void RenderThemeSafari::paintMenuListButtonGradients(RenderObject* o, const PaintInfo& paintInfo, const IntRect& r) { if (r.isEmpty()) return; CGContextRef context = paintInfo.context->platformContext(); paintInfo.context->save(); RoundedIntRect bound = o->style()->getRoundedBorderFor(r); int radius = bound.radii().topLeft().width(); CGColorSpaceRef cspace = deviceRGBColorSpaceRef(); FloatRect topGradient(r.x(), r.y(), r.width(), r.height() / 2.0f); struct CGFunctionCallbacks topCallbacks = { 0, TopGradientInterpolate, NULL }; RetainPtr<CGFunctionRef> topFunction(AdoptCF, CGFunctionCreate(NULL, 1, NULL, 4, NULL, &topCallbacks)); RetainPtr<CGShadingRef> topShading(AdoptCF, CGShadingCreateAxial(cspace, CGPointMake(topGradient.x(), topGradient.y()), CGPointMake(topGradient.x(), topGradient.maxY()), topFunction.get(), false, false)); FloatRect bottomGradient(r.x() + radius, r.y() + r.height() / 2.0f, r.width() - 2.0f * radius, r.height() / 2.0f); struct CGFunctionCallbacks bottomCallbacks = { 0, BottomGradientInterpolate, NULL }; RetainPtr<CGFunctionRef> bottomFunction(AdoptCF, CGFunctionCreate(NULL, 1, NULL, 4, NULL, &bottomCallbacks)); RetainPtr<CGShadingRef> bottomShading(AdoptCF, CGShadingCreateAxial(cspace, CGPointMake(bottomGradient.x(), bottomGradient.y()), CGPointMake(bottomGradient.x(), bottomGradient.maxY()), bottomFunction.get(), false, false)); struct CGFunctionCallbacks mainCallbacks = { 0, MainGradientInterpolate, NULL }; RetainPtr<CGFunctionRef> mainFunction(AdoptCF, CGFunctionCreate(NULL, 1, NULL, 4, NULL, &mainCallbacks)); RetainPtr<CGShadingRef> mainShading(AdoptCF, CGShadingCreateAxial(cspace, CGPointMake(r.x(), r.y()), CGPointMake(r.x(), r.maxY()), mainFunction.get(), false, false)); RetainPtr<CGShadingRef> leftShading(AdoptCF, CGShadingCreateAxial(cspace, CGPointMake(r.x(), r.y()), CGPointMake(r.x() + radius, r.y()), mainFunction.get(), false, false)); RetainPtr<CGShadingRef> rightShading(AdoptCF, CGShadingCreateAxial(cspace, CGPointMake(r.maxX(), r.y()), CGPointMake(r.maxX() - radius, r.y()), mainFunction.get(), false, false)); paintInfo.context->save(); CGContextClipToRect(context, bound.rect()); paintInfo.context->addRoundedRectClip(bound); CGContextDrawShading(context, mainShading.get()); paintInfo.context->restore(); paintInfo.context->save(); CGContextClipToRect(context, topGradient); paintInfo.context->addRoundedRectClip(RoundedIntRect(enclosingIntRect(topGradient), bound.radii().topLeft(), bound.radii().topRight(), IntSize(), IntSize())); CGContextDrawShading(context, topShading.get()); paintInfo.context->restore(); if (!bottomGradient.isEmpty()) { paintInfo.context->save(); CGContextClipToRect(context, bottomGradient); paintInfo.context->addRoundedRectClip(RoundedIntRect(enclosingIntRect(bottomGradient), IntSize(), IntSize(), bound.radii().bottomLeft(), bound.radii().bottomRight())); CGContextDrawShading(context, bottomShading.get()); paintInfo.context->restore(); } paintInfo.context->save(); CGContextClipToRect(context, bound.rect()); paintInfo.context->addRoundedRectClip(bound); CGContextDrawShading(context, leftShading.get()); CGContextDrawShading(context, rightShading.get()); paintInfo.context->restore(); paintInfo.context->restore(); }
void GraphicsContext::fillRectWithRoundedHole(const IntRect& rect, const RoundedIntRect& roundedHoleRect, const Color& color, ColorSpace colorSpace) { if (paintingDisabled()) return; Path path; path.addRect(rect); if (!roundedHoleRect.radii().isZero()) path.addRoundedRect(roundedHoleRect.rect(), roundedHoleRect.radii().topLeft(), roundedHoleRect.radii().topRight(), roundedHoleRect.radii().bottomLeft(), roundedHoleRect.radii().bottomRight()); else path.addRect(roundedHoleRect.rect()); WindRule oldFillRule = fillRule(); Color oldFillColor = fillColor(); ColorSpace oldFillColorSpace = fillColorSpace(); setFillRule(RULE_EVENODD); setFillColor(color, colorSpace); fillPath(path); setFillRule(oldFillRule); setFillColor(oldFillColor, oldFillColorSpace); }
void GraphicsContext::clipOutRoundedRect(const RoundedIntRect& rect) { if (paintingDisabled()) return; Path path; path.addRoundedRect(rect.rect(), rect.radii().topLeft(), rect.radii().topRight(), rect.radii().bottomLeft(), rect.radii().bottomRight()); clipOut(path); }
void Path::addRoundedRect(const RoundedIntRect& r) { addRoundedRect(r.rect(), r.radii().topLeft(), r.radii().topRight(), r.radii().bottomLeft(), r.radii().bottomRight()); }
void GraphicsContext::fillRoundedRect(const RoundedIntRect& rect, const Color& color, ColorSpace colorSpace) { fillRoundedRect(rect.rect(), rect.radii().topLeft(), rect.radii().topRight(), rect.radii().bottomLeft(), rect.radii().bottomRight(), color, colorSpace); }