예제 #1
0
Vertex* Voronoi::InsertPoint(const Vec2& p)
{
	QuadEdge* e = LocateTriangleEdge(p);
	if (e == nullptr ||
		p == e->Org()->p || p == e->Dest()->p)
		return nullptr;
	else if (VoronoiMath::Collinear(e, p))
	{
		e = e->Oprev();
		QuadEdge* et = e->Onext();
		QuadEdge::Disconnect(et);
		deleteEdge(et->RootEdge());
	}
	Vertex* v = createVertex(p);
	v->e = e;
	
	QuadEdge* e_begin = createEdge();
	e_begin->SetEndPoints(e->Org(), v);
	QuadEdge* et = e_begin;
	QuadEdge::Splice(e_begin, e);
	do
	{
		QuadEdge* et2 = createEdge();
		QuadEdge::Connect(et2, e, et->Sym());
		et = et2;
		e = et->Oprev();
	} while (e->Lnext() != e_begin);

	do
	{
		et = e->Oprev();
		if (VoronoiMath::OnRight(e, et->Dest()->p) &&
			VoronoiMath::InCircle(e->Org()->p, et->Dest()->p, e->Dest()->p, p))
		{
			QuadEdge::Flip(e);
			e = e->Oprev();
		}
		else if (e->Onext() == e_begin)
			break;
		else
			e = e->Onext()->Lprev();
	} while (true);

	return v;
}
예제 #2
0
QuadEdge * Voronoi::LocateTriangleEdge(const Vec2 & p)
{
	int i = 0;
	QuadEdge* e = &edges.front().e[0];
	while (true)
	{
		if (e->Org()->p == p || e->Dest()->p == p)
			return e;

		if (VoronoiMath::OnRight(e, p))
			e = e->Sym();
		else if (!VoronoiMath::OnRight(e->Onext(), p))
			e = e->Onext();
		else if (!VoronoiMath::OnRight(e->Dprev(), p))
			e = e->Dprev();
		else
			return e;
		if (++i > 100000)
			break;
	}
	return nullptr;
}