RecyclableObject* ForInObjectEnumerator::GetFirstPrototypeWithEnumerableProperties(RecyclableObject* object)
    {
        RecyclableObject* firstPrototype = nullptr;
        if (JavascriptOperators::GetTypeId(object) != TypeIds_HostDispatch)
        {
            firstPrototype = object;
            while (true)
            {
                firstPrototype = firstPrototype->GetPrototype();

                if (JavascriptOperators::GetTypeId(firstPrototype) == TypeIds_Null)
                {
                    firstPrototype = nullptr;
                    break;
                }

                if (!DynamicType::Is(firstPrototype->GetTypeId())
                    || !DynamicObject::FromVar(firstPrototype)->GetHasNoEnumerableProperties())
                {
                    break;
                }
            }
        }

        return firstPrototype;
    }
    JavascriptString * ForInObjectEnumerator::MoveAndGetNext(PropertyId& propertyId)
    {        
        PropertyRecord const * propRecord;
        PropertyAttributes attributes = PropertyNone;

        while (true)
        {
            propertyId = Constants::NoProperty;
            JavascriptString * currentIndex = enumerator.MoveAndGetNext(propertyId, &attributes);

            // The object type may have changed and we may not be able to use Jit fast path anymore.
            // canUseJitFastPath is determined in ForInObjectEnumerator::Initialize, once we decide we can't use
            // Jit fast path we will never go back to use fast path so && with current value  - if it's already
            // false we don't call CanUseJITFastPath()

            this->canUseJitFastPath = this->canUseJitFastPath && enumerator.CanUseJITFastPath();

            if (currentIndex)
            {
                if (this->shadowData == nullptr)
                {
                    // There are no prototype that has enumerable properties,
                    // don't need to keep track of the propertyIds we visited.

                    // We have asked for enumerable properties only, so don't need to check the attribute returned.
                    Assert(attributes & PropertyEnumerable);

                    return currentIndex;
                }

                // Property Id does not exist.
                if (propertyId == Constants::NoProperty)
                {
                    if (VirtualTableInfo<Js::PropertyString>::HasVirtualTable(currentIndex))
                    {
                        // If we have a property string, it is assumed that the propertyId is being
                        // kept alive with the object
                        PropertyString * propertyString = (PropertyString *)currentIndex;
                        propertyId = propertyString->GetPropertyRecord()->GetPropertyId();
                    }
                    else
                    {
                        ScriptContext* scriptContext = currentIndex->GetScriptContext();
                        scriptContext->GetOrAddPropertyRecord(currentIndex->GetString(), currentIndex->GetLength(), &propRecord);
                        propertyId = propRecord->GetPropertyId();

                        // We keep the track of what is enumerated using a bit vector of propertyID.
                        // so the propertyId can't be collected until the end of the for in enumerator
                        // Keep a list of the property string.
                        this->shadowData->newPropertyStrings.Prepend(GetScriptContext()->GetRecycler(), propRecord);
                    }
                }

                if (TestAndSetEnumerated(propertyId) //checks if the property is already enumerated or not
                    && (attributes & PropertyEnumerable))
                {
                    return currentIndex;
                }
            }
            else
            {
                if (this->shadowData == nullptr)
                {
                    Assert(!this->enumeratingPrototype);
                    return nullptr;
                }

                RecyclableObject * object;
                if (!this->enumeratingPrototype)
                {  
                    this->enumeratingPrototype = true;
                    object = this->shadowData->firstPrototype;
                    this->shadowData->currentObject = object;
                }
                else
                {
                    //walk the prototype chain
                    object = this->shadowData->currentObject->GetPrototype();
                    this->shadowData->currentObject = object;
                    if ((object == nullptr) || (JavascriptOperators::GetTypeId(object) == TypeIds_Null))
                    {
                        return nullptr;
                    }
                }

                do
                {
                    if (!InitializeCurrentEnumerator(object))
                    {
                        return nullptr;
                    }

                    if (!enumerator.IsNullEnumerator())
                    {
                        break;
                    }

                     //walk the prototype chain
                    object = object->GetPrototype();
                    this->shadowData->currentObject = object;
                    if ((object == nullptr) || (JavascriptOperators::GetTypeId(object) == TypeIds_Null))
                    {
                        return nullptr;
                    }
                }
                while (true);
            }
        }
    }