void UIRenderer::_draw(const rect_type &rect, const color_t &color) { Device &r = Device::instance(); Quad quad; quad.setLocation(_modify_rect(rect, r.scaleInPixel())).setColor(_blend(color)); r.setTexture(0); r.drawQuad(quad); }
void UIRenderer::_draw(const rect_type &rect, const color_t &color, const TexturePtr &texture, const vector2f *texcoords) { Device &r = Device::instance(); Quad quad; quad.setLocation(_modify_rect(rect, r.scaleInPixel())).setColor(_blend(color)); quad.vertices[0].texcoord = texcoords[0]; quad.vertices[1].texcoord = texcoords[1]; quad.vertices[2].texcoord = texcoords[2]; quad.vertices[3].texcoord = texcoords[3]; r.setTexture(texture); r.drawQuad(quad); }