 1,9, 0,8, 0,5,
		1,4, 1,3, 2,2, 3,1, 4,1 };
	    QPointArray a(QCOORDARRLEN(pts1), pts1);
	    a.translate(r.x(), r.y());
	    p->setPen(color1);
	    p->setBrush(color1);
	    p->drawPolygon(a);
	    break;
	}
    case PE_ScrollBarAddLine:
	{
	    drawPrimitive( PE_ButtonBevel, p, r, cg,
			   (flags & Style_Enabled) | ((flags & Style_Down)
						      ? Style_Sunken
						      : Style_Raised) );
	    p->setPen( cg.shadow() );
	    p->drawRect( r );
	    drawPrimitive( ((flags & Style_Horizontal) ? PE_ArrowRight
			    : PE_ArrowDown), p, QRect(r.x() + 2,
						      r.y() + 2,
						      r.width() - 4,
						      r.height() - 4),
			   cg, flags );
	    break;
	}
    case PE_ScrollBarSubLine:
	{
	    drawPrimitive( PE_ButtonBevel, p, r, cg,
			   (flags & Style_Enabled) | ((flags & Style_Down)
						      ? Style_Sunken
						      : Style_Raised) );
	    p->setPen( cg.shadow() );
	    p->drawRect( r );
	    drawPrimitive( ((flags & Style_Horizontal) ? PE_ArrowLeft
			    : PE_ArrowUp ), p, QRect(r.x() + 2,
						     r.y() + 2,
						     r.width() - 4,
						     r.height() - 4),
			   cg, flags );
	    break;
	}
    case PE_ScrollBarAddPage:
    case PE_ScrollBarSubPage:
	{
 	    QPen oldPen = p->pen();
	    if ( r.width() < 3 || r.height() < 3 ) {
		p->fillRect( r, cg.brush(QColorGroup::Mid) );
		p->setPen( cg.shadow() );
		p->drawRect( r );
		p->setPen( oldPen );
	    } else {
		int x,
		    y,
		    w,
		    h;
		r.rect( &x, &y, &w, &h );
		if ( flags & Style_Horizontal ) {
		    p->fillRect( x + 2, y + 2, w - 2,
				 h - 4,
				 cg.brush(QColorGroup::Mid) );
		    // the dark side
		    p->setPen( cg.dark().dark() );
		    p->drawLine( x, y, x + w - 1, y );
		    p->setPen( cg.shadow());
		    p->drawLine( x, y, x, y + h - 1 );

		    p->setPen( cg.mid().dark());
		    p->drawLine( x + 1, y + 1, x + w - 1,
				 y + 1 );
		    p->drawLine( x + 1, y + 1, x + 1,
				 y + h - 2 );

		    // the bright side!

		    p->setPen( cg.button());
		    p->drawLine( x + 1, y + h - 2,
				 x + w - 1,
				 y + h - 2 );
		    p->setPen( cg.shadow());
		    p->drawLine( x, y + h - 1,
				 x + w - 1,
				 y + h - 1 );

		} else {
		    p->fillRect( x + 2, y + 2, w - 4,
				 h - 2,
				 cg.brush(QColorGroup::Mid) );

		    // the dark side
		    p->setPen( cg.dark().dark() );
		    p->drawLine( x, y, x + w - 1, y );
		    p->setPen( cg.shadow() );
		    p->drawLine( x, y, x, y + h - 1 );

		    p->setPen( cg.mid().dark() );
		    p->drawLine( x + 1, y + 1, x + w - 2,
				 y + 1 );
		    p->drawLine( x + 1, y + 1, x + 1,
				 y + h - 1 );

		    // the bright side!
		    p->setPen( cg.button() );
		    p->drawLine( x + w - 2, y + 1,
				 x + w - 2,
				 y + h - 1 );

		    p->setPen( cg.shadow() );
		    p->drawLine( x + w - 1, y,
				 x + w - 1,
				 y + h - 1 );

		}
	    }
	    p->setPen( oldPen );
	    break;
	}
    case PE_ScrollBarSlider:
	{
	    QPoint bo = p->brushOrigin();
	    p->setBrushOrigin( r.topLeft() );
	    drawPrimitive( PE_ButtonBevel, p, r, cg, Style_Raised );
	    p->setBrushOrigin( bo );
	    drawRiffles( p, r.x(), r.y(), r.width(), r.height(), cg,
			 flags & Style_Horizontal );
	    p->setPen( cg.shadow() );
	    p->drawRect( r );
	    if ( flags & Style_HasFocus ) {
		drawPrimitive( PE_FocusRect, p, QRect(r.x() + 2, r.y() + 2,
						      r.width() - 5,
						      r.height() - 5 ),
			       cg, flags );
	    }
	    break;
	}
    default:
	QWindowsStyle::drawPrimitive( pe, p, r, cg, flags, opt );
	break;
    }

}
예제 #13
0
/*!\reimp
 */
void QPlatinumStyle::drawControl( ControlElement element,
				  QPainter *p,
				  const QWidget *widget,
				  const QRect &r,
				  const QColorGroup &cg,
				  SFlags how,
				  const QStyleOption& opt ) const
{
    switch( element ) {
    case CE_PushButton:
	{
#ifndef QT_NO_PUSHBUTTON
	    QColorGroup myCg( cg );
	    const QPushButton *btn;
	    int x1, y1, x2, y2;
	    bool useBevelButton;
	    SFlags flags;
	    flags = Style_Default;
	    btn = (const QPushButton*)widget;
	    p->setBrushOrigin( -widget->backgroundOffset().x(),
			       -widget->backgroundOffset().y() );

	    // take care of the flags based on what we know...
	    if ( btn->isDown() )
		flags |= Style_Down;
	    if ( btn->isOn() )
		flags |= Style_On;
	    if ( btn->isEnabled() )
		flags |= Style_Enabled;
	    if ( btn->isDefault() )
		flags |= Style_Default;
 	    if (! btn->isFlat() && !(flags & Style_Down))
 		flags |= Style_Raised;

	    r.coords( &x1, &y1, &x2, &y2 );

	    p->setPen( cg.foreground() );
	    p->setBrush( QBrush(cg.button(), NoBrush) );

	    QBrush fill;
	    if ( btn->isDown() ) {
		fill = cg.brush( QColorGroup::Dark );
		// this could be done differently, but this
		// makes a down Bezel drawn correctly...
		myCg.setBrush( QColorGroup::Mid, fill );
	    } else if ( btn->isOn() ) {
		fill = QBrush( cg.mid(), Dense4Pattern );
		myCg.setBrush( QColorGroup::Mid, fill );
	    }
	    // to quote the old QPlatinumStlye drawPushButton...
	    // small or square image buttons as well as toggle buttons are
	    // bevel buttons (what a heuristic....)
	    if ( btn->isToggleButton()
		 || ( btn->pixmap() &&
		      (btn->width() * btn->height() < 1600 ||
		       QABS( btn->width() - btn->height()) < 10 )) )
		useBevelButton = TRUE;
	    else
		useBevelButton = FALSE;

	    int diw = pixelMetric( PM_ButtonDefaultIndicator, widget );
	    if ( btn->isDefault() ) {
		x1 += 1;
		y1 += 1;
		x2 -= 1;
		y2 -= 1;
		QColorGroup cg2( myCg );
		SFlags myFlags = flags;
		// don't draw the default button sunken, unless it's necessary.
		if ( myFlags & Style_Down )
		    myFlags ^= Style_Down;
		if ( myFlags & Style_Sunken )
		    myFlags ^= Style_Sunken;

		cg2.setColor( QColorGroup::Button, cg.mid() );
		if ( useBevelButton ) {
		    drawPrimitive( PE_ButtonBevel, p, QRect( x1, y1,
							     x2 - x1 + 1,
							     y2 - y1 + 1 ),
				   myCg, myFlags, opt );
		} else {
		    drawPrimitive( PE_ButtonCommand, p, QRect( x1, y1,
							       x2 - x1 + 1,
							       y2 - y1 + 1 ),
				   cg2, myFlags, opt );
		}
	    }

	    if ( btn->isDefault() || btn->autoDefault() ) {
		x1 += diw;
		y1 += diw;
		x2 -= diw;
		y2 -= diw;
	    }

	    if ( !btn->isFlat() || btn->isOn() || btn->isDown() ) {
		if ( useBevelButton ) {
		    // fix for toggle buttons...
		    if ( flags & (Style_Down | Style_On) )
			flags |= Style_Sunken;
		    drawPrimitive( PE_ButtonBevel, p, QRect( x1, y1,
							     x2 - x1 + 1,
							     y2 - y1 + 1 ),
				   myCg, flags, opt );
		} else {

		    drawPrimitive( PE_ButtonCommand, p, QRect( x1, y1,
							       x2 - x1 + 1,
							       y2 - y1 + 1 ),
				   myCg, flags, opt );
		}
	    }


	    if ( p->brush().style() != NoBrush )
		p->setBrush( NoBrush );
	    break;
#endif
	}
    case CE_PushButtonLabel:
	{
#ifndef QT_NO_PUSHBUTTON
	    const QPushButton *btn;
	    bool on;
	    int x, y, w, h;
	    SFlags flags;
	    flags = Style_Default;
	    btn = (const QPushButton*)widget;
	    on = btn->isDown() || btn->isOn();
	    r.rect( &x, &y, &w, &h );
	    if ( btn->isMenuButton() ) {
		int dx = pixelMetric( PM_MenuButtonIndicator, widget );

		QColorGroup g = cg;
		int xx = x + w - dx - 4;
		int yy = y - 3;
		int hh = h + 6;

		if ( !on ) {
		    p->setPen( g.mid() );
		    p->drawLine( xx, yy + 2, xx, yy + hh - 3 );
		    p->setPen( g.button() );
		    p->drawLine( xx + 1, yy + 1, xx + 1, yy + hh - 2 );
		    p->setPen( g.light() );
		    p->drawLine( xx + 2, yy + 2, xx + 2, yy + hh - 2 );
		}
		if ( btn->isEnabled() )
		    flags |= Style_Enabled;
		drawPrimitive( PE_ArrowDown, p, QRect(x + w - dx - 1, y + 2,
						      dx, h - 4),
			       g, flags, opt );
		w -= dx;
	    }
#ifndef QT_NO_ICONSET
	    if ( btn->iconSet() && !btn->iconSet()->isNull() ) {
		QIconSet::Mode mode = btn->isEnabled()
				      ? QIconSet::Normal : QIconSet::Disabled;
		if ( mode == QIconSet::Normal && btn->hasFocus() )
		    mode = QIconSet::Active;
		QIconSet::State state = QIconSet::Off;
		if ( btn->isToggleButton() && btn->isOn() )
		    state = QIconSet::On;
		QPixmap pixmap = btn->iconSet()->pixmap( QIconSet::Small,
							 mode, state );
		int pixw = pixmap.width();
		int pixh = pixmap.height();
		p->drawPixmap( x + 2, y + h / 2 - pixh / 2, pixmap );
		x += pixw + 4;
		w -= pixw + 4;
	    }
#endif
	    drawItem( p, QRect( x, y, w, h ),
		      AlignCenter | ShowPrefix,
		      btn->colorGroup(), btn->isEnabled(),
		      btn->pixmap(), btn->text(), -1,
		      on ? &btn->colorGroup().brightText()
		      : &btn->colorGroup().buttonText() );
	    if ( btn->hasFocus() )
		drawPrimitive( PE_FocusRect, p,
			       subRect(SR_PushButtonFocusRect, widget),
			       cg, flags );
	    break;
#endif
	}
    default:
	QWindowsStyle::drawControl( element, p, widget, r, cg, how, opt );
	break;
    }
}