예제 #1
0
void Riding::Draw(Renderer & renderer)
{
	Vector3 p = renderer.GetBonePosition(modelName, 35);

	Matrix4 wandMatrix;
	wandMatrix.SetPosition(p + Vector3(0,-1,0)).SetScale(0.01f,0.01f,0.01f);

	renderer.Draw3DModel("wand", wandMatrix);
}
예제 #2
0
void StageManager::Draw(Renderer & renderer)
{
	if (name == "None")return;
	Matrix4 matrix;
	renderer.Draw3DModel("stage", matrix.SetPosition(position).SetRotateY(180));
}