void VHParticlesSystemHoudini::lockOpenGLContext() { //warning not called during VHParticlesSystem constructor RE_Render* myRender = RE_Render::getRenderContext(2); myRender->lockContextForRender(); }
void VHFluidSolver3DHoudini::lockOpenGLContext(){ RE_Render* myRender = RE_Render::getRenderContext(2); myRender->lockContextForRender(); }