예제 #1
0
// Copied with minor modifications from qtdeclarative/src/quick/items/qquickwindow.cpp
QMouseEvent *TouchDispatcher::touchToMouseEvent(
        QEvent::Type type, const QTouchEvent::TouchPoint &p,
        ulong timestamp, Qt::KeyboardModifiers modifiers,
        bool transformNeeded)
{
    QQuickItem *item = m_targetItem.data();

    // The touch point local position and velocity are not yet transformed.
    QMouseEvent *me = new QMouseEvent(type, transformNeeded ? item->mapFromScene(p.scenePos()) : p.pos(),
                                      p.scenePos(), p.screenPos(), Qt::LeftButton,
                                      (type == QEvent::MouseButtonRelease ? Qt::NoButton : Qt::LeftButton),
                                      modifiers);
    me->setAccepted(true);
    me->setTimestamp(timestamp);
    QVector2D transformedVelocity = p.velocity();
    if (transformNeeded) {
        QQuickItemPrivate *itemPrivate = QQuickItemPrivate::get(item);
        QMatrix4x4 transformMatrix(itemPrivate->windowToItemTransform());
        transformedVelocity = transformMatrix.mapVector(p.velocity()).toVector2D();
    }

    // Add these later if needed:
    //QGuiApplicationPrivate::setMouseEventCapsAndVelocity(me, event->device()->capabilities(), transformedVelocity);
    //QGuiApplicationPrivate::setMouseEventSource(me, Qt::MouseEventSynthesizedByQt);
    return me;
}
예제 #2
0
QList<QQuickItem *> QQuickViewInspector::itemsAt(const QPointF &pos) const
{
    QQuickItem *root = m_view->contentItem();
    QList<QQuickItem *> resultList;
    collectItemsAt(root, root->mapFromScene(pos), m_overlay,
                   resultList);
    return resultList;
}
예제 #3
0
QQuickItem *QQuickViewInspector::topVisibleItemAt(const QPointF &pos) const
{
    QQuickItem *root = m_view->contentItem();
    return itemAt(root, root->mapFromScene(pos), m_overlay);
}