예제 #1
0
bool DesignerSupport::isAnchoredTo(QQuickItem *fromItem, QQuickItem *toItem)
{
#ifndef QT_NO_DYNAMIC_CAST
    Q_ASSERT(dynamic_cast<QQuickItemPrivate*>(QQuickItemPrivate::get(fromItem)));
#endif
    QQuickItemPrivate *fromItemPrivate = static_cast<QQuickItemPrivate*>(QQuickItemPrivate::get(fromItem));
    QQuickAnchors *anchors = fromItemPrivate->anchors();
    return anchors->fill() == toItem
            || anchors->centerIn() == toItem
            || anchors->bottom().item == toItem
            || anchors->top().item == toItem
            || anchors->left().item == toItem
            || anchors->right().item == toItem
            || anchors->verticalCenter().item == toItem
            || anchors->horizontalCenter().item == toItem
            || anchors->baseline().item == toItem;
}
예제 #2
0
void QuickInspector::renderScene()
{
  if (!m_clientConnected || !m_window)
    return;

  QImage img;
  if (m_window->windowState() != Qt::WindowMinimized)
    img = m_window->grabWindow();
  if (m_currentItem) {
    QQuickItem *parent = m_currentItem->parentItem();

    QVariantMap geometryData;
    if (parent)
      geometryData.insert("itemRect", m_currentItem->parentItem()->mapRectToScene(QRectF(m_currentItem->x(), m_currentItem->y(), m_currentItem->width(), m_currentItem->height())));
    else
      geometryData.insert("itemRect", QRectF(0, 0, m_currentItem->width(), m_currentItem->height()));
    geometryData.insert("boundingRect", m_currentItem->mapRectToScene(m_currentItem->boundingRect()));
    geometryData.insert("childrenRect", m_currentItem->mapRectToScene(m_currentItem->childrenRect()));
    geometryData.insert("transformOriginPoint", m_currentItem->mapToScene(m_currentItem->transformOriginPoint()));
#ifdef HAVE_SG_INSPECTOR
    QQuickAnchors *anchors = m_currentItem->property("anchors").value<QQuickAnchors*>();
    if (anchors) {
      QQuickAnchors::Anchors usedAnchors = anchors->usedAnchors();
      geometryData.insert("left", (bool)(usedAnchors & QQuickAnchors::LeftAnchor) || anchors->fill());
      geometryData.insert("right", (bool)(usedAnchors & QQuickAnchors::RightAnchor) || anchors->fill());
      geometryData.insert("top", (bool)(usedAnchors & QQuickAnchors::TopAnchor) || anchors->fill());
      geometryData.insert("bottom", (bool)(usedAnchors & QQuickAnchors::BottomAnchor) || anchors->fill());
      geometryData.insert("baseline", (bool)(usedAnchors & QQuickAnchors::BaselineAnchor));
      geometryData.insert("horizontalCenter", (bool)(usedAnchors & QQuickAnchors::HCenterAnchor) || anchors->centerIn());
      geometryData.insert("verticalCenter", (bool)(usedAnchors & QQuickAnchors::VCenterAnchor) || anchors->centerIn());
      geometryData.insert("leftMargin", anchors->leftMargin());
      geometryData.insert("rightMargin", anchors->rightMargin());
      geometryData.insert("topMargin", anchors->topMargin());
      geometryData.insert("bottomMargin", anchors->bottomMargin());
      geometryData.insert("horizontalCenterOffset", anchors->horizontalCenterOffset());
      geometryData.insert("verticalCenterOffset", anchors->verticalCenterOffset());
      geometryData.insert("baselineOffset", anchors->baselineOffset());
      geometryData.insert("margins", anchors->margins());
    }
#endif
    geometryData.insert("x", m_currentItem->x());
    geometryData.insert("y", m_currentItem->y());
#ifdef HAVE_SG_INSPECTOR
    QQuickItemPrivate *itemPriv = QQuickItemPrivate::get(m_currentItem);
    geometryData.insert("transform", itemPriv->itemToWindowTransform());
    if (parent) {
      QQuickItemPrivate *parentPriv = QQuickItemPrivate::get(parent);
      geometryData.insert("parentTransform", parentPriv->itemToWindowTransform());
    }
#endif

    emit sceneRendered(img, geometryData);
  } else {
    emit sceneRendered(img, QVariantMap());
  }

}