예제 #1
0
void RenderCanvas::setSelection(RenderObject *s, int sp, RenderObject *e, int ep)
{
    // Check we got valid renderobjects. www.msnbc.com and clicking
    // around, to find the case where this happened.
    if ( !s || !e )
    {
        kdWarning(6040) << "RenderCanvas::setSelection() called with start=" << s << " end=" << e << endl;
        return;
    }
//     kdDebug( 6040 ) << "RenderCanvas::setSelection(" << s << "," << sp << "," << e << "," << ep << ")" << endl;

    bool changedSelectionBorder = ( s != m_selectionStart || e != m_selectionEnd );

    // Cut out early if the selection hasn't changed.
    if ( !changedSelectionBorder && m_selectionStartPos == sp && m_selectionEndPos == ep )
        return;

    // Record the old selected objects.  Will be used later
    // to delta against the selected objects.

    RenderObject *oldStart = m_selectionStart;
    int oldStartPos = m_selectionStartPos;
    RenderObject *oldEnd = m_selectionEnd;
    int oldEndPos = m_selectionEndPos;
    QPtrList<RenderObject> oldSelectedInside;
    QPtrList<RenderObject> newSelectedInside;
    RenderObject *os = oldStart;

    while (os && os != oldEnd)
    {
        RenderObject* no;
        if ( !(no = os->firstChild()) ){
            if ( !(no = os->nextSibling()) )
            {
                no = os->parent();
                while (no && !no->nextSibling())
                    no = no->parent();
                if (no)
                    no = no->nextSibling();
            }
        }
        if (os->selectionState() == SelectionInside && !oldSelectedInside.containsRef(os))
            oldSelectedInside.append(os);

        os = no;
    }
    if (changedSelectionBorder)
        clearSelection(false);

    while (s->firstChild())
        s = s->firstChild();
    while (e->lastChild())
        e = e->lastChild();

#if 0
    bool changedSelectionBorder = ( s != m_selectionStart || e != m_selectionEnd );

    if ( !changedSelectionBorder && m_selectionStartPos == sp && m_selectionEndPos = ep )
        return;
#endif

    // set selection start
    if (m_selectionStart)
        m_selectionStart->setIsSelectionBorder(false);
    m_selectionStart = s;
    if (m_selectionStart)
        m_selectionStart->setIsSelectionBorder(true);
    m_selectionStartPos = sp;

    // set selection end
    if (m_selectionEnd)
        m_selectionEnd->setIsSelectionBorder(false);
    m_selectionEnd = e;
    if (m_selectionEnd)
        m_selectionEnd->setIsSelectionBorder(true);
    m_selectionEndPos = ep;

#if 0
    kdDebug( 6040 ) << "old selection (" << oldStart << "," << oldStartPos << "," << oldEnd << "," << oldEndPos << ")" << endl;
    kdDebug( 6040 ) << "new selection (" << s << "," << sp << "," << e << "," << ep << ")" << endl;
#endif

    // update selection status of all objects between m_selectionStart and m_selectionEnd
    RenderObject* o = s;

    while (o && o!=e)
    {
        o->setSelectionState(SelectionInside);
//      kdDebug( 6040 ) << "setting selected " << o << ", " << o->isText() << endl;
        RenderObject* no;
        if ( !(no = o->firstChild()) )
            if ( !(no = o->nextSibling()) )
            {
                no = o->parent();
                while (no && !no->nextSibling())
                    no = no->parent();
                if (no)
                    no = no->nextSibling();
            }
        if (o->selectionState() == SelectionInside && !newSelectedInside.containsRef(o))
            newSelectedInside.append(o);

        o=no;
    }
    s->setSelectionState(SelectionStart);
    e->setSelectionState(SelectionEnd);
    if(s == e) s->setSelectionState(SelectionBoth);

    if (!m_view)
        return;

    newSelectedInside.removeRef(s);
    newSelectedInside.removeRef(e);

    QRect updateRect;

    // Don't use repaint() because it will cause all rects to
    // be united (see khtmlview::scheduleRepaint()).  Instead
    // just draw damage rects for objects that have a change
    // in selection state.
    // ### for Qt, updateContents will unite them, too. This has to be
    // circumvented somehow (LS)

    // Are any of the old fully selected objects not in the new selection?
    // If so we have to draw them.
    // Could be faster by building list of non-intersecting rectangles rather
    // than unioning rectangles.
    QPtrListIterator<RenderObject> oldIterator(oldSelectedInside);
    bool firstRect = true;
    for (; oldIterator.current(); ++oldIterator){
        if (!newSelectedInside.containsRef(oldIterator.current())){
            if (firstRect){
                updateRect = enclosingPositionedRect(oldIterator.current());
                firstRect = false;
            }
            else
                updateRect = updateRect.unite(enclosingPositionedRect(oldIterator.current()));
        }
    }
    if (!firstRect){
        m_view->updateContents( updateRect );
    }

    // Are any of the new fully selected objects not in the previous selection?
    // If so we have to draw them.
    // Could be faster by building list of non-intersecting rectangles rather
    // than unioning rectangles.
    QPtrListIterator<RenderObject> newIterator(newSelectedInside);
    firstRect = true;
    for (; newIterator.current(); ++newIterator){
        if (!oldSelectedInside.containsRef(newIterator.current())){
            if (firstRect){
                updateRect = enclosingPositionedRect(newIterator.current());
                firstRect = false;
            }
            else
                updateRect = updateRect.unite(enclosingPositionedRect(newIterator.current()));
        }
    }
    if (!firstRect) {
        m_view->updateContents( updateRect );
    }

    // Is the new starting object different, or did the position in the starting
    // element change?  If so we have to draw it.
    if (oldStart != m_selectionStart ||
        (oldStart == oldEnd && (oldStartPos != m_selectionStartPos || oldEndPos != m_selectionEndPos)) ||
        (oldStart == m_selectionStart && oldStartPos != m_selectionStartPos)){
        m_view->updateContents( enclosingPositionedRect(m_selectionStart) );
    }

    // Draw the old selection start object if it's different than the new selection
    // start object.
    if (oldStart && oldStart != m_selectionStart){
        m_view->updateContents( enclosingPositionedRect(oldStart) );
    }

    // Does the selection span objects and is the new end object different, or did the position
    // in the end element change?  If so we have to draw it.
    if (/*(oldStart != oldEnd || !oldEnd) &&*/
        (oldEnd != m_selectionEnd ||
        (oldEnd == m_selectionEnd && oldEndPos != m_selectionEndPos))){
        m_view->updateContents( enclosingPositionedRect(m_selectionEnd) );
    }

    // Draw the old selection end object if it's different than the new selection
    // end object.
    if (oldEnd && oldEnd != m_selectionEnd){
        m_view->updateContents( enclosingPositionedRect(oldEnd) );
    }
}