예제 #1
0
void GraphicsLayerUpdater::update(RenderLayer& layer, UpdateType updateType)
{
    if (layer.hasCompositedLayerMapping()) {
        CompositedLayerMappingPtr mapping = layer.compositedLayerMapping();

        // Note carefully: here we assume that the compositing state of all descendants have been updated already,
        // so it is legitimate to compute and cache the composited bounds for this layer.
        mapping->updateCompositedBounds(updateType);

        if (RenderLayerReflectionInfo* reflection = layer.reflectionInfo()) {
            if (reflection->reflectionLayer()->hasCompositedLayerMapping())
                reflection->reflectionLayer()->compositedLayerMapping()->updateCompositedBounds(ForceUpdate);
        }

        mapping->updateGraphicsLayerConfiguration();
        updateType = mapping->updateGraphicsLayerGeometry(updateType);
        mapping->clearNeedsGeometryUpdate();

        if (!layer.parent())
            layer.compositor()->updateRootLayerPosition();

        if (mapping->hasUnpositionedOverflowControlsLayers())
            layer.scrollableArea()->positionOverflowControls();
    }

    for (RenderLayer* child = layer.firstChild(); child; child = child->nextSibling())
        update(*child, updateType);
}
예제 #2
0
void GraphicsLayerUpdater::updateRecursive(RenderLayer& layer, UpdateType updateType, const UpdateContext& context, Vector<RenderLayer*>& layersNeedingPaintInvalidation)
{
    if (layer.hasCompositedLayerMapping()) {
        CompositedLayerMapping* mapping = layer.compositedLayerMapping();

        if (updateType == ForceUpdate || mapping->needsGraphicsLayerUpdate()) {
            const RenderLayer* compositingContainer = context.compositingContainer(layer);
            ASSERT(compositingContainer == layer.enclosingLayerWithCompositedLayerMapping(ExcludeSelf));

            if (mapping->updateGraphicsLayerConfiguration())
                m_needsRebuildTree = true;

            mapping->updateGraphicsLayerGeometry(compositingContainer, context.compositingStackingContext(), layersNeedingPaintInvalidation);

            if (mapping->hasUnpositionedOverflowControlsLayers())
                layer.scrollableArea()->positionOverflowControls(IntSize());

            updateType = mapping->updateTypeForChildren(updateType);
            mapping->clearNeedsGraphicsLayerUpdate();
        }
    }

    UpdateContext childContext(context, layer);
    for (RenderLayer* child = layer.firstChild(); child; child = child->nextSibling())
        updateRecursive(*child, updateType, childContext, layersNeedingPaintInvalidation);
}
예제 #3
0
bool CompositorAnimations::startAnimationOnCompositor(const Element& element, const Timing& timing, const AnimationEffect& effect, Vector<int>& startedAnimationIds)
{
    ASSERT(startedAnimationIds.isEmpty());
    ASSERT(isCandidateForAnimationOnCompositor(timing, effect));
    ASSERT(canStartAnimationOnCompositor(element));

    const KeyframeEffectModel& keyframeEffect = *toKeyframeEffectModel(&effect);

    RenderLayer* layer = toRenderBoxModelObject(element.renderer())->layer();
    ASSERT(layer);

    Vector<OwnPtr<blink::WebAnimation> > animations;
    CompositorAnimationsImpl::getAnimationOnCompositor(timing, keyframeEffect, animations);
    ASSERT(!animations.isEmpty());
    for (size_t i = 0; i < animations.size(); ++i) {
        int id = animations[i]->id();
        if (!layer->compositedLayerMapping()->mainGraphicsLayer()->addAnimation(animations[i].release())) {
            // FIXME: We should know ahead of time whether these animations can be started.
            for (size_t j = 0; j < startedAnimationIds.size(); ++j)
                cancelAnimationOnCompositor(element, startedAnimationIds[j]);
            startedAnimationIds.clear();
            return false;
        }
        startedAnimationIds.append(id);
    }
    ASSERT(!startedAnimationIds.isEmpty());
    return true;
}
예제 #4
0
void GraphicsLayerUpdater::assertNeedsToUpdateGraphicsLayerBitsCleared(RenderLayer& layer)
{
    if (layer.hasCompositedLayerMapping())
        layer.compositedLayerMapping()->assertNeedsToUpdateGraphicsLayerBitsCleared();

    for (RenderLayer* child = layer.firstChild(); child; child = child->nextSibling())
        assertNeedsToUpdateGraphicsLayerBitsCleared(*child);
}
예제 #5
0
RenderLayer* LinkHighlight::computeEnclosingCompositingLayer()
{
    if (!m_node || !m_node->renderer())
        return 0;

    // Find the nearest enclosing composited layer and attach to it. We may need to cross frame boundaries
    // to find a suitable layer.
    RenderObject* renderer = m_node->renderer();
    RenderLayerModelObject* repaintContainer;
    do {
        repaintContainer = renderer->containerForRepaint();
        if (!repaintContainer) {
            renderer = renderer->frame()->ownerRenderer();
            if (!renderer)
                return 0;
        }
    } while (!repaintContainer);
    RenderLayer* renderLayer = repaintContainer->layer();

    if (!renderLayer || renderLayer->compositingState() == NotComposited)
        return 0;

    GraphicsLayer* newGraphicsLayer = renderLayer->compositedLayerMapping()->mainGraphicsLayer();
    m_clipLayer->setSublayerTransform(SkMatrix44());

    if (!newGraphicsLayer->drawsContent()) {
        if (renderLayer->scrollableArea()->usesCompositedScrolling()) {
            ASSERT(renderLayer->hasCompositedLayerMapping() && renderLayer->compositedLayerMapping()->scrollingContentsLayer());
            newGraphicsLayer = renderLayer->compositedLayerMapping()->scrollingContentsLayer();
        } else
            ASSERT_NOT_REACHED();
    }

    if (m_currentGraphicsLayer != newGraphicsLayer) {
        if (m_currentGraphicsLayer)
            clearGraphicsLayerLinkHighlightPointer();

        m_currentGraphicsLayer = newGraphicsLayer;
        m_currentGraphicsLayer->addLinkHighlight(this);
    }

    return renderLayer;
}
예제 #6
0
void GraphicsLayerTreeBuilder::rebuild(RenderLayer& layer, AncestorInfo info)
{
    // Make the layer compositing if necessary, and set up clipping and content layers.
    // Note that we can only do work here that is independent of whether the descendant layers
    // have been processed. computeCompositingRequirements() will already have done the paint invalidation if necessary.

    layer.stackingNode()->updateLayerListsIfNeeded();

    const bool hasCompositedLayerMapping = layer.hasCompositedLayerMapping();
    CompositedLayerMapping* currentCompositedLayerMapping = layer.compositedLayerMapping();

    // If this layer has a compositedLayerMapping, then that is where we place subsequent children GraphicsLayers.
    // Otherwise children continue to append to the child list of the enclosing layer.
    GraphicsLayerVector layerChildren;
    AncestorInfo infoForChildren(info);
    if (hasCompositedLayerMapping) {
        infoForChildren.childLayersOfEnclosingCompositedLayer = &layerChildren;
        infoForChildren.enclosingCompositedLayer = &layer;
    }

#if ENABLE(ASSERT)
    LayerListMutationDetector mutationChecker(layer.stackingNode());
#endif

    if (layer.stackingNode()->isStackingContext()) {
        RenderLayerStackingNodeIterator iterator(*layer.stackingNode(), NegativeZOrderChildren);
        while (RenderLayerStackingNode* curNode = iterator.next())
            rebuild(*curNode->layer(), infoForChildren);

        // If a negative z-order child is compositing, we get a foreground layer which needs to get parented.
        if (hasCompositedLayerMapping && currentCompositedLayerMapping->foregroundLayer())
            infoForChildren.childLayersOfEnclosingCompositedLayer->append(currentCompositedLayerMapping->foregroundLayer());
    }

    RenderLayerStackingNodeIterator iterator(*layer.stackingNode(), NormalFlowChildren | PositiveZOrderChildren);
    while (RenderLayerStackingNode* curNode = iterator.next())
        rebuild(*curNode->layer(), infoForChildren);

    if (hasCompositedLayerMapping) {
        currentCompositedLayerMapping->parentForSublayers()->setChildren(layerChildren);

        info.childLayersOfEnclosingCompositedLayer->append(currentCompositedLayerMapping->childForSuperlayers());
    }

    if (layer.scrollParent()
        && layer.scrollParent()->hasCompositedLayerMapping()
        && layer.scrollParent()->compositedLayerMapping()->needsToReparentOverflowControls()
        && layer.scrollParent()->scrollableArea()->topmostScrollChild() == &layer)
        info.childLayersOfEnclosingCompositedLayer->append(layer.scrollParent()->compositedLayerMapping()->detachLayerForOverflowControls(*info.enclosingCompositedLayer));
}
void InspectorLayerTreeAgent::didPaint(RenderObject* renderer, GraphicsContext*, const LayoutRect& rect)
{
    RenderLayer* renderLayer = toRenderLayerModelObject(renderer)->layer();
    CompositedLayerMapping* compositedLayerMapping = renderLayer->compositedLayerMapping();
    // Should only happen for FrameView paints when compositing is off. Consider different instrumentation method for that.
    if (!compositedLayerMapping)
        return;
    GraphicsLayer* graphicsLayer = compositedLayerMapping->mainGraphicsLayer();
    RefPtr<TypeBuilder::DOM::Rect> domRect = TypeBuilder::DOM::Rect::create()
        .setX(rect.x())
        .setY(rect.y())
        .setWidth(rect.width())
        .setHeight(rect.height());
    m_frontend->layerPainted(idForLayer(graphicsLayer), domRect.release());
}
예제 #8
0
RenderLayer* LinkHighlight::computeEnclosingCompositingLayer()
{
    if (!m_node || !m_node->renderer())
        return 0;

    // Find the nearest enclosing composited layer and attach to it. We may need to cross frame boundaries
    // to find a suitable layer.
    RenderObject* renderer = m_node->renderer();
    RenderLayer* renderLayer;
    do {
        renderLayer = renderer->enclosingLayer()->enclosingCompositingLayerForRepaint();
        if (!renderLayer) {
            renderer = renderer->frame()->ownerRenderer();
            if (!renderer)
                return 0;
        }
    } while (!renderLayer);

    CompositedLayerMappingPtr compositedLayerMapping = renderLayer->compositingState() == PaintsIntoGroupedBacking ? renderLayer->groupedMapping() : renderLayer->compositedLayerMapping();
    GraphicsLayer* newGraphicsLayer = renderLayer->compositingState() == PaintsIntoGroupedBacking ? compositedLayerMapping->squashingLayer() : compositedLayerMapping->mainGraphicsLayer();

    m_clipLayer->setTransform(SkMatrix44(SkMatrix44::kIdentity_Constructor));

    if (!newGraphicsLayer->drawsContent()) {
        if (renderLayer->scrollableArea() && renderLayer->scrollableArea()->usesCompositedScrolling()) {
            ASSERT(renderLayer->hasCompositedLayerMapping() && renderLayer->compositedLayerMapping()->scrollingContentsLayer());
            newGraphicsLayer = compositedLayerMapping->scrollingContentsLayer();
        }
    }

    if (m_currentGraphicsLayer != newGraphicsLayer) {
        if (m_currentGraphicsLayer)
            clearGraphicsLayerLinkHighlightPointer();

        m_currentGraphicsLayer = newGraphicsLayer;
        m_currentGraphicsLayer->addLinkHighlight(this);
    }

    return renderLayer;
}
예제 #9
0
void GraphicsLayerUpdater::update(RenderLayer& layer, UpdateType updateType, const UpdateContext& context)
{
    if (layer.hasCompositedLayerMapping()) {
        CompositedLayerMappingPtr mapping = layer.compositedLayerMapping();

        const RenderLayer* compositingContainer = context.compositingContainer(layer);
        ASSERT(compositingContainer == layer.ancestorCompositingLayer());
        if (mapping->updateRequiresOwnBackingStoreForAncestorReasons(compositingContainer))
            updateType = ForceUpdate;

        // Note carefully: here we assume that the compositing state of all descendants have been updated already,
        // so it is legitimate to compute and cache the composited bounds for this layer.
        mapping->updateCompositedBounds(updateType);

        if (RenderLayerReflectionInfo* reflection = layer.reflectionInfo()) {
            if (reflection->reflectionLayer()->hasCompositedLayerMapping())
                reflection->reflectionLayer()->compositedLayerMapping()->updateCompositedBounds(ForceUpdate);
        }

        if (mapping->updateGraphicsLayerConfiguration(updateType))
            m_needsRebuildTree = true;

        mapping->updateGraphicsLayerGeometry(updateType, compositingContainer);

        updateType = mapping->updateTypeForChildren(updateType);
        mapping->clearNeedsGraphicsLayerUpdate();

        if (!layer.parent())
            layer.compositor()->updateRootLayerPosition();

        if (mapping->hasUnpositionedOverflowControlsLayers())
            layer.scrollableArea()->positionOverflowControls();
    }

    UpdateContext childContext(context, layer);
    for (RenderLayer* child = layer.firstChild(); child; child = child->nextSibling())
        update(*child, updateType, childContext);
}
예제 #10
0
void GraphicsLayerTreeBuilder::rebuild(RenderLayer& layer, GraphicsLayerVector& childLayersOfEnclosingLayer)
{
    // Make the layer compositing if necessary, and set up clipping and content layers.
    // Note that we can only do work here that is independent of whether the descendant layers
    // have been processed. computeCompositingRequirements() will already have done the repaint if necessary.

    layer.stackingNode()->updateLayerListsIfNeeded();

    const bool hasCompositedLayerMapping = layer.hasCompositedLayerMapping();
    CompositedLayerMappingPtr currentCompositedLayerMapping = layer.compositedLayerMapping();

    // If this layer has a compositedLayerMapping, then that is where we place subsequent children GraphicsLayers.
    // Otherwise children continue to append to the child list of the enclosing layer.
    GraphicsLayerVector layerChildren;
    GraphicsLayerVector& childList = hasCompositedLayerMapping ? layerChildren : childLayersOfEnclosingLayer;

#if !ASSERT_DISABLED
    LayerListMutationDetector mutationChecker(layer.stackingNode());
#endif

    if (layer.stackingNode()->isStackingContext()) {
        RenderLayerStackingNodeIterator iterator(*layer.stackingNode(), NegativeZOrderChildren);
        while (RenderLayerStackingNode* curNode = iterator.next())
            rebuild(*curNode->layer(), childList);

        // If a negative z-order child is compositing, we get a foreground layer which needs to get parented.
        if (hasCompositedLayerMapping && currentCompositedLayerMapping->foregroundLayer())
            childList.append(currentCompositedLayerMapping->foregroundLayer());
    }

    RenderLayerStackingNodeIterator iterator(*layer.stackingNode(), NormalFlowChildren | PositiveZOrderChildren);
    while (RenderLayerStackingNode* curNode = iterator.next())
        rebuild(*curNode->layer(), childList);

    if (hasCompositedLayerMapping) {
        bool parented = false;
        if (layer.renderer()->isRenderPart())
            parented = RenderLayerCompositor::parentFrameContentLayers(toRenderPart(layer.renderer()));

        if (!parented)
            currentCompositedLayerMapping->parentForSublayers()->setChildren(layerChildren);

        // If the layer has a clipping layer the overflow controls layers will be siblings of the clipping layer.
        // Otherwise, the overflow control layers are normal children.
        if (!currentCompositedLayerMapping->hasClippingLayer() && !currentCompositedLayerMapping->hasScrollingLayer()) {
            if (GraphicsLayer* overflowControlLayer = currentCompositedLayerMapping->layerForHorizontalScrollbar()) {
                overflowControlLayer->removeFromParent();
                currentCompositedLayerMapping->parentForSublayers()->addChild(overflowControlLayer);
            }

            if (GraphicsLayer* overflowControlLayer = currentCompositedLayerMapping->layerForVerticalScrollbar()) {
                overflowControlLayer->removeFromParent();
                currentCompositedLayerMapping->parentForSublayers()->addChild(overflowControlLayer);
            }

            if (GraphicsLayer* overflowControlLayer = currentCompositedLayerMapping->layerForScrollCorner()) {
                overflowControlLayer->removeFromParent();
                currentCompositedLayerMapping->parentForSublayers()->addChild(overflowControlLayer);
            }
        }

        if (shouldAppendLayer(layer))
            childLayersOfEnclosingLayer.append(currentCompositedLayerMapping->childForSuperlayers());
    }
}