void QToolBarPrivate::startDrag(bool moving)
{
    Q_Q(QToolBar);

    Q_ASSERT(state != 0);

    if ((moving && state->moving) || state->dragging)
        return;

    QMainWindow *win = qobject_cast<QMainWindow*>(parent);
    Q_ASSERT(win != 0);
    QMainWindowLayout *layout = qobject_cast<QMainWindowLayout*>(win->layout());
    Q_ASSERT(layout != 0);

    if (!moving) {
        state->widgetItem = layout->unplug(q);
#if defined(Q_WS_MAC) && !defined(QT_MAC_USE_COCOA)
        if (q->isWindow()) {
            setWindowState(true, true); //set it to floating
        }
#endif
        Q_ASSERT(state->widgetItem != 0);
    }
    state->dragging = !moving;
    state->moving = moving;
}
예제 #2
0
파일: qdockwidget.cpp 프로젝트: phen89/rtqt
void QDockWidgetPrivate::startDrag()
{
    Q_Q(QDockWidget);

    if (state == 0 || state->dragging)
        return;

    QMainWindowLayout *layout = qt_mainwindow_layout(qobject_cast<QMainWindow *>(q->parentWidget()));
    Q_ASSERT(layout != 0);

    state->widgetItem = layout->unplug(q);
    if (state->widgetItem == 0) {
        /* I have a QMainWindow parent, but I was never inserted with
            QMainWindow::addDockWidget, so the QMainWindowLayout has no
            widget item for me. :( I have to create it myself, and then
            delete it if I don't get dropped into a dock area. */
        state->widgetItem = new QDockWidgetItem(q);
        state->ownWidgetItem = true;
    }

    if (state->ctrlDrag)
        layout->restore();

    state->dragging = true;
}
예제 #3
0
파일: qtoolbar.cpp 프로젝트: jhribal/qtbase
void QToolBarPrivate::startDrag(bool moving)
{
    Q_Q(QToolBar);

    Q_ASSERT(state != 0);

    if ((moving && state->moving) || state->dragging)
        return;

    QMainWindow *win = qobject_cast<QMainWindow*>(parent);
    Q_ASSERT(win != 0);
    QMainWindowLayout *layout = qt_mainwindow_layout(win);
    Q_ASSERT(layout != 0);

    if (!moving) {
        state->widgetItem = layout->unplug(q);
        Q_ASSERT(state->widgetItem != 0);
    }
    state->dragging = !moving;
    state->moving = moving;
}