void RenderTableRow::willBeDestroyed() { RenderTableSection* recalcSection = section(); RenderBox::willBeDestroyed(); if (recalcSection) recalcSection->setNeedsCellRecalc(); }
void RenderTableRow::destroy() { RenderTableSection* recalcSection = section(); RenderContainer::destroy(); if (recalcSection) recalcSection->setNeedsCellRecalc(); }
void RenderTableCell::willBeDestroyed() { RenderTableSection* recalcSection = parent() ? section() : 0; RenderBlock::willBeDestroyed(); if (recalcSection) recalcSection->setNeedsCellRecalc(); }