void Riding::Draw(Renderer & renderer) { Vector3 p = renderer.GetBonePosition(modelName, 35); Matrix4 wandMatrix; wandMatrix.SetPosition(p + Vector3(0,-1,0)).SetScale(0.01f,0.01f,0.01f); renderer.Draw3DModel("wand", wandMatrix); }
void StageManager::Draw(Renderer & renderer) { if (name == "None")return; Matrix4 matrix; renderer.Draw3DModel("stage", matrix.SetPosition(position).SetRotateY(180)); }