/*!\reimp */ void QWindowsStyle::drawComboButton( QPainter *p, int x, int y, int w, int h, const QColorGroup &g, bool sunken , bool /* editable */, bool enabled, const QBrush *fill ) { qDrawWinPanel(p, x, y, w, h, g, TRUE, fill?fill:(enabled?&g.brush( QColorGroup::Base ): &g.brush( QColorGroup::Background ))); // the special reversed left shadow panel ( slightly different from drawPanel() ) //qDrawWinPanel(p, w-2-16,2,16,h-4, g, sunken); // #### DO SUNKEN! if ( sunken ) drawWinShades( p, x+w-2-16, y+2, 16, h-4, g.dark(), g.dark(), g.button(), g.button(), fill ? fill : &g.brush( QColorGroup::Button ) ); else drawWinShades( p, x+w-2-16, y+2, 16, h-4, g.midlight(), g.shadow(), g.light(), g.dark(), fill ? fill : &g.brush( QColorGroup::Button ) ); drawArrow( p, QStyle::DownArrow, sunken, x+w-2-16+ 2, y+2+ 2, 16- 4, h-4- 4, g, enabled, fill ? fill : &g.brush( QColorGroup::Button ) ); }
HTMLColors() { map["black"] = "#000000"; map["green"] = "#008000"; map["silver"] = "#c0c0c0"; map["lime"] = "#00ff00"; map["gray"] = "#808080"; map["olive"] = "#808000"; map["white"] = "#ffffff"; map["yellow"] = "#ffff00"; map["maroon"] = "#800000"; map["navy"] = "#000080"; map["red"] = "#ff0000"; map["blue"] = "#0000ff"; map["purple"] = "#800080"; map["teal"] = "#008080"; map["fuchsia"] = "#ff00ff"; map["aqua"] = "#00ffff"; map["crimson"] = "#dc143c"; map["indigo"] = "#4b0082"; #ifdef __BEOS__ printf( "Warning: HTMLColors::HTMLColors() not initiating all colors\n" ); #else // ### react to style changes // see http://www.richinstyle.com for details QColorGroup cg = kapp->palette().active(); map["activeborder"] = cg.light(); // bordercolor of an active window map["activecaption"] = cg.text(); // caption color of an active window map["appworkspace"] = cg.background(); // background color of an MDI interface map["highlight"] = cg.highlight(); map["highlighttext"] = cg.highlightedText(); cg = kapp->palette().inactive(); map["background"] = cg.background(); // desktop background color map["buttonface"] = cg.button(); // Button background color map["buttonhighlight"] = cg.light(); map["buttonshadow"] = cg.shadow(); map["buttontext"] = cg.buttonText(); map["captiontext"] = cg.text(); map["infobackground"] = QToolTip::palette().inactive().background(); map["menu"] = cg.background(); map["menutext"] = cg.foreground(); map["scrollbar"] = cg.background(); map["threeddarkshadow"] = cg.dark(); map["threedface"] = cg.button(); map["threedhighlight"] = cg.light(); map["threedlightshadow"] = cg.midlight(); map["window"] = cg.background(); map["windowframe"] = cg.background(); map["text"] = cg.text(); cg = kapp->palette().disabled(); map["inactiveborder"] = cg.background(); map["inactivecaption"] = cg.background(); map["inactivecaptiontext"] = cg.text(); map["graytext"] = cg.text(); #endif };
void qDrawWinButton( QPainter *p, int x, int y, int w, int h, const QColorGroup &g, bool sunken, const QBrush *fill ) { if ( sunken ) qDrawWinShades( p, x, y, w, h, g.shadow(), g.light(), g.dark(), g.button(), fill ); else qDrawWinShades( p, x, y, w, h, g.light(), g.shadow(), g.button(), g.dark(), fill ); }
/*! Draws a press-sensitive shape. */ void QWindowsStyle::drawButton( QPainter *p, int x, int y, int w, int h, const QColorGroup &g, bool sunken, const QBrush* fill) { if (sunken) drawWinShades( p, x, y, w, h, g.shadow(), g.light(), g.dark(), g.button(), fill?fill: &g.brush( QColorGroup::Button ) ); else drawWinShades( p, x, y, w, h, g.light(), g.shadow(), g.button(), g.dark(), fill?fill:&g.brush( QColorGroup::Button ) ); }
void FreshStyle::drawExclusiveIndicator ( QPainter * p, int x, int y, int w, int h, const QColorGroup &cg, bool on, bool down, bool enabled ) { static const QCOORD pts1[] = { // dark lines 1,9, 1,8, 0,7, 0,4, 1,3, 1,2, 2,1, 3,1, 4,0, 7,0, 8,1, 9,1 }; static const QCOORD pts4[] = { // white lines 2,10, 3,10, 4,11, 7,11, 8,10, 9,10, 10,9, 10,8, 11,7, 11,4, 10,3, 10,2 }; static const QCOORD pts5[] = { // inner fill 4,2, 7,2, 9,4, 9,7, 7,9, 4,9, 2,7, 2,4 }; p->eraseRect( x, y, w, h ); QPointArray a( QCOORDARRLEN(pts1), pts4 ); a.translate( x, y ); p->setPen( cg.dark() ); p->drawPolyline( a ); a.setPoints( QCOORDARRLEN(pts4), pts1 ); a.translate( x, y ); p->setPen( cg.light() ); p->drawPolyline( a ); a.setPoints( QCOORDARRLEN(pts5), pts5 ); a.translate( x, y ); QColor fillColor = ( down || !enabled ) ? cg.button() : cg.base(); p->setPen( fillColor ); p->setBrush( fillColor ) ; p->drawPolygon( a ); if ( on ) { p->setPen( NoPen ); p->setBrush( cg.text() ); p->drawRect( x+5, y+4, 2, 4 ); p->drawRect( x+4, y+5, 4, 2 ); } }
/*!\reimp */ void QWindowsStyle::drawPushButton( QPushButton* btn, QPainter *p) { #ifndef QT_NO_PUSHBUTTON QColorGroup g = btn->colorGroup(); int x1, y1, x2, y2; btn->rect().coords( &x1, &y1, &x2, &y2 ); // get coordinates p->setPen( g.foreground() ); p->setBrush( QBrush(g.button(),NoBrush) ); int diw = buttonDefaultIndicatorWidth(); if ( btn->isDefault() || btn->autoDefault() ) { if ( btn->isDefault() ) { p->setPen( g.shadow() ); p->drawRect( x1, y1, x2-x1+1, y2-y1+1 ); } x1 += diw; y1 += diw; x2 -= diw; y2 -= diw; } bool clearButton = TRUE; if ( btn->isDown() ) { if ( btn->isDefault() ) { p->setPen( g.dark() ); p->drawRect( x1, y1, x2-x1+1, y2-y1+1 ); } else { drawButton( p, x1, y1, x2-x1+1, y2-y1+1, g, TRUE, &g.brush( QColorGroup::Button ) ); } } else { if ( btn->isToggleButton() && btn->isOn() && btn->isEnabled() ) { QBrush fill(g.light(), Dense4Pattern ); drawButton( p, x1, y1, x2-x1+1, y2-y1+1, g, TRUE, &fill ); clearButton = FALSE; } else { if ( !btn->isFlat() ) drawButton( p, x1, y1, x2-x1+1, y2-y1+1, g, btn->isOn(), &g.brush( QColorGroup::Button ) ); } } if ( clearButton ) { if (btn->isDown()) p->setBrushOrigin(p->brushOrigin() + QPoint(1,1)); p->fillRect( x1+2, y1+2, x2-x1-3, y2-y1-3, g.brush( QColorGroup::Button ) ); if (btn->isDown()) p->setBrushOrigin(p->brushOrigin() - QPoint(1,1)); } if ( p->brush().style() != NoBrush ) p->setBrush( NoBrush ); #endif }
// motif arrows look the same whether they are used or not // is this correct? static void qDrawMotifArrow( QPainter *p, Qt::ArrowType type, bool down, int x, int y, int w, int h, const QColorGroup &g, bool ) { QPointArray bFill; // fill polygon QPointArray bTop; // top shadow. QPointArray bBot; // bottom shadow. QPointArray bLeft; // left shadow. #ifndef QT_NO_TRANSFORMATIONS QWMatrix matrix; // xform matrix #endif bool vertical = type == Qt::UpArrow || type == Qt::DownArrow; bool horizontal = !vertical; int dim = w < h ? w : h; int colspec = 0x0000; // color specification array if ( dim < 2 ) // too small arrow return; if ( dim > 3 ) { if ( dim > 6 ) bFill.resize( dim & 1 ? 3 : 4 ); bTop.resize( (dim/2)*2 ); bBot.resize( dim & 1 ? dim + 1 : dim ); bLeft.resize( dim > 4 ? 4 : 2 ); bLeft.putPoints( 0, 2, 0,0, 0,dim-1 ); if ( dim > 4 ) bLeft.putPoints( 2, 2, 1,2, 1,dim-3 ); bTop.putPoints( 0, 4, 1,0, 1,1, 2,1, 3,1 ); bBot.putPoints( 0, 4, 1,dim-1, 1,dim-2, 2,dim-2, 3,dim-2 ); for( int i=0; i<dim/2-2 ; i++ ) { bTop.putPoints( i*2+4, 2, 2+i*2,2+i, 5+i*2, 2+i ); bBot.putPoints( i*2+4, 2, 2+i*2,dim-3-i, 5+i*2,dim-3-i ); } if ( dim & 1 ) // odd number size: extra line bBot.putPoints( dim-1, 2, dim-3,dim/2, dim-1,dim/2 ); if ( dim > 6 ) { // dim>6: must fill interior bFill.putPoints( 0, 2, 1,dim-3, 1,2 ); if ( dim & 1 ) // if size is an odd number bFill.setPoint( 2, dim - 3, dim / 2 ); else bFill.putPoints( 2, 2, dim-4,dim/2-1, dim-4,dim/2 ); } } else { if ( dim == 3 ) { // 3x3 arrow pattern bLeft.setPoints( 4, 0,0, 0,2, 1,1, 1,1 ); bTop .setPoints( 2, 1,0, 1,0 ); bBot .setPoints( 2, 1,2, 2,1 ); } else { // 2x2 arrow pattern bLeft.setPoints( 2, 0,0, 0,1 ); bTop .setPoints( 2, 1,0, 1,0 ); bBot .setPoints( 2, 1,1, 1,1 ); } } if ( type == Qt::UpArrow || type == Qt::LeftArrow ) { #ifndef QT_NO_TRANSFORMATIONS // #### fix me! matrix.translate( x, y ); if ( vertical ) { matrix.translate( 0, h - 1 ); matrix.rotate( -90 ); } else { matrix.translate( w - 1, h - 1 ); matrix.rotate( 180 ); } #endif if ( down ) colspec = horizontal ? 0x2334 : 0x2343; else colspec = horizontal ? 0x1443 : 0x1434; } else if ( type == Qt::DownArrow || type == Qt::RightArrow ) { #ifndef QT_NO_TRANSFORMATIONS // #### fix me! matrix.translate( x, y ); if ( vertical ) { matrix.translate( w-1, 0 ); matrix.rotate( 90 ); } #endif if ( down ) colspec = horizontal ? 0x2443 : 0x2434; else colspec = horizontal ? 0x1334 : 0x1343; } QColor *cols[5]; cols[0] = 0; cols[1] = (QColor *)&g.button(); cols[2] = (QColor *)&g.mid(); cols[3] = (QColor *)&g.light(); cols[4] = (QColor *)&g.dark(); #define CMID *cols[ (colspec>>12) & 0xf ] #define CLEFT *cols[ (colspec>>8) & 0xf ] #define CTOP *cols[ (colspec>>4) & 0xf ] #define CBOT *cols[ colspec & 0xf ] QPen savePen = p->pen(); // save current pen QBrush saveBrush = p->brush(); // save current brush #ifndef QT_NO_TRANSFORMATIONS QWMatrix wxm = p->worldMatrix(); #endif QPen pen( Qt::NoPen ); const QBrush &brush = g.brush( QColorGroup::Button ); p->setPen( pen ); p->setBrush( brush ); #ifndef QT_NO_TRANSFORMATIONS p->setWorldMatrix( matrix, TRUE ); // set transformation matrix #endif p->drawPolygon( bFill ); // fill arrow p->setBrush( Qt::NoBrush ); // don't fill p->setPen( CLEFT ); p->drawLineSegments( bLeft ); p->setPen( CTOP ); p->drawLineSegments( bTop ); p->setPen( CBOT ); p->drawLineSegments( bBot ); #ifndef QT_NO_TRANSFORMATIONS p->setWorldMatrix( wxm ); #endif p->setBrush( saveBrush ); // restore brush p->setPen( savePen ); // restore pen #undef CMID #undef CLEFT #undef CTOP #undef CBOT }
void Mine::paint( QPainter* p, const QColorGroup &cg, const QRect& cr ) { int x = cr.x(); int y = cr.y(); if ( !knownField || knownField->width() != cr.width() || knownField->height() != cr.height() ) { delete knownField; knownField = new QPixmap( cr.width(), cr.height() ); QPainter pp( knownField ); QBrush br( cg.button().dark(115) ); qDrawWinButton( &pp, QRect( 0, 0, cr.width(), cr.height() ), cg, TRUE, &br ); } const int pmmarg=cr.width()/5; if ( !unknownField || unknownField->width() != cr.width() || unknownField->height() != cr.height() ) { delete unknownField; unknownField = new QPixmap( cr.width(), cr.height() ); QPainter pp( unknownField ); QBrush br( cg.button() ); qDrawWinButton( &pp, QRect( 0, 0, cr.width(), cr.height() ), cg, FALSE, &br ); } if ( !flag_pix || flag_pix->width() != cr.width()-pmmarg*2 || flag_pix->height() != cr.height()-pmmarg*2 ) { delete flag_pix; flag_pix = new QPixmap( cr.width()-pmmarg*2, cr.height()-pmmarg*2 ); flag_pix->convertFromImage( QImage(pix_flag).smoothScale(cr.width()-pmmarg*2, cr.height()-pmmarg*2) ); } if ( !mine_pix || mine_pix->width() != cr.width()-pmmarg*2 || mine_pix->height() != cr.height()-pmmarg*2 ) { delete mine_pix; mine_pix = new QPixmap( cr.width()-pmmarg*2, cr.height()-pmmarg*2 ); mine_pix->convertFromImage( QImage(pix_mine).smoothScale(cr.width()-pmmarg*2, cr.height()-pmmarg*2) ); } p->save(); switch(st) { case Hidden: p->drawPixmap( x, y, *unknownField ); break; case Empty: p->drawPixmap( x, y, *knownField ); if ( hint > 0 ) { switch( hint ) { case 1: p->setPen( blue ); break; case 2: p->setPen( green.dark() ); break; case 3: p->setPen( red ); break; case 4: p->setPen( darkYellow.dark() ); break; case 5: p->setPen( darkMagenta ); break; case 6: p->setPen( darkRed ); break; default: p->setPen( black ); break; } p->drawText( cr, AlignHCenter | AlignVCenter, QString::number( hint ) ); } break; case Mined: p->drawPixmap( x, y, *knownField ); p->drawPixmap( x+pmmarg, y+pmmarg, *mine_pix ); break; case Exploded: p->drawPixmap( x, y, *knownField ); p->drawPixmap( x+pmmarg, y+pmmarg, *mine_pix ); p->setPen( red ); p->drawText( cr, AlignHCenter | AlignVCenter, "X" ); break; case Flagged: p->drawPixmap( x, y, *unknownField ); p->drawPixmap( x+pmmarg, y+pmmarg, *flag_pix ); break; #ifdef MARK_UNSURE case Unsure: p->drawPixmap( x, y, *unknownField ); p->drawText( cr, AlignHCenter | AlignVCenter, "?" ); break; #endif case Wrong: p->drawPixmap( x, y, *unknownField ); p->drawPixmap( x+pmmarg, y+pmmarg, *flag_pix ); p->setPen( red ); p->drawText( cr, AlignHCenter | AlignVCenter, "X" ); break; } p->restore(); }
void MetalStyle::drawControl( ControlElement element, QPainter *p, const QWidget *widget, const QRect &r, const QColorGroup &cg, SFlags how, const QStyleOption& opt ) const { switch( element ) { case CE_PushButton: { const QPushButton *btn; btn = (const QPushButton*)widget; int x1, y1, x2, y2; r.coords( &x1, &y1, &x2, &y2 ); p->setPen( cg.foreground() ); p->setBrush( QBrush(cg.button(), NoBrush) ); QBrush fill; if ( btn->isDown() ) fill = cg.brush( QColorGroup::Mid ); else if ( btn->isOn() ) fill = QBrush( cg.mid(), Dense4Pattern ); else fill = cg.brush( QColorGroup::Button ); if ( btn->isDefault() ) { QPointArray a; a.setPoints( 9, x1, y1, x2, y1, x2, y2, x1, y2, x1, y1+1, x2-1, y1+1, x2-1, y2-1, x1+1, y2-1, x1+1, y1+1 ); p->setPen( Qt::black ); p->drawPolyline( a ); x1 += 2; y1 += 2; x2 -= 2; y2 -= 2; } SFlags flags = Style_Default; if ( btn->isOn() ) flags |= Style_On; if ( btn->isDown() ) flags |= Style_Down; if ( !btn->isFlat() && !btn->isDown() ) flags |= Style_Raised; drawPrimitive( PE_ButtonCommand, p, QRect( x1, y1, x2 - x1 + 1, y2 - y1 + 1), cg, flags, opt ); if ( btn->isMenuButton() ) { flags = Style_Default; if ( btn->isEnabled() ) flags |= Style_Enabled; int dx = ( y1 - y2 - 4 ) / 3; drawPrimitive( PE_ArrowDown, p, QRect(x2 - dx, dx, y1, y2 - y1), cg, flags, opt ); } if ( p->brush().style() != NoBrush ) p->setBrush( NoBrush ); break; } case CE_PushButtonLabel: { const QPushButton *btn; btn = (const QPushButton*)widget; int x, y, w, h; r.rect( &x, &y, &w, &h ); int x1, y1, x2, y2; r.coords( &x1, &y1, &x2, &y2 ); int dx = 0; int dy = 0; if ( btn->isMenuButton() ) dx = ( y2 - y1 ) / 3; if ( btn->isOn() || btn->isDown() ) { dx--; dy--; } if ( dx || dy ) p->translate( dx, dy ); x += 2; y += 2; w -= 4; h -= 4; drawItem( p, QRect( x, y, w, h ), AlignCenter|ShowPrefix, cg, btn->isEnabled(), btn->pixmap(), btn->text(), -1, (btn->isDown() || btn->isOn())? &cg.brightText() : &cg.buttonText() ); if ( dx || dy ) p->translate( -dx, -dy ); break; } default: QWindowsStyle::drawControl( element, p, widget, r, cg, how, opt ); break; } }
void QCDEStyle::drawArrow( QPainter *p, ArrowType type, bool down, int x, int y, int w, int h, const QColorGroup &g, bool enabled, const QBrush * /* fill */ ) { QPointArray bFill; // fill polygon QPointArray bTop; // top shadow. QPointArray bBot; // bottom shadow. QPointArray bLeft; // left shadow. QWMatrix matrix; // xform matrix bool vertical = type == UpArrow || type == DownArrow; bool horizontal = !vertical; int dim = w < h ? w : h; int colspec = 0x0000; // color specification array if ( dim < 2 ) // too small arrow return; // adjust size and center (to fix rotation below) if ( w > dim ) { x += (w-dim)/2; w = dim; } if ( h > dim ) { y += (h-dim)/2; h = dim; } if ( dim > 3 ) { bFill.resize( dim & 1 ? 3 : 4 ); bTop.resize( 2 ); bBot.resize( 2 ); bLeft.resize( 2 ); bLeft.putPoints( 0, 2, 0,0, 0,dim-1 ); bTop.putPoints( 0, 2, 1,0, dim-1, dim/2); bBot.putPoints( 0, 2, 1,dim-1, dim-1, dim/2); if ( dim > 6 ) { // dim>6: must fill interior bFill.putPoints( 0, 2, 1,dim-1, 1,1 ); if ( dim & 1 ) // if size is an odd number bFill.setPoint( 2, dim - 2, dim / 2 ); else bFill.putPoints( 2, 2, dim-2,dim/2-1, dim-2,dim/2 ); } } else { if ( dim == 3 ) { // 3x3 arrow pattern bLeft.setPoints( 4, 0,0, 0,2, 1,1, 1,1 ); bTop .setPoints( 2, 1,0, 1,0 ); bBot .setPoints( 2, 1,2, 2,1 ); } else { // 2x2 arrow pattern bLeft.setPoints( 2, 0,0, 0,1 ); bTop .setPoints( 2, 1,0, 1,0 ); bBot .setPoints( 2, 1,1, 1,1 ); } } if ( type == UpArrow || type == LeftArrow ) { matrix.translate( x, y ); if ( vertical ) { matrix.translate( 0, h - 1 ); matrix.rotate( -90 ); } else { matrix.translate( w - 1, h - 1 ); matrix.rotate( 180 ); } if ( down ) colspec = horizontal ? 0x2334 : 0x2343; else colspec = horizontal ? 0x1443 : 0x1434; } else if ( type == DownArrow || type == RightArrow ) { matrix.translate( x, y ); if ( vertical ) { matrix.translate( w-1, 0 ); matrix.rotate( 90 ); } if ( down ) colspec = horizontal ? 0x2443 : 0x2434; else colspec = horizontal ? 0x1334 : 0x1343; } QColor *cols[5]; if ( enabled ) { cols[0] = 0; cols[1] = (QColor *)&g.button(); cols[2] = (QColor *)&g.mid(); cols[3] = (QColor *)&g.light(); cols[4] = (QColor *)&g.dark(); } else { cols[0] = 0; cols[1] = (QColor *)&g.button(); cols[2] = (QColor *)&g.button(); cols[3] = (QColor *)&g.button(); cols[4] = (QColor *)&g.button(); } #define CMID *cols[ (colspec>>12) & 0xf ] #define CLEFT *cols[ (colspec>>8) & 0xf ] #define CTOP *cols[ (colspec>>4) & 0xf ] #define CBOT *cols[ colspec & 0xf ] QPen savePen = p->pen(); // save current pen QBrush saveBrush = p->brush(); // save current brush QWMatrix wxm = p->worldMatrix(); QPen pen( NoPen ); QBrush brush = g.brush( enabled?QColorGroup::Button:QColorGroup::Mid ); p->setPen( pen ); p->setBrush( brush ); p->setWorldMatrix( matrix, TRUE ); // set transformation matrix p->drawPolygon( bFill ); // fill arrow p->setBrush( NoBrush ); // don't fill p->setPen( CLEFT ); p->drawLineSegments( bLeft ); p->setPen( CBOT ); p->drawLineSegments( bBot ); p->setPen( CTOP ); p->drawLineSegments( bTop ); p->setWorldMatrix( wxm ); p->setBrush( saveBrush ); // restore brush p->setPen( savePen ); // restore pen #undef CMID #undef CLEFT #undef CTOP #undef CBOT }
/*!\reimp */ void QPlatinumStyle::drawComplexControl( ComplexControl control, QPainter *p, const QWidget *widget, const QRect &r, const QColorGroup &cg, SFlags how, SCFlags sub, SCFlags subActive, const QStyleOption& opt ) const { switch ( control ) { case CC_ComboBox: { int x, y, w, h; r.rect( &x, &y, &w, &h ); p->fillRect( x + 2, y + 2, w - 4, h - 4, cg.brush(QColorGroup::Button) ); // the bright side p->setPen(cg.shadow()); p->drawLine( x, y, x + w - 1, y ); p->drawLine( x, y, x, y + h - 1 ); p->setPen( cg.light() ); p->drawLine( x + 1, y + 1, x + w - 2, y + 1 ); p->drawLine( x + 1, y + 1, x + 1, y + h - 2 ); // the dark side! p->setPen( cg.mid() ); p->drawLine( x + 2, y + h - 2, x + w - 2, y + h - 2 ); p->drawLine( x + w - 2, y + 2, x + w - 2, y + h - 2 ); p->setPen (cg.shadow() ); p->drawLine( x + 1, y + h - 1, x + w - 1, y + h - 1 ); p->drawLine( x + w - 1, y, x + w - 1, y + h - 1 ); // top left corner: p->setPen( cg.background() ); p->drawPoint( x, y ); p->drawPoint( x + 1, y ); p->drawPoint( x, y + 1 ); p->setPen( cg.shadow() ); p->drawPoint( x + 1, y + 1 ); p->setPen( white ); p->drawPoint( x + 3, y + 3 ); // bottom left corner: p->setPen( cg.background() ); p->drawPoint( x, y + h - 1 ); p->drawPoint( x + 1, y + h - 1 ); p->drawPoint( x, y + h - 2 ); p->setPen( cg.shadow() ); p->drawPoint( x + 1, y + h - 2 ); // top right corner: p->setPen( cg.background() ); p->drawPoint( x + w - 1, y ); p->drawPoint( x + w - 2, y ); p->drawPoint( x + w - 1, y + 1 ); p->setPen( cg.shadow() ); p->drawPoint( x + w - 2, y + 1 ); // bottom right corner: p->setPen( cg.background() ); p->drawPoint( x + w - 1, y + h - 1 ); p->drawPoint( x + w - 2, y + h - 1 ); p->drawPoint( x + w - 1, y + h - 2 ); p->setPen( cg.shadow() ); p->drawPoint( x + w - 2, y + h - 2 ); p->setPen( cg.dark() ); p->drawPoint( x + w - 3, y + h - 3 ); if ( sub & SC_ComboBoxArrow ) { QRect rTmp = querySubControlMetrics( CC_ComboBox, widget, SC_ComboBoxArrow, opt ); int xx = rTmp.x(), yy = rTmp.y(), ww = rTmp.width(), hh = rTmp.height(); // the bright side p->setPen( cg.mid() ); p->drawLine( xx, yy+2, xx, yy+hh-3 ); p->setPen( cg.button() ); p->drawLine( xx+1, yy+1, xx+ww-2, yy+1 ); p->drawLine( xx+1, yy+1, xx+1, yy+hh-2 ); p->setPen( cg.light() ); p->drawLine( xx+2, yy+2, xx+2, yy+hh-2 ); p->drawLine( xx+2, yy+2, xx+ww-2, yy+2 ); // the dark side! p->setPen( cg.mid() ); p->drawLine( xx+3, yy+hh-3 ,xx+ww-3, yy+hh-3 ); p->drawLine( xx+ww-3, yy+3, xx+ww-3, yy+hh-3 ); p->setPen( cg.dark() ); p->drawLine( xx+2, yy+hh-2 ,xx+ww-2, yy+hh-2 ); p->drawLine( xx+ww-2, yy+2, xx+ww-2, yy+hh-2 ); p->setPen( cg.shadow() ); p->drawLine( xx+1, yy+hh-1,xx+ww-1, yy+hh-1 ); p->drawLine( xx+ww-1, yy, xx+ww-1, yy+hh-1 ); // top right corner: p->setPen( cg.background() ); p->drawPoint( xx + ww - 1, yy ); p->drawPoint( xx + ww - 2, yy ); p->drawPoint( xx + ww - 1, yy + 1 ); p->setPen( cg.shadow() ); p->drawPoint( xx + ww - 2, yy + 1 ); // bottom right corner: p->setPen( cg.background() ); p->drawPoint( xx + ww - 1, yy + hh - 1 ); p->drawPoint( xx + ww - 2, yy + hh - 1 ); p->drawPoint( xx + ww - 1, yy + hh - 2 ); p->setPen( cg.shadow() ); p->drawPoint( xx + ww - 2, yy + hh - 2 ); p->setPen( cg.dark() ); p->drawPoint( xx + ww - 3, yy + hh - 3 ); p->setPen( cg.mid() ); p->drawPoint( xx + ww - 4, yy + hh - 4 ); // and the arrows p->setPen( cg.foreground() ); QPointArray a ; a.setPoints( 7, -3,1, 3,1, -2,0, 2,0, -1,-1, 1,-1, 0,-2 ); a.translate( xx + ww / 2, yy + hh / 2 - 3 ); p->drawLineSegments( a, 0, 3 ); // draw arrow p->drawPoint( a[6] ); a.setPoints( 7, -3,-1, 3,-1, -2,0, 2,0, -1,1, 1,1, 0,2 ); a.translate( xx + ww / 2, yy + hh / 2 + 2 ); p->drawLineSegments( a, 0, 3 ); // draw arrow p->drawPoint( a[6] ); } #ifndef QT_NO_COMBOBOX if ( sub & SC_ComboBoxEditField ) { const QComboBox *cmb; cmb = (const QComboBox*)widget; // sadly this is pretty much the windows code, except // for the first fillRect call... QRect re = QStyle::visualRect( querySubControlMetrics( CC_ComboBox, widget, SC_ComboBoxEditField ), widget ); if ( cmb->hasFocus() && !cmb->editable() ) p->fillRect( re.x() + 1, re.y() + 1, re.width() - 2, re.height() - 2, cg.brush( QColorGroup::Highlight ) ); if ( cmb->hasFocus() ) { p->setPen( cg.highlightedText() ); p->setBackgroundColor( cg.highlight() ); } else { p->setPen( cg.text() ); p->setBackgroundColor( cg.background() ); } if ( cmb->hasFocus() && !cmb->editable() ) { QRect re = QStyle::visualRect( subRect( SR_ComboBoxFocusRect, cmb ), widget ); drawPrimitive( PE_FocusRect, p, re, cg, Style_FocusAtBorder, QStyleOption(cg.highlight())); } if ( cmb->editable() ) { // need this for the moment... // was the code in comboButton rect QRect ir( x + 3, y + 3, w - 6 - 16, h - 6 ); if ( QApplication::reverseLayout() ) ir.moveBy( 16, 0 ); // end comboButtonRect... ir.setRect( ir.left() - 1, ir.top() - 1, ir.width() + 2, ir.height() + 2 ); qDrawShadePanel( p, ir, cg, TRUE, 2, 0 ); } } #endif break; } case CC_Slider: { #ifndef QT_NO_SLIDER const QSlider *slider = (const QSlider *) widget; int thickness = pixelMetric( PM_SliderControlThickness, widget ); int len = pixelMetric( PM_SliderLength, widget ); int ticks = slider->tickmarks(); QRect groove = querySubControlMetrics(CC_Slider, widget, SC_SliderGroove, opt), handle = querySubControlMetrics(CC_Slider, widget, SC_SliderHandle, opt); if ((sub & SC_SliderGroove) && groove.isValid()) { p->fillRect( groove, cg.brush(QColorGroup::Background) ); int x, y, w, h; int mid = thickness / 2; if ( ticks & QSlider::Above ) mid += len / 8; if ( ticks & QSlider::Below ) mid -= len / 8; if ( slider->orientation() == Horizontal ) { x = 0; y = groove.y() + mid - 3; w = slider->width(); h = 7; } else { x = groove.x() + mid - 3; y = 0; w = 7; h = slider->height(); } p->fillRect( x, y, w, h, cg.brush( QColorGroup::Dark )); // the dark side p->setPen( cg.dark() ); p->drawLine( x, y, x + w - 1, y ); p->drawLine( x, y, x, y + h - 1); p->setPen( cg.shadow() ); p->drawLine( x + 1, y + 1, x + w - 2, y + 1 ); p->drawLine( x + 1, y + 1, x + 1, y + h - 2 ); // the bright side! p->setPen(cg.shadow()); p->drawLine( x + 1, y + h - 2, x + w - 2, y + h - 2 ); p->drawLine( x + w - 2, y + 1, x + w - 2, y + h - 2 ); p->setPen( cg.light() ); p->drawLine( x, y + h - 1, x + w - 1, y + h - 1 ); p->drawLine( x + w - 1, y, x + w - 1, y + h - 1 ); // top left corner: p->setPen(cg.background()); p->drawPoint( x, y ); p->drawPoint( x + 1, y ); p->drawPoint( x, y + 1 ); p->setPen(cg.shadow()); p->drawPoint( x + 1, y + 1 ); // bottom left corner: p->setPen( cg.background() ); p->drawPoint( x, y + h - 1 ); p->drawPoint( x + 1, y + h - 1 ); p->drawPoint( x, y + h - 2 ); p->setPen( cg.light() ); p->drawPoint( x + 1, y + h - 2 ); // top right corner: p->setPen( cg.background() ); p->drawPoint( x + w - 1, y ); p->drawPoint( x + w - 2, y ); p->drawPoint( x + w - 1, y + 1 ); p->setPen( cg.dark() ); p->drawPoint( x + w - 2, y + 1 ); // bottom right corner: p->setPen( cg.background() ); p->drawPoint( x + w - 1, y + h - 1 ); p->drawPoint( x + w - 2, y + h - 1 ); p->drawPoint( x + w - 1, y + h - 2 ); p->setPen( cg.light() ); p->drawPoint( x + w - 2, y + h - 2 ); p->setPen( cg.dark() ); p->drawPoint( x + w - 3, y + h - 3 ); // ### end slider groove if ( how & Style_HasFocus ) drawPrimitive( PE_FocusRect, p, groove, cg ); } if ((sub & SC_SliderHandle) && handle.isValid()) { const QColor c0 = cg.shadow(); const QColor c1 = cg.dark(); const QColor c3 = cg.light(); int x1 = handle.x(); int x2 = handle.x() + handle.width() - 1; int y1 = handle.y(); int y2 = handle.y() + handle.height() - 1; int mx = handle.width() / 2; int my = handle.height() / 2; if ( slider->orientation() == Vertical ) { // Background QBrush oldBrush = p->brush(); p->setBrush( cg.brush( QColorGroup::Button ) ); p->setPen( NoPen ); QPointArray a(6); a.setPoint( 0, x1 + 1, y1 + 1 ); a.setPoint( 1, x2 - my + 2, y1 + 1 ); a.setPoint( 2, x2 - 1, y1 + my - 1 ); a.setPoint( 3, x2 - 1, y2 - my + 1 ); a.setPoint( 4, x2 - my + 2, y2 - 1 ); a.setPoint( 5, x1 + 1, y2 - 1 ); p->drawPolygon( a ); p->setBrush( oldBrush ); // shadow border p->setPen( c0 ); p->drawLine( x1, y1 + 1, x1,y2 - 1 ); p->drawLine( x2 - my + 2, y1, x2, y1 + my - 2 ); p->drawLine( x2 - my + 2, y2, x2, y1 + my + 2 ); p->drawLine( x2, y1 + my - 2, x2, y1 + my + 2 ); p->drawLine( x1 + 1, y1, x2 - my + 2, y1 ); p->drawLine( x1 + 1, y2, x2 - my + 2, y2 ); // light shadow p->setPen( c3 ); p->drawLine( x1 + 1, y1 + 2, x1 + 1, y2 - 2 ); p->drawLine( x1 + 1, y1 + 1, x2 - my + 2, y1 + 1 ); p->drawLine( x2 - my + 2, y1 + 1, x2 - 1, y1 + my - 2 ); // dark shadow p->setPen(c1); p->drawLine( x2 - 1, y1 + my - 2, x2 - 1, y1 + my + 2 ); p->drawLine( x2 - my + 2, y2 - 1, x2 - 1, y1 + my + 2 ); p->drawLine( x1 + 1, y2 - 1, x2 -my + 2, y2 - 1 ); drawRiffles( p, handle.x(), handle.y() + 2, handle.width() - 3, handle.height() - 4, cg, TRUE ); } else { // Horizontal QBrush oldBrush = p->brush(); p->setBrush( cg.brush( QColorGroup::Button ) ); p->setPen( NoPen ); QPointArray a(6); a.setPoint( 0, x2 - 1, y1 + 1 ); a.setPoint( 1, x2 - 1, y2 - mx + 2 ); a.setPoint( 2, x2 - mx + 1, y2 - 1 ); a.setPoint( 3, x1 + mx - 1, y2 - 1 ); a.setPoint( 4, x1 + 1, y2 - mx + 2 ); a.setPoint( 5, x1 + 1, y1 + 1 ); p->drawPolygon( a ); p->setBrush( oldBrush ); // shadow border p->setPen( c0 ); p->drawLine( x1 + 1, y1, x2 - 1, y1 ); p->drawLine( x1, y2 - mx + 2, x1 + mx - 2, y2 ); p->drawLine( x2, y2 - mx + 2, x1 + mx + 2, y2 ); p->drawLine( x1 + mx - 2, y2, x1 + mx + 2, y2 ); p->drawLine( x1, y1 + 1, x1, y2 - mx + 2 ); p->drawLine( x2, y1 + 1, x2, y2 - mx + 2 ); // light shadow p->setPen(c3); p->drawLine( x1 + 1, y1 + 1, x2 - 1, y1 + 1 ); p->drawLine( x1 + 1, y1 + 1, x1 + 1, y2 - mx + 2 ); // dark shadow p->setPen(c1); p->drawLine( x2 - 1, y1 + 1, x2 - 1, y2 - mx + 2 ); p->drawLine( x1 + 1, y2 - mx + 2, x1 + mx - 2, y2 - 1 ); p->drawLine( x2 - 1, y2 - mx + 2, x1 + mx + 2, y2 - 1 ); p->drawLine( x1 + mx - 2, y2 - 1, x1 + mx + 2, y2 - 1 ); drawRiffles( p, handle.x() + 2, handle.y(), handle.width() - 4, handle.height() - 5, cg, FALSE ); } } if ( sub & SC_SliderTickmarks ) QCommonStyle::drawComplexControl( control, p, widget, r, cg, how, SC_SliderTickmarks, subActive, opt ); #endif break; } default: QWindowsStyle::drawComplexControl( control, p, widget, r, cg, how, sub, subActive, opt ); break; } }
/*!\reimp */ void QPlatinumStyle::drawPrimitive( PrimitiveElement pe, QPainter *p, const QRect &r, const QColorGroup &cg, SFlags flags, const QStyleOption& opt ) const { switch (pe) { case PE_HeaderSection: { // adjust the sunken flag, otherwise headers are drawn // sunken... if ( flags & Style_Sunken ) flags ^= Style_Sunken; drawPrimitive( PE_ButtonBevel, p, r, cg, flags, opt ); break; } case PE_ButtonTool: { // tool buttons don't change color when pushed in platinum, // so we need to make the mid and button color the same QColorGroup myCG = cg; QBrush fill; // quick trick to make sure toolbuttons drawn sunken // when they are activated... if ( flags & Style_On ) flags |= Style_Sunken; fill = myCG.brush( QColorGroup::Button ); myCG.setBrush( QColorGroup::Mid, fill ); drawPrimitive( PE_ButtonBevel, p, r, myCG, flags, opt ); break; } case PE_ButtonBevel: { int x, y, w, h; r.rect( &x, &y, &w, &h ); QPen oldPen = p->pen(); if ( w * h < 1600 || QABS(w - h) > 10 ) { // small buttons if ( !(flags & (Style_Sunken | Style_Down)) ) { p->fillRect( x + 2, y + 2, w - 4, h - 4, cg.brush(QColorGroup::Button) ); // the bright side p->setPen( cg.dark() ); // the bright side p->setPen( cg.dark() ); p->drawLine( x, y, x + w - 1, y ); p->drawLine( x, y, x, y + h - 1 ); p->setPen( cg.light() ); p->drawLine( x + 1, y + 1, x + w - 2, y + 1 ); p->drawLine( x + 1, y + 1, x + 1, y + h - 2 ); // the dark side p->setPen( cg.mid() ); p->drawLine( x + 2, y + h - 2, x + w - 2, y + h - 2 ); p->drawLine( x + w - 2, y + 2, x + w - 2, y + h - 3 ); p->setPen( cg.dark().dark() ); p->drawLine( x + 1, y + h - 1, x + w - 1, y + h - 1 ); p->drawLine( x + w - 1, y + 1, x + w - 1, y + h - 2 ); } else { p->fillRect(x + 2, y + 2, w - 4, h - 4, cg.brush( QColorGroup::Mid )); // the dark side p->setPen( cg.dark().dark() ); p->drawLine( x, y, x + w - 1, y ); p->drawLine( x, y, x, y + h - 1 ); p->setPen( cg.mid().dark()); p->drawLine( x + 1, y + 1, x + w-2, y + 1); p->drawLine( x + 1, y + 1, x + 1, y + h - 2 ); // the bright side! p->setPen(cg.button()); p->drawLine( x + 1, y + h - 2, x + w - 2, y + h - 2 ); p->drawLine( x + w - 2, y + 1, x + w - 2, y + h - 2 ); p->setPen(cg.dark()); p->drawLine(x, y + h - 1, x + w - 1, y + h - 1 ); p->drawLine(x + w - 1, y, x + w - 1, y + h - 1 ); } } else { // big ones if ( !(flags & (Style_Sunken | Style_Down)) ) { p->fillRect( x + 3, y + 3, w - 6, h - 6, cg.brush(QColorGroup::Button) ); // the bright side p->setPen( cg.button().dark() ); p->drawLine( x, y, x + w - 1, y ); p->drawLine( x, y, x, y + h - 1 ); p->setPen( cg.button() ); p->drawLine( x + 1, y + 1, x + w - 2, y + 1 ); p->drawLine( x + 1, y + 1, x + 1, y + h - 2 ); p->setPen( cg.light() ); p->drawLine( x + 2, y + 2, x + 2, y + h - 2 ); p->drawLine( x + 2, y + 2, x + w - 2, y + 2 ); // the dark side! p->setPen( cg.mid() ); p->drawLine( x + 3, y + h - 3, x + w - 3, y + h - 3 ); p->drawLine( x + w - 3, y + 3, x + w - 3, y + h - 3 ); p->setPen( cg.dark() ); p->drawLine( x + 2, y + h - 2, x + w - 2, y + h - 2 ); p->drawLine( x + w - 2, y + 2, x + w - 2, y + h - 2 ); p->setPen( cg.dark().dark() ); p->drawLine( x + 1, y + h - 1, x + w - 1, y + h - 1 ); p->drawLine( x + w - 1, y + 1, x + w - 1, y + h - 1 ); } else { p->fillRect( x + 3, y + 3, w - 6, h - 6, cg.brush( QColorGroup::Mid ) ); // the dark side p->setPen( cg.dark().dark().dark() ); p->drawLine( x, y, x + w - 1, y ); p->drawLine( x, y, x, y + h - 1 ); p->setPen( cg.dark().dark() ); p->drawLine( x + 1, y + 1, x + w - 2, y + 1 ); p->drawLine( x + 1, y + 1, x + 1, y + h - 2 ); p->setPen( cg.mid().dark() ); p->drawLine( x + 2, y + 2, x + 2, y + w - 2 ); p->drawLine( x + 2, y + 2, x + w - 2, y + 2 ); // the bright side! p->setPen( cg.button() ); p->drawLine( x + 2, y + h - 3, x + w - 3, y + h - 3 ); p->drawLine( x + w - 3, y + 3, x + w - 3, y + h - 3 ); p->setPen( cg.midlight() ); p->drawLine( x + 1, y + h - 2, x + w - 2, y + h - 2 ); p->drawLine( x + w - 2, y + 1, x + w - 2, y + h - 2 ); p->setPen( cg.dark() ); p->drawLine( x, y + h - 1, x + w - 1, y + h - 1 ); p->drawLine( x + w - 1, y, x + w - 1, y + h - 1 ); // corners p->setPen( mixedColor(cg.dark().dark().dark(), cg.dark()) ); p->drawPoint( x, y + h - 1 ); p->drawPoint( x + w - 1, y ); p->setPen( mixedColor(cg.dark().dark(), cg.midlight()) ); p->drawPoint( x + 1, y + h - 2 ); p->drawPoint( x + w - 2, y + 1 ); p->setPen( mixedColor(cg.mid().dark(), cg.button() ) ); p->drawPoint( x + 2, y + h - 3 ); p->drawPoint( x + w - 3, y + 2 ); } } p->setPen( oldPen ); break; } case PE_ButtonCommand: { QPen oldPen = p->pen(); int x, y, w, h; r.rect( &x, &y, &w, &h); if ( !(flags & (Style_Down | Style_On)) ) { p->fillRect( x+3, y+3, w-6, h-6, cg.brush( QColorGroup::Button )); // the bright side p->setPen( cg.shadow() ); p->drawLine( x, y, x+w-1, y ); p->drawLine( x, y, x, y + h - 1 ); p->setPen( cg.button() ); p->drawLine( x + 1, y + 1, x + w - 2, y + 1 ); p->drawLine( x + 1, y + 1, x + 1, y + h - 2 ); p->setPen( cg.light() ); p->drawLine( x + 2, y + 2, x + 2, y + h - 2 ); p->drawLine( x + 2, y + 2, x + w - 2, y + 2 ); // the dark side! p->setPen( cg.mid() ); p->drawLine( x + 3, y + h - 3 ,x + w - 3, y + h - 3 ); p->drawLine( x + w - 3, y + 3, x + w - 3, y + h - 3 ); p->setPen( cg.dark() ); p->drawLine( x + 2, y + h - 2, x + w - 2, y + h - 2 ); p->drawLine( x + w - 2, y + 2, x + w - 2, y + h - 2 ); p->setPen( cg.shadow() ); p->drawLine( x + 1, y + h - 1, x + w - 1, y + h - 1 ); p->drawLine( x + w - 1, y, x + w - 1, y + h - 1 ); // top left corner: p->setPen( cg.background() ); p->drawPoint( x, y ); p->drawPoint( x + 1, y ); p->drawPoint( x, y+1 ); p->setPen( cg.shadow() ); p->drawPoint( x + 1, y + 1 ); p->setPen( cg.button() ); p->drawPoint( x + 2, y + 2 ); p->setPen( white ); p->drawPoint( x + 3, y + 3 ); // bottom left corner: p->setPen( cg.background() ); p->drawPoint( x, y + h - 1 ); p->drawPoint( x + 1, y + h - 1 ); p->drawPoint( x, y + h - 2 ); p->setPen( cg.shadow() ); p->drawPoint( x + 1, y + h - 2 ); p->setPen( cg.dark() ); p->drawPoint( x + 2, y + h - 3 ); // top right corner: p->setPen( cg.background() ); p->drawPoint( x + w -1, y ); p->drawPoint( x + w - 2, y ); p->drawPoint( x + w - 1, y + 1 ); p->setPen( cg.shadow() ); p->drawPoint( x + w - 2, y + 1 ); p->setPen( cg.dark() ); p->drawPoint( x + w - 3, y + 2 ); // bottom right corner: p->setPen( cg.background() ); p->drawPoint( x + w - 1, y + h - 1 ); p->drawPoint( x + w - 2, y + h - 1 ); p->drawPoint( x + w - 1, y + h - 2 ); p->setPen( cg.shadow() ); p->drawPoint( x + w - 2, y + h - 2 ); p->setPen( cg.dark() ); p->drawPoint( x + w - 3, y + h - 3 ); p->setPen( cg.mid() ); p->drawPoint( x + w - 4, y + h - 4 ); } else { p->fillRect( x + 2, y + 2, w - 4, h - 4, cg.brush(QColorGroup::Dark) ); // the dark side p->setPen( cg.shadow() ); p->drawLine( x, y, x + w - 1, y ); p->drawLine( x, y, x, y + h - 1 ); p->setPen( cg.dark().dark() ); p->drawLine( x + 1, y + 1, x + w - 2, y + 1 ); p->drawLine( x + 1, y + 1, x + 1, y + h - 2 ); // the bright side! p->setPen( cg.button() ); p->drawLine( x + 1, y + h - 2, x + w - 2, y + h - 2 ); p->drawLine( x + w - 2, y + 1, x + w - 2, y + h - 2 ); p->setPen( cg.dark() ); p->drawLine( x, y + h - 1, x + w - 1, y + h - 1 ); p->drawLine( x + w - 1, y, x + w - 1, y + h - 1 ); // top left corner: p->setPen( cg.background() ); p->drawPoint( x, y ); p->drawPoint( x + 1, y ); p->drawPoint( x, y + 1 ); p->setPen( cg.shadow() ); p->drawPoint( x + 1, y + 1 ); p->setPen( cg.dark().dark() ); p->drawPoint( x + 3, y + 3 ); // bottom left corner: p->setPen( cg.background() ); p->drawPoint( x, y + h - 1 ); p->drawPoint( x + 1, y + h - 1 ); p->drawPoint( x, y + h - 2 ); p->setPen( cg.shadow() ); p->drawPoint( x + 1, y + h - 2 ); // top right corner: p->setPen( cg.background() ); p->drawPoint( x + w - 1, y ); p->drawPoint( x + w - 2, y ); p->drawPoint( x + w - 1, y + 1 ); p->setPen( cg.shadow() ); p->drawPoint( x + w - 2, y + 1 ); // bottom right corner: p->setPen( cg.background() ); p->drawPoint( x + w - 1, y + h - 1 ); p->drawPoint( x + w - 2, y + h - 1 ); p->drawPoint( x + w - 1, y + h - 2 ); p->setPen( cg.shadow() ); p->drawPoint( x + w - 2, y + h - 2 ); p->setPen( cg.dark() ); p->drawPoint( x + w - 3, y + h - 3 ); p->setPen( cg.mid() ); p->drawPoint( x + w - 4, y + h - 4 ); } p->setPen( oldPen ); break; } case PE_Indicator: { drawPrimitive( PE_ButtonBevel, p, QRect(r.x(), r.y(), r.width() - 2, r.height()), cg, flags ); p->fillRect( r.x() + r.width() - 2, r.y(), 2, r.height(), cg.brush( QColorGroup::Background ) ); p->setPen( cg.shadow() ); p->drawRect( r.x(), r.y(), r.width() - 2, r.height() ); static const QCOORD nochange_mark[] = { 3,5, 9,5, 3,6, 9,6 }; static const QCOORD check_mark[] = { 3,5, 5,5, 4,6, 5,6, 5,7, 6,7, 5,8, 6,8, 6,9, 9,9, 6,10, 8,10, 7,11, 8,11, 7,12, 7,12, 8,8, 9,8, 8,7, 10,7, 9,6, 10,6, 9,5, 11,5, 10,4, 11,4, 10,3, 12,3, 11,2, 12,2, 11,1, 13,1, 12,0, 13,0 }; if ( !(flags & Style_Off) ) { QPen oldPen = p->pen(); int x1 = r.x(); int y1 = r.y(); if ( flags & Style_Down ) { x1++; y1++; } QPointArray amark; if ( flags & Style_On ) { amark = QPointArray( sizeof(check_mark)/(sizeof(QCOORD)*2), check_mark ); // ### KLUDGE!! flags ^= Style_On; flags ^= Style_Down; } else if ( flags & Style_NoChange ) { amark = QPointArray( sizeof(nochange_mark) / (sizeof(QCOORD) * 2), nochange_mark ); } amark.translate( x1 + 1, y1 + 1 ); p->setPen( cg.dark() ); p->drawLineSegments( amark ); amark.translate( -1, -1 ); p->setPen( cg.foreground() ); p->drawLineSegments( amark ); p->setPen( oldPen ); } break; } case PE_IndicatorMask: { int x, y, w, h; r.rect( &x, &y, &w, &h ); p->fillRect( x, y, w - 2, h, color1); if ( flags & Style_Off ) { QPen oldPen = p->pen(); p->setPen ( QPen(color1, 2)); p->drawLine( x + 2, y + h / 2 - 1, x + w / 2 - 1, y + h - 4 ); p->drawLine( x + w / 2 - 1, y + h - 4, x + w, 0); p->setPen( oldPen ); } break; } case PE_ExclusiveIndicator: { #define QCOORDARRLEN(x) sizeof(x) / (sizeof(QCOORD) * 2 ) bool down = flags & Style_Down; bool on = flags & Style_On; static const QCOORD pts1[] = { // normal circle 5,0, 8,0, 9,1, 10,1, 11,2, 12,3, 12,4, 13,5, 13,8, 12,9, 12,10, 11,11, 10,12, 9,12, 8,13, 5,13, 4,12, 3,12, 2,11, 1,10, 1,9, 0,8, 0,5, 1,4, 1,3, 2,2, 3,1, 4,1 }; static const QCOORD pts2[] = { // top left shadow 5,1, 8,1, 3,2, 7,2, 2,3, 5,3, 2,4, 4,4, 1,5, 3,5, 1,6, 1,8, 2,6, 2,7 }; static const QCOORD pts3[] = { // bottom right, dark 5,12, 8,12, 7,11, 10,11, 8,10, 11,10, 9,9, 11,9, 10,8, 12,8, 11,7, 11,7, 12,5, 12,7 }; static const QCOORD pts4[] = { // bottom right, light 5,12, 8,12, 7,11, 10,11, 9,10, 11,10, 10,9, 11,9, 11,7, 11,8, 12,5, 12,8 }; static const QCOORD pts5[] = { // check mark 6,4, 8,4, 10,6, 10,8, 8,10, 6,10, 4,8, 4,6 }; static const QCOORD pts6[] = { // check mark extras 4,5, 5,4, 9,4, 10,5, 10,9, 9,10, 5,10, 4,9 }; int x, y; x = r.x(); y = r.y(); p->eraseRect( r ); p->setBrush( (down||on) ? cg.brush( QColorGroup::Dark ) : cg.brush( QColorGroup::Button) ); p->setPen( NoPen ); p->drawEllipse( x, y, 13, 13 ); p->setPen( cg.shadow() ); QPointArray a( QCOORDARRLEN(pts1), pts1 ); a.translate( x, y ); p->drawPolyline( a ); // draw normal circle QColor tc, bc; const QCOORD *bp; int bl; if ( down || on ) { // pressed down or on tc = cg.dark().dark(); bc = cg.light(); bp = pts4; bl = QCOORDARRLEN(pts4); } else { // released tc = cg.light(); bc = cg.dark(); bp = pts3; bl = QCOORDARRLEN(pts3); } p->setPen( tc ); a.setPoints( QCOORDARRLEN(pts2), pts2 ); a.translate( x, y ); p->drawLineSegments( a ); // draw top shadow p->setPen( bc ); a.setPoints( bl, bp ); a.translate( x, y ); p->drawLineSegments( a ); if ( on ) { // draw check mark int x1 = x, y1 = y; p->setBrush( cg.foreground() ); p->setPen( cg.foreground() ); a.setPoints( QCOORDARRLEN(pts5), pts5 ); a.translate( x1, y1 ); p->drawPolygon( a ); p->setBrush( NoBrush ); p->setPen( cg.dark() ); a.setPoints( QCOORDARRLEN(pts6), pts6 ); a.translate( x1, y1 ); p->drawLineSegments( a ); } break; } case PE_ExclusiveIndicatorMask: { static const QCOORD pts1[] = { // normal circle 5,0, 8,0, 9,1, 10,1, 11,2, 12,3, 12,4, 13,5, 13,8, 12,9, 12,10, 11,11, 10,12, 9,12, 8,13, 5,13, 4,12, 3,12, 2,11, 1,10, 1,9, 0,8, 0,5, 1,4, 1,3, 2,2, 3,1, 4,1 }; QPointArray a(QCOORDARRLEN(pts1), pts1); a.translate(r.x(), r.y()); p->setPen(color1); p->setBrush(color1); p->drawPolygon(a); break; } case PE_ScrollBarAddLine: { drawPrimitive( PE_ButtonBevel, p, r, cg, (flags & Style_Enabled) | ((flags & Style_Down) ? Style_Sunken : Style_Raised) ); p->setPen( cg.shadow() ); p->drawRect( r ); drawPrimitive( ((flags & Style_Horizontal) ? PE_ArrowRight : PE_ArrowDown), p, QRect(r.x() + 2, r.y() + 2, r.width() - 4, r.height() - 4), cg, flags ); break; } case PE_ScrollBarSubLine: { drawPrimitive( PE_ButtonBevel, p, r, cg, (flags & Style_Enabled) | ((flags & Style_Down) ? Style_Sunken : Style_Raised) ); p->setPen( cg.shadow() ); p->drawRect( r ); drawPrimitive( ((flags & Style_Horizontal) ? PE_ArrowLeft : PE_ArrowUp ), p, QRect(r.x() + 2, r.y() + 2, r.width() - 4, r.height() - 4), cg, flags ); break; } case PE_ScrollBarAddPage: case PE_ScrollBarSubPage: { QPen oldPen = p->pen(); if ( r.width() < 3 || r.height() < 3 ) { p->fillRect( r, cg.brush(QColorGroup::Mid) ); p->setPen( cg.shadow() ); p->drawRect( r ); p->setPen( oldPen ); } else { int x, y, w, h; r.rect( &x, &y, &w, &h ); if ( flags & Style_Horizontal ) { p->fillRect( x + 2, y + 2, w - 2, h - 4, cg.brush(QColorGroup::Mid) ); // the dark side p->setPen( cg.dark().dark() ); p->drawLine( x, y, x + w - 1, y ); p->setPen( cg.shadow()); p->drawLine( x, y, x, y + h - 1 ); p->setPen( cg.mid().dark()); p->drawLine( x + 1, y + 1, x + w - 1, y + 1 ); p->drawLine( x + 1, y + 1, x + 1, y + h - 2 ); // the bright side! p->setPen( cg.button()); p->drawLine( x + 1, y + h - 2, x + w - 1, y + h - 2 ); p->setPen( cg.shadow()); p->drawLine( x, y + h - 1, x + w - 1, y + h - 1 ); } else { p->fillRect( x + 2, y + 2, w - 4, h - 2, cg.brush(QColorGroup::Mid) ); // the dark side p->setPen( cg.dark().dark() ); p->drawLine( x, y, x + w - 1, y ); p->setPen( cg.shadow() ); p->drawLine( x, y, x, y + h - 1 ); p->setPen( cg.mid().dark() ); p->drawLine( x + 1, y + 1, x + w - 2, y + 1 ); p->drawLine( x + 1, y + 1, x + 1, y + h - 1 ); // the bright side! p->setPen( cg.button() ); p->drawLine( x + w - 2, y + 1, x + w - 2, y + h - 1 ); p->setPen( cg.shadow() ); p->drawLine( x + w - 1, y, x + w - 1, y + h - 1 ); } } p->setPen( oldPen ); break; } case PE_ScrollBarSlider: { QPoint bo = p->brushOrigin(); p->setBrushOrigin( r.topLeft() ); drawPrimitive( PE_ButtonBevel, p, r, cg, Style_Raised ); p->setBrushOrigin( bo ); drawRiffles( p, r.x(), r.y(), r.width(), r.height(), cg, flags & Style_Horizontal ); p->setPen( cg.shadow() ); p->drawRect( r ); if ( flags & Style_HasFocus ) { drawPrimitive( PE_FocusRect, p, QRect(r.x() + 2, r.y() + 2, r.width() - 5, r.height() - 5 ), cg, flags ); } break; } default: QWindowsStyle::drawPrimitive( pe, p, r, cg, flags, opt ); break; } }
/*!\reimp */ void QPlatinumStyle::drawControl( ControlElement element, QPainter *p, const QWidget *widget, const QRect &r, const QColorGroup &cg, SFlags how, const QStyleOption& opt ) const { switch( element ) { case CE_PushButton: { #ifndef QT_NO_PUSHBUTTON QColorGroup myCg( cg ); const QPushButton *btn; int x1, y1, x2, y2; bool useBevelButton; SFlags flags; flags = Style_Default; btn = (const QPushButton*)widget; p->setBrushOrigin( -widget->backgroundOffset().x(), -widget->backgroundOffset().y() ); // take care of the flags based on what we know... if ( btn->isDown() ) flags |= Style_Down; if ( btn->isOn() ) flags |= Style_On; if ( btn->isEnabled() ) flags |= Style_Enabled; if ( btn->isDefault() ) flags |= Style_Default; if (! btn->isFlat() && !(flags & Style_Down)) flags |= Style_Raised; r.coords( &x1, &y1, &x2, &y2 ); p->setPen( cg.foreground() ); p->setBrush( QBrush(cg.button(), NoBrush) ); QBrush fill; if ( btn->isDown() ) { fill = cg.brush( QColorGroup::Dark ); // this could be done differently, but this // makes a down Bezel drawn correctly... myCg.setBrush( QColorGroup::Mid, fill ); } else if ( btn->isOn() ) { fill = QBrush( cg.mid(), Dense4Pattern ); myCg.setBrush( QColorGroup::Mid, fill ); } // to quote the old QPlatinumStlye drawPushButton... // small or square image buttons as well as toggle buttons are // bevel buttons (what a heuristic....) if ( btn->isToggleButton() || ( btn->pixmap() && (btn->width() * btn->height() < 1600 || QABS( btn->width() - btn->height()) < 10 )) ) useBevelButton = TRUE; else useBevelButton = FALSE; int diw = pixelMetric( PM_ButtonDefaultIndicator, widget ); if ( btn->isDefault() ) { x1 += 1; y1 += 1; x2 -= 1; y2 -= 1; QColorGroup cg2( myCg ); SFlags myFlags = flags; // don't draw the default button sunken, unless it's necessary. if ( myFlags & Style_Down ) myFlags ^= Style_Down; if ( myFlags & Style_Sunken ) myFlags ^= Style_Sunken; cg2.setColor( QColorGroup::Button, cg.mid() ); if ( useBevelButton ) { drawPrimitive( PE_ButtonBevel, p, QRect( x1, y1, x2 - x1 + 1, y2 - y1 + 1 ), myCg, myFlags, opt ); } else { drawPrimitive( PE_ButtonCommand, p, QRect( x1, y1, x2 - x1 + 1, y2 - y1 + 1 ), cg2, myFlags, opt ); } } if ( btn->isDefault() || btn->autoDefault() ) { x1 += diw; y1 += diw; x2 -= diw; y2 -= diw; } if ( !btn->isFlat() || btn->isOn() || btn->isDown() ) { if ( useBevelButton ) { // fix for toggle buttons... if ( flags & (Style_Down | Style_On) ) flags |= Style_Sunken; drawPrimitive( PE_ButtonBevel, p, QRect( x1, y1, x2 - x1 + 1, y2 - y1 + 1 ), myCg, flags, opt ); } else { drawPrimitive( PE_ButtonCommand, p, QRect( x1, y1, x2 - x1 + 1, y2 - y1 + 1 ), myCg, flags, opt ); } } if ( p->brush().style() != NoBrush ) p->setBrush( NoBrush ); break; #endif } case CE_PushButtonLabel: { #ifndef QT_NO_PUSHBUTTON const QPushButton *btn; bool on; int x, y, w, h; SFlags flags; flags = Style_Default; btn = (const QPushButton*)widget; on = btn->isDown() || btn->isOn(); r.rect( &x, &y, &w, &h ); if ( btn->isMenuButton() ) { int dx = pixelMetric( PM_MenuButtonIndicator, widget ); QColorGroup g = cg; int xx = x + w - dx - 4; int yy = y - 3; int hh = h + 6; if ( !on ) { p->setPen( g.mid() ); p->drawLine( xx, yy + 2, xx, yy + hh - 3 ); p->setPen( g.button() ); p->drawLine( xx + 1, yy + 1, xx + 1, yy + hh - 2 ); p->setPen( g.light() ); p->drawLine( xx + 2, yy + 2, xx + 2, yy + hh - 2 ); } if ( btn->isEnabled() ) flags |= Style_Enabled; drawPrimitive( PE_ArrowDown, p, QRect(x + w - dx - 1, y + 2, dx, h - 4), g, flags, opt ); w -= dx; } #ifndef QT_NO_ICONSET if ( btn->iconSet() && !btn->iconSet()->isNull() ) { QIconSet::Mode mode = btn->isEnabled() ? QIconSet::Normal : QIconSet::Disabled; if ( mode == QIconSet::Normal && btn->hasFocus() ) mode = QIconSet::Active; QIconSet::State state = QIconSet::Off; if ( btn->isToggleButton() && btn->isOn() ) state = QIconSet::On; QPixmap pixmap = btn->iconSet()->pixmap( QIconSet::Small, mode, state ); int pixw = pixmap.width(); int pixh = pixmap.height(); p->drawPixmap( x + 2, y + h / 2 - pixh / 2, pixmap ); x += pixw + 4; w -= pixw + 4; } #endif drawItem( p, QRect( x, y, w, h ), AlignCenter | ShowPrefix, btn->colorGroup(), btn->isEnabled(), btn->pixmap(), btn->text(), -1, on ? &btn->colorGroup().brightText() : &btn->colorGroup().buttonText() ); if ( btn->hasFocus() ) drawPrimitive( PE_FocusRect, p, subRect(SR_PushButtonFocusRect, widget), cg, flags ); break; #endif } default: QWindowsStyle::drawControl( element, p, widget, r, cg, how, opt ); break; } }