예제 #1
0
void drawMouseOverCorners (Graphics& g, int w, int h)
{
    RectangleList r (Rectangle<int> (0, 0, w, h));
    r.subtract (Rectangle<int> (1, 1, w - 2, h - 2));

    const int size = jmin (w / 3, h / 3, 12);
    r.subtract (Rectangle<int> (size, 0, w - size - size, h));
    r.subtract (Rectangle<int> (0, size, w, h - size - size));

    g.setColour (Colours::darkgrey);

    for (int i = r.getNumRectangles(); --i >= 0;)
        g.fillRect (r.getRectangle (i));
}
    void paintComponent()
    {
        // you mustn't set your own cached image object when attaching a GL context!
        jassert (get (component) == this);

        updateViewportSize (false);

        if (! ensureFrameBufferSize())
            return;

        RectangleList invalid (viewportArea);
        invalid.subtract (validArea);
        validArea = viewportArea;

        if (! invalid.isEmpty())
        {
            clearRegionInFrameBuffer (invalid, (float) scale);

            {
                ScopedPointer<LowLevelGraphicsContext> g (createOpenGLGraphicsContext (context, cachedImageFrameBuffer));
                g->addTransform (AffineTransform::scale ((float) scale));
                g->clipToRectangleList (invalid);

                paintOwner (*g);
                JUCE_CHECK_OPENGL_ERROR
            }

            if (! context.isActive())
                context.makeActive();
        }
예제 #3
0
//==============================================================================
void RectangleList::add (const Rectangle<int>& rect)
{
    if (! rect.isEmpty())
    {
        if (rects.size() == 0)
        {
            rects.add (rect);
        }
        else
        {
            bool anyOverlaps = false;

            int i;
            for (i = rects.size(); --i >= 0;)
            {
                Rectangle<int>& ourRect = rects.getReference (i);

                if (rect.intersects (ourRect))
                {
                    if (rect.contains (ourRect))
                        rects.remove (i);
                    else if (! ourRect.reduceIfPartlyContainedIn (rect))
                        anyOverlaps = true;
                }
            }

            if (anyOverlaps && rects.size() > 0)
            {
                RectangleList r (rect);

                for (i = rects.size(); --i >= 0;)
                {
                    const Rectangle<int>& ourRect = rects.getReference (i);

                    if (rect.intersects (ourRect))
                    {
                        r.subtract (ourRect);

                        if (r.rects.size() == 0)
                            return;
                    }
                }

                for (i = r.getNumRectangles(); --i >= 0;)
                    rects.add (r.rects.getReference (i));
            }
            else
            {
                rects.add (rect);
            }
        }
    }
}
예제 #4
0
void TabbedComponent::paint (Graphics& g)
{
    g.fillAll (findColour (backgroundColourId));

    Rectangle<int> content (getLocalBounds());
    BorderSize<int> outline (outlineThickness);
    TabbedComponentHelpers::getTabArea (content, outline, getOrientation(), tabDepth);

    g.reduceClipRegion (content);
    g.fillAll (tabs->getTabBackgroundColour (getCurrentTabIndex()));

    if (outlineThickness > 0)
    {
        RectangleList rl (content);
        rl.subtract (outline.subtractedFrom (content));

        g.reduceClipRegion (rl);
        g.fillAll (findColour (outlineColourId));
    }
}
예제 #5
0
    void drawCurrentImage (Graphics& g, Rectangle<int> area)
    {
        if (imageNeedsFlipping)
        {
            const ScopedLock sl (imageSwapLock);
            std::swap (loadingImage, activeImage);
            imageNeedsFlipping = false;
        }

        Rectangle<int> centred (RectanglePlacement (RectanglePlacement::centred)
                                    .appliedTo (Rectangle<int> (width, height), area));

        RectangleList<int> borders (area);
        borders.subtract (centred);
        g.setColour (Colours::black);
        g.fillRectList (borders);

        g.drawImage (activeImage, centred.getX(), centred.getY(),
                     centred.getWidth(), centred.getHeight(), 0, 0, width, height);
    }
예제 #6
0
bool RectangleList::containsRectangle (const Rectangle<int>& rectangleToCheck) const
{
    if (rects.size() > 1)
    {
        RectangleList r (rectangleToCheck);

        for (int i = rects.size(); --i >= 0;)
        {
            r.subtract (rects.getReference (i));

            if (r.rects.size() == 0)
                return true;
        }
    }
    else if (rects.size() > 0)
    {
        return rects.getReference (0).contains (rectangleToCheck);
    }

    return false;
}
    void paintComponent()
    {
        if (needsUpdate)
        {
            MessageManagerLock mm (this);
            if (! mm.lockWasGained())
                return;

            needsUpdate = false;

            // you mustn't set your own cached image object when attaching a GL context!
            jassert (get (component) == this);

            const Rectangle<int> bounds (component.getLocalBounds());
            if (! ensureFrameBufferSize (bounds.getWidth(), bounds.getHeight()))
                return;

            RectangleList invalid (bounds);
            invalid.subtract (validArea);
            validArea = bounds;

            if (! invalid.isEmpty())
            {
                clearRegionInFrameBuffer (invalid);

                {
                    ScopedPointer<LowLevelGraphicsContext> g (createOpenGLGraphicsContext (context, cachedImageFrameBuffer));
                    g->clipToRectangleList (invalid);
                    paintOwner (*g);
                    JUCE_CHECK_OPENGL_ERROR
                }

                if (! context.isActive())
                    context.makeActive();
            }

            JUCE_CHECK_OPENGL_ERROR
        }
void CtrlrCustomButtonInternal::drawTextBoxText(Graphics &g, const Rectangle<int> &frameRect, const Rectangle<int> &totalAreaToDraw)
{
	RectangleList<int> list;
	list.add (totalAreaToDraw);
	list.subtract (frameRect);
	Rectangle<int> destination = list.getBounds();

	const int destinationWidth = (int)owner.getProperty(::Ids::uiImageButtonTextWidth)  ? (int)owner.getProperty(::Ids::uiImageButtonTextWidth)  : destination.getWidth();
	const int destinatioHeight = (int)owner.getProperty(::Ids::uiImageButtonTextHeight) ? (int)owner.getProperty(::Ids::uiImageButtonTextHeight) : destination.getHeight();

	destination.setSize (destinationWidth, destinatioHeight);

	g.setColour (VAR2COLOUR(owner.getProperty(::Ids::uiImageButtonTextColour)));
	g.setFont (owner.getOwner().getOwnerPanel().getCtrlrManagerOwner().getFontManager().getFontFromString(owner.getProperty(::Ids::uiButtonTextFont)));

	g.drawFittedText (getButtonText(),
							destination.getX(),
							destination.getY(),
							destination.getWidth(),
							destination.getHeight(),
							justificationFromProperty (owner.getProperty(::Ids::uiButtonTextJustification)),
							2);
}
예제 #9
0
bool OpenGLComponent::performRender()
{
    const ScopedLock sl (contextLock);

   #if JUCE_LINUX
    updateContext();
   #endif

    if (context != nullptr)
    {
        if (! makeCurrentRenderingTarget())
            return false;

        if (needToUpdateViewport)
        {
            needToUpdateViewport = false;
            glViewport (0, 0, getWidth(), getHeight());
        }

        renderOpenGL();

        if (needToRepaint && (flags & allowSubComponents) != 0)
        {
            needToRepaint = false;

            contextLock.exit(); // (MM must be locked before the context lock)
            MessageManagerLock mmLock (renderThread);
            contextLock.enter();

            if (! mmLock.lockWasGained())
                return false;

            // you mustn't set your own cached image object for an OpenGLComponent!
            jassert (dynamic_cast<OpenGLCachedComponentImage*> (getCachedComponentImage()) == cachedImage);

            const Rectangle<int> bounds (getLocalBounds());
            OpenGLFrameBuffer& frameBuffer = cachedImage->getFrameBuffer (bounds.getWidth(), bounds.getHeight());

            {
                RectangleList invalid (bounds);
                invalid.subtract (cachedImage->validArea);
                cachedImage->validArea = bounds;

                if (! invalid.isEmpty())
                {
                    jassert (getCurrentContext() != nullptr);

                    {
                        OpenGLGraphicsContext g (*getCurrentContext(), frameBuffer);
                        g.clipToRectangleList (invalid);

                        g.setFill (Colours::transparentBlack);
                        g.fillRect (bounds, true);
                        g.setFill (Colours::black);

                        paintSelf (g);
                    }

                    makeCurrentRenderingTarget();
                }
            }

            glEnable (GL_TEXTURE_2D);
            context->extensions.glActiveTexture (GL_TEXTURE0);
            glBindTexture (GL_TEXTURE_2D, frameBuffer.getTextureID());

            context->copyTexture (bounds, Rectangle<int> (bounds.getWidth(),
                                                          bounds.getHeight()));
            glBindTexture (GL_TEXTURE_2D, 0);
        }

        swapBuffers();
    }

    return true;
}