QList<RVector> RShape::getIntersectionPointsLT(const RLine& line1, const RTriangle& triangle2, bool limited) { QList<RVector> res; RVector normal = triangle2.getNormal(); if (normal.getMagnitude() < 1.0e-12) { return res; } if (line1.getLength() < 1.0e-12) { return res; } double t = RVector::getDotProduct(normal, triangle2.getCorner(2) - line1.getStartPoint()) / RVector::getDotProduct(normal, (line1.getEndPoint() - line1.getStartPoint())); // check if intersection point is on the line: if (limited && (t < 0.0 || t > 1.0)) { return res; } // intersection point: RVector ip = line1.getStartPoint() + (line1.getEndPoint() - line1.getStartPoint()) * t; // check if intersection point is inside the triangle: if (!limited || triangle2.isPointInTriangle(ip)) { res.push_back(ip); } return res; }
void RPainterPathExporter::exportLineSegment(const RLine& line, double angle) { if (line.getLength()<RS::PointTolerance) { if (exportZeroLinesAsPoints) { path.addPoint(line.getStartPoint()); } else { // Qt won't export a zero length line as point: // e.g. dot in a dash/dot line: RVector startPoint = line.startPoint - RVector::createPolar(0.01, angle); RVector endPoint = line.endPoint + RVector::createPolar(0.01, angle); path.moveTo(startPoint); path.lineTo(endPoint); // path.moveTo(line.getStartPoint()-RVector(0.01,0)); // path.lineTo(line.getEndPoint()+RVector(0.01, 0)); // path.moveTo(line.getStartPoint()-RVector(0,0.01)); // path.lineTo(line.getEndPoint()+RVector(0, 0.01)); } } else { if (!path.isAtPosition(line.getStartPoint())) { path.moveTo(line.getStartPoint()); } path.lineTo(line.getEndPoint()); } }
void RPainterPathExporter::exportLineSegment(const RLine& line) { if (line.getLength()<RS::PointTolerance) { path.addPoint(line.getStartPoint()); } else { path.moveTo(line.getStartPoint()); path.lineTo(line.getEndPoint()); } }
RVector RVector::rotate3D(const RLine& axis, double rotation) { RVector off = -axis.getStartPoint(); RVector ret = *this; ret.move(off); RVector ax = axis.getStartPoint() - axis.getEndPoint(); QQuaternion quat = QQuaternion::fromAxisAndAngle(ax.x, ax.y, ax.z, RMath::rad2deg(rotation)); QVector3D qv = quat.rotatedVector(QVector3D(ret.x, ret.y, ret.z)); ret = RVector(qv.x(), qv.y(), qv.z()); ret.move(-off); *this = ret; return *this; }
void RSpline::appendToExploded(const RLine& line) const { if (line.getLength()<1.0e-6) { return; } if (!exploded.isEmpty()) { // compare angle of this sement with last segment and // modify last segment if angle is the same (straight line): QSharedPointer<RLine> prev = exploded.last().dynamicCast<RLine>(); if (!prev.isNull()) { if (RMath::fuzzyCompare(prev->getAngle(), prev->getStartPoint().getAngleTo(line.getEndPoint()))) { prev->setEndPoint(line.getEndPoint()); return; } } } exploded.append(QSharedPointer<RShape>(new RLine(line))); }
QList<RVector> RShape::getIntersectionPointsLE(const RLine& line1, const REllipse& ellipse2, bool limited) { QList<RVector> res; // find out if line1 is (almost) a tangent: QList<RLine> tangents = ellipse2.getTangents(line1.getMiddlePoint()); for (int i=0; i<tangents.length(); i++) { double a = tangents[i].getAngle(); double ad1 = fabs(RMath::getAngleDifference180(a, line1.getDirection1())); double ad2 = fabs(RMath::getAngleDifference180(a, line1.getDirection2())); if (ad1 < 1.0e-2 || ad2 < 1.0e-2) { res.append(tangents[i].getEndPoint()); // no need to continue: max. one tangent possible: return res; } } // rotate into normal position: double ang = ellipse2.getAngle(); double rx = ellipse2.getMajorRadius(); double ry = ellipse2.getMinorRadius(); RVector center = ellipse2.getCenter(); RVector a1 = line1.getStartPoint(); a1.rotate(-ang, center); RVector a2 = line1.getEndPoint(); a2.rotate(-ang, center); RVector origin = a1; RVector dir = a2-a1; RVector diff = origin - center; RVector mDir = RVector(dir.x/(rx*rx), dir.y/(ry*ry)); RVector mDiff = RVector(diff.x/(rx*rx), diff.y/(ry*ry)); double a = RVector::getDotProduct(dir, mDir); double b = RVector::getDotProduct(dir, mDiff); double c = RVector::getDotProduct(diff, mDiff) - 1.0; double d = b*b - a*c; RVector res1 = RVector::invalid; RVector res2 = RVector::invalid; if (d < 0) { // no solution } else if ( d > 0 ) { double root = sqrt(d); double t_a = (-b - root) / a; double t_b = (-b + root) / a; res1 = a1.getLerp(a2, t_a).rotate(ang, center); res2 = a1.getLerp(a2, t_b).rotate(ang, center); } else { double t = -b/a; if ( 0 <= t && t <= 1 ) { // one solution: res1 = a1.getLerp(a2, t).rotate(ang, center); } else { // no solution } } if (res1.isValid()) { if (!limited || (line1.isOnShape(res1) && ellipse2.isOnShape(res1))) { res.append(res1); } } if (res2.isValid()) { if (!limited || (line1.isOnShape(res2) && ellipse2.isOnShape(res2))) { res.append(res2); } } return res; }
QList<RVector> RShape::getIntersectionPointsLC(const RLine& line1, const RCircle& circle2, bool limited) { QList<RVector> res; RVector vLineCenter = line1.getVectorTo(circle2.getCenter(), false); double dist = vLineCenter.getMagnitude(); // special case: arc touches line (tangent): if (fabs(dist - circle2.getRadius()) < 1.0e-4) { res.append(circle2.getCenter() - vLineCenter); // ret.setTangent(true); return res; } RVector p = line1.getStartPoint(); RVector d = line1.getEndPoint() - line1.getStartPoint(); if (d.getMagnitude() < 1.0e-6) { return res; } RVector delta = p - circle2.getCenter(); // root term: double term = RMath::pow(RVector::getDotProduct(d, delta), 2.0) - RMath::pow(d.getMagnitude(), 2.0) * (RMath::pow(delta.getMagnitude(), 2.0) - RMath::pow(circle2.getRadius(), 2.0)); // no intersection: if (term<0.0) { return res; } // one or two intersections: double t1 = (- RVector::getDotProduct(d, delta) + sqrt(term)) / RMath::pow(d.getMagnitude(), 2.0); double t2; bool tangent = false; // only one intersection: if (fabs(term) < RS::PointTolerance) { t2 = t1; tangent = true; } // two intersections else { t2 = (-RVector::getDotProduct(d, delta) - sqrt(term)) / RMath::pow(d.getMagnitude(), 2.0); } RVector sol1; RVector sol2 = RVector::invalid; sol1 = p + d * t1; if (!tangent) { sol2 = p + d * t2; } if (!limited || line1.isOnShape(sol1)) { res.append(sol1); } if (sol2.isValid()) { if (!limited || line1.isOnShape(sol2)) { res.append(sol2); } } // ret.setTangent(tangent); return res; }
RXLine::RXLine(const RLine& line) : basePoint(line.getStartPoint()), directionVector(line.getEndPoint()-line.getStartPoint()) { }