예제 #1
0
// get_look_dir(self)
int ObjectRef::l_get_look_dir(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;
	ObjectRef *ref = checkobject(L, 1);
	RemotePlayer *player = getplayer(ref);
	if (player == NULL) return 0;
	// Do it
	float pitch = player->getRadPitchDep();
	float yaw = player->getRadYawDep();
	v3f v(cos(pitch)*cos(yaw), sin(pitch), cos(pitch)*sin(yaw));
	push_v3f(L, v);
	return 1;
}
예제 #2
0
// DEPRECATED
// get_look_yaw(self)
int ObjectRef::l_get_look_yaw(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;

	log_deprecated(L,
		"Deprecated call to get_look_yaw, use get_look_horizontal instead");

	ObjectRef *ref = checkobject(L, 1);
	RemotePlayer *player = getplayer(ref);
	if (player == NULL) return 0;
	// Do it
	lua_pushnumber(L, player->getRadYawDep());
	return 1;
}