int main() {

    // This has to be done before anything else.  This initializes
    // all of the registry information for the schema you are using.
    // The SchemaInit() function is generated by exp2cxx... see
    // extern statement above.

    Registry * registry = new Registry( SchemaInit );

    // The nifty thing about the Registry is that it basically keeps a list
    // of everything in your schema.  What this means is that we can go
    // through the Registry and instantiate, say, one of everything, without
    // knowing at coding-time what entities there are to instantiate.  So,
    // this test could be linked with other class libraries produced from
    // other schema, rather than the example, and run happily.

    InstMgr instance_list;

    // Here's what's going to happen below: we're going to figure out
    // how many different entities there are, instantiate one of each and
    // keep an array of pointers to each.  We'll stick some random data in
    // them as we go.  When we're done, we'll print out everything by walking
    // the array, and then write out the STEPfile information to the screen.

    // Figure outhow many entities there are, then allocate an array
    // to store a pointer to one of each.

    int num_ents = registry->GetEntityCnt();
    STEPentity ** SEarray = new STEPentity*[num_ents];

    // "Reset" the Schema and Entity hash tables... this sets things up
    // so we can walk through the table using registry->NextEntity()

    registry->ResetSchemas();
    registry->ResetEntities();

    // Print out what schema we're running through.

    const SchemaDescriptor * schema = registry->NextSchema();
    cout << "Entities in schema " << schema->Name() << ":\n";

    // "Loop" through the schema, building one of each entity type.

    const EntityDescriptor * ent;  // needs to be declared const...
    for ( int i = 0; i < num_ents; i++ ) {
        ent = registry->NextEntity();

        // Build object, using its name, through the registry
        SEarray[i] = registry->ObjCreate( ent->Name() );

        // Add each realized entity to the instance list
        instance_list.Append( SEarray[i], completeSE );

        // Put some data into each instance
        PrintEntity( SEarray[i] );
    }

    // Print out all entities

    SEarrIterator SEitr( ( const STEPentity ** ) SEarray, num_ents );
    exit( 0 );
}
예제 #2
0
int main( void ) {
    // The registry contains information about types present in the current schema; SchemaInit is a function in the schema-specific SDAI library
    Registry * registry = new Registry( SchemaInit );

    // The InstMgr holds instances that have been created or that have been loaded from a file
    InstMgr * instance_list = new InstMgr();

    // Increment FileId so entities start at #1 instead of #0.
    instance_list->NextFileId();

    // STEPfile takes care of reading and writing Part 21 files
    STEPfile * sfile = new STEPfile( *registry, *instance_list, "", false );

    registry->ResetSchemas();
    registry->ResetEntities();

    // Build file header
    InstMgr * header_instances = sfile->HeaderInstances();

    SdaiFile_name * fn = ( SdaiFile_name * ) sfile->HeaderDefaultFileName();
    header_instances->Append( ( SDAI_Application_instance * ) fn, completeSE );
    fn->name_( "'outfile.stp'" );
    fn->time_stamp_( "''" );
    fn->author_()->AddNode( new StringNode( "''" ) );
    fn->organization_()->AddNode( new StringNode( "''" ) );
    fn->preprocessor_version_( "''" );
    fn->originating_system_( "''" );
    fn->authorization_( "''" );

    SdaiFile_description * fd = ( SdaiFile_description * ) sfile->HeaderDefaultFileDescription();
    header_instances->Append( ( SDAI_Application_instance * ) fd, completeSE );
    fd->description_()->AddNode( new StringNode( "''" ) );
    fd->implementation_level_( "'1'" );

    SdaiFile_schema * fs = ( SdaiFile_schema * ) sfile->HeaderDefaultFileSchema();
    header_instances->Append( ( SDAI_Application_instance * ) fs, completeSE );
    fs->schema_identifiers_()->AddNode( new StringNode( "'CONFIG_CONTROL_DESIGN'" ) );


    // Build file data.  The entities have been created and added in order such that no entity
    // references a later entity.  This is not required, but has been done to give a logical
    // flow to the source and the resulting STEP file.

    // Stand-in date and time.
    SdaiDate_and_time * date_time = DateTime( registry, instance_list );

    // Global units and tolerance.
    STEPcomplex * context = Geometric_Context( registry, instance_list, MM, DEG, "0.0001" );

    // Primary coordinate system.
    SdaiAxis2_placement_3d * orig_transform = DefaultAxis( registry, instance_list );

    // Basic context through product and shape representation
    SdaiApplication_context * app_context = ( SdaiApplication_context * ) registry->ObjCreate( "APPLICATION_CONTEXT" );
    instance_list->Append( ( SDAI_Application_instance * ) app_context, completeSE );
    app_context->application_( "'configuration controlled 3d designs of mechanical parts and assemblies'" );

    SdaiMechanical_context * mech_context = ( SdaiMechanical_context * ) registry->ObjCreate( "MECHANICAL_CONTEXT" );
    instance_list->Append( ( SDAI_Application_instance * ) mech_context, completeSE );
    mech_context->name_( "''" );
    mech_context->discipline_type_( "'mechanical'" );
    mech_context->frame_of_reference_( app_context );

    SdaiApplication_protocol_definition * app_protocol = ( SdaiApplication_protocol_definition * ) registry->ObjCreate( "APPLICATION_PROTOCOL_DEFINITION" );
    instance_list->Append( ( SDAI_Application_instance * ) app_protocol, completeSE );
    app_protocol->status_( "'international standard'" );
    app_protocol->application_protocol_year_( 1994 );
    app_protocol->application_interpreted_model_schema_name_( "'config_control_design'" );
    app_protocol->application_( app_context );

    SdaiDesign_context * design_context = ( SdaiDesign_context * ) registry->ObjCreate( "DESIGN_CONTEXT" );
    instance_list->Append( ( SDAI_Application_instance * ) design_context, completeSE );
    design_context->name_( "''" );
    design_context->life_cycle_stage_( "'design'" );
    design_context->frame_of_reference_( app_context );

    SdaiProduct * prod = ( SdaiProduct * ) registry->ObjCreate( "PRODUCT" );
    instance_list->Append( ( SDAI_Application_instance * ) prod, completeSE );
    prod->id_( "''" );
    prod->name_( "'prodname'" );
    prod->description_( "''" );
    prod->frame_of_reference_()->AddNode( new EntityNode( ( SDAI_Application_instance * ) mech_context ) );

    SdaiProduct_related_product_category * prodcat = ( SdaiProduct_related_product_category * ) registry->ObjCreate( "PRODUCT_RELATED_PRODUCT_CATEGORY" );
    instance_list->Append( ( SDAI_Application_instance * ) prodcat, completeSE );
    prodcat->name_( "'assembly'" );
    prodcat->description_( "''" );
    prodcat->products_()->AddNode( new EntityNode( ( SDAI_Application_instance * ) prod ) );

    SdaiProduct_definition_formation_with_specified_source * prod_def_form = ( SdaiProduct_definition_formation_with_specified_source * ) registry->ObjCreate( "PRODUCT_DEFINITION_FORMATION_WITH_SPECIFIED_SOURCE" );
    instance_list->Append( ( SDAI_Application_instance * ) prod_def_form, completeSE );
    prod_def_form->id_( "''" );
    prod_def_form->description_( "''" );
    prod_def_form->of_product_( prod );
    prod_def_form->make_or_buy_( Source__made );

    SdaiProduct_definition * prod_def = ( SdaiProduct_definition * ) registry->ObjCreate( "PRODUCT_DEFINITION" );
    instance_list->Append( ( SDAI_Application_instance * ) prod_def, completeSE );
    prod_def->id_( "''" );
    prod_def->description_( "''" );
    prod_def->frame_of_reference_( design_context );
    prod_def->formation_( prod_def_form );

    SdaiProduct_definition_shape * pshape = ( SdaiProduct_definition_shape * ) registry->ObjCreate( "PRODUCT_DEFINITION_SHAPE" );
    instance_list->Append( ( SDAI_Application_instance * ) pshape, completeSE );
    pshape->name_( "''" );
    pshape->description_( "'ProductShapeDescription'" );
    pshape->definition_( new SdaiCharacterized_definition( new SdaiCharacterized_product_definition( prod_def ) ) );

    SdaiShape_representation * shape_rep = ( SdaiShape_representation * ) registry->ObjCreate( "SHAPE_REPRESENTATION" );
    instance_list->Append( ( SDAI_Application_instance * ) shape_rep, completeSE );
    shape_rep->name_( "''" ); // Document?
    shape_rep->items_()->AddNode( new EntityNode( ( SDAI_Application_instance * ) orig_transform ) );
    shape_rep->context_of_items_( ( SdaiRepresentation_context * ) context );

    SdaiShape_definition_representation * shape_def_rep = ( SdaiShape_definition_representation * ) registry->ObjCreate( "SHAPE_DEFINITION_REPRESENTATION" );
    instance_list->Append( ( SDAI_Application_instance * ) shape_def_rep, completeSE );
    shape_def_rep->definition_( pshape );
    shape_def_rep->used_representation_( shape_rep );


    // Stand-in person and org.
    SdaiPerson * person = ( SdaiPerson * ) registry->ObjCreate( "PERSON" );
    instance_list->Append( ( SDAI_Application_instance * ) person, completeSE );
    person->id_( "''" );
    person->last_name_( "'Doe'" );
    person->first_name_( "'John'" );

    SdaiOrganization * org = ( SdaiOrganization * ) registry->ObjCreate( "ORGANIZATION" );
    instance_list->Append( ( SDAI_Application_instance * ) org, completeSE );
    org->id_( "''" );
    org->name_( "''" );
    org->description_( "''" );

    SdaiPerson_and_organization * per_org = ( SdaiPerson_and_organization * ) registry->ObjCreate( "PERSON_AND_ORGANIZATION" );
    instance_list->Append( ( SDAI_Application_instance * ) per_org, completeSE );
    per_org->the_person_( person );
    per_org->the_organization_( org );


    // Required roles.
    SdaiPerson_and_organization_role * creator_role = ( SdaiPerson_and_organization_role * ) registry->ObjCreate( "PERSON_AND_ORGANIZATION_ROLE" );
    instance_list->Append( ( SDAI_Application_instance * ) creator_role, completeSE );
    creator_role->name_( "'creator'" );

    SdaiPerson_and_organization_role * owner_role = ( SdaiPerson_and_organization_role * ) registry->ObjCreate( "PERSON_AND_ORGANIZATION_ROLE" );
    instance_list->Append( ( SDAI_Application_instance * ) owner_role, completeSE );
    owner_role->name_( "'design_owner'" );

    SdaiPerson_and_organization_role * supplier_role = ( SdaiPerson_and_organization_role * ) registry->ObjCreate( "PERSON_AND_ORGANIZATION_ROLE" );
    instance_list->Append( ( SDAI_Application_instance * ) supplier_role, completeSE );
    supplier_role->name_( "'design_supplier'" );


    // Basic approval.
    SdaiApproval_status * approval_status = ( SdaiApproval_status * ) registry->ObjCreate( "APPROVAL_STATUS" );
    instance_list->Append( ( SDAI_Application_instance * ) approval_status, completeSE );
    approval_status->name_( "'approved'" );

    SdaiApproval * approval = ( SdaiApproval * ) registry->ObjCreate( "APPROVAL" );
    instance_list->Append( ( SDAI_Application_instance * ) approval, completeSE );
    approval->status_( approval_status );
    approval->level_( "''" );

    SdaiApproval_date_time * app_date_time = ( SdaiApproval_date_time * ) registry->ObjCreate( "APPROVAL_DATE_TIME" );
    instance_list->Append( ( SDAI_Application_instance * ) app_date_time, completeSE );
    app_date_time->date_time_( new SdaiDate_time_select( date_time ) );
    app_date_time->dated_approval_( approval );

    SdaiApproval_role * app_role = ( SdaiApproval_role * ) registry->ObjCreate( "APPROVAL_ROLE" );
    instance_list->Append( ( SDAI_Application_instance * ) app_role, completeSE );
    app_role->role_( "'approver'" );

    SdaiApproval_person_organization * app_per_org = ( SdaiApproval_person_organization * ) registry->ObjCreate( "APPROVAL_PERSON_ORGANIZATION" );
    instance_list->Append( ( SDAI_Application_instance * ) app_per_org, completeSE );
    app_per_org->person_organization_( new SdaiPerson_organization_select( per_org ) );
    app_per_org->authorized_approval_( approval );
    app_per_org->role_( app_role );


    // Basic Classification.
    SdaiSecurity_classification * clas = Classification( registry, instance_list, per_org, date_time, prod_def_form );


    // Basic CC approval.
    SdaiCc_design_approval * desapproval = ( SdaiCc_design_approval * ) registry->ObjCreate( "CC_DESIGN_APPROVAL" );
    instance_list->Append( ( SDAI_Application_instance * ) desapproval, completeSE );
    desapproval->assigned_approval_( approval );
    desapproval->items_()->AddNode( new EntityNode( ( SDAI_Application_instance * ) prod_def ) );
    desapproval->items_()->AddNode( new EntityNode( ( SDAI_Application_instance * ) prod_def_form ) );
    desapproval->items_()->AddNode( new EntityNode( ( SDAI_Application_instance * ) clas ) );

    SdaiCc_design_person_and_organization_assignment * creatorpersonorg = ( SdaiCc_design_person_and_organization_assignment * ) registry->ObjCreate( "CC_DESIGN_PERSON_AND_ORGANIZATION_ASSIGNMENT" );
    instance_list->Append( ( SDAI_Application_instance * ) creatorpersonorg, completeSE );
    creatorpersonorg->assigned_person_and_organization_( per_org );
    creatorpersonorg->items_()->AddNode( new EntityNode( ( SDAI_Application_instance * ) prod_def ) );
    creatorpersonorg->items_()->AddNode( new EntityNode( ( SDAI_Application_instance * ) prod_def_form ) );
    creatorpersonorg->role_( creator_role );

    SdaiCc_design_person_and_organization_assignment * supplierpersonorg = ( SdaiCc_design_person_and_organization_assignment * ) registry->ObjCreate( "CC_DESIGN_PERSON_AND_ORGANIZATION_ASSIGNMENT" );
    instance_list->Append( ( SDAI_Application_instance * ) supplierpersonorg, completeSE );
    supplierpersonorg->assigned_person_and_organization_( per_org );
    supplierpersonorg->items_()->AddNode( new EntityNode( ( SDAI_Application_instance * ) prod_def_form ) );
    supplierpersonorg->role_( supplier_role );

    SdaiDate_time_role * datetimerole = ( SdaiDate_time_role * ) registry->ObjCreate( "DATE_TIME_ROLE" );
    instance_list->Append( ( SDAI_Application_instance * ) datetimerole, completeSE );
    datetimerole->name_( "'creation_date'" );

    SdaiCc_design_date_and_time_assignment * assign = ( SdaiCc_design_date_and_time_assignment * ) registry->ObjCreate( "CC_DESIGN_DATE_AND_TIME_ASSIGNMENT" );
    instance_list->Append( ( SDAI_Application_instance * ) assign, completeSE );
    assign->assigned_date_and_time_( date_time );
    assign->items_()->AddNode( new EntityNode( ( SDAI_Application_instance * ) prod_def ) );
    assign->role_( datetimerole );

    SdaiCc_design_person_and_organization_assignment * ownerpersonorg = ( SdaiCc_design_person_and_organization_assignment * ) registry->ObjCreate( "CC_DESIGN_PERSON_AND_ORGANIZATION_ASSIGNMENT" );
    instance_list->Append( ( SDAI_Application_instance * ) ownerpersonorg, completeSE );
    ownerpersonorg->assigned_person_and_organization_( per_org );
    ownerpersonorg->items_()->AddNode( new EntityNode( ( SDAI_Application_instance * ) prod ) );
    ownerpersonorg->role_( owner_role );


    sfile->WriteExchangeFile( "outfile.stp" );
    if( sfile->Error().severity() < SEVERITY_USERMSG ) {
        sfile->Error().PrintContents( cout );
    }

    header_instances->DeleteInstances();
    instance_list->DeleteInstances();
    delete registry;
    delete instance_list;
    delete sfile;

    printf( "Done!\n" );
}