예제 #1
0
//----------------------------------------------------------------------------
void SEObject::Load(SEStream& rStream, SEStream::SELink* pLink)
{
    SE_BEGIN_DEBUG_STREAM_LOAD;

    // 获取save时存入的object内存指针,稍后用于link阶段
    SEObject* pLinkID;
    rStream.Read(pLinkID);
    rStream.InsertInMap(pLinkID, pLink);

    // 获取name
    rStream.Read(m_Name);

    SE_END_DEBUG_STREAM_LOAD(SEObject);
}
예제 #2
0
//----------------------------------------------------------------------------
bool SEObject::Register(SEStream& rStream) const
{
    SEObject* pThis = (SEObject*)this;
    // 该object是否已插入到hash表,确保唯一性
    if( rStream.InsertInMap(pThis, 0) )
    {
        // 所有object按照深度优先的顺序,在遍历场景树时被收集,
        // 该object不能重复被收集
        rStream.InsertInOrdered(pThis);

        return true;
    }

    return false;
}