void UIDropDown::Draw(Render& p) { p.Box(0, 0, this->W, this->H, this->BorderColor); p.Box(1, 1, this->W - 2, this->H - 2, this->BackColor); Vector2 apos = this->GetAbsoluteLocation(); p.SetDrawingOffset((int)apos.X + 2, (int)apos.Y); UILabel::Draw(p); }
void UIManager::Draw(Render& r) { this->ShowCursor = this->OverrideShowCursor; r.SetDrawingOffset(0, 0); for (unsigned int i = 0; i < this->Children.size(); i++) { this->Children[i]->_InternalDraw(r); } }
void UIBase::_InternalDraw(Render& drawer) { if (!this->ShouldRender) return; Vector2 oldoffset = drawer.GetDrawingOffset(); Vector2 pos = this->GetAbsoluteLocation(); drawer.SetDrawingOffset((int)pos.X, (int)pos.Y); drawer.EnableClipping((int)pos.X, (int)pos.Y, this->W, this->H); bool recorderstarted = false; if (this->ShouldRedraw) { drawer.RecorderStart(); recorderstarted = true; } if (!this->Frozen && (this->ShouldRedraw || this->AlwaysRedraw)) { this->OnDraw(drawer); } else if(this->Buffer != nullptr) { drawer.Buffer(this->Buffer); } if (recorderstarted) { if (this->Buffer != nullptr) delete this->Buffer; this->Buffer = drawer.RecorderStop(); this->ShouldRedraw = false; } for (unsigned int i = 0; i < this->Children.size(); i++) { UIBase* p = this->Children[i]; Vector2 pos2 = p->GetAbsoluteLocation(); if (pos2.X + p->W < drawer._ClippingPos.X) continue; if (pos2.Y + p->H < drawer._ClippingPos.Y) continue; if (pos2.X > drawer._ClippingPos.X + drawer._ClippingSize.X) continue; if (pos2.Y > drawer._ClippingPos.Y + drawer._ClippingSize.Y) continue; p->_InternalDraw(drawer); } drawer.SetDrawingOffset((int)oldoffset.X, (int)oldoffset.Y); drawer.DisableClipping(); }