예제 #1
0
void SIRegisterInfo::eliminateFrameIndex(MachineBasicBlock::iterator MI,
                                        int SPAdj, unsigned FIOperandNum,
                                        RegScavenger *RS) const {
  MachineFunction *MF = MI->getParent()->getParent();
  MachineRegisterInfo &MRI = MF->getRegInfo();
  MachineBasicBlock *MBB = MI->getParent();
  SIMachineFunctionInfo *MFI = MF->getInfo<SIMachineFunctionInfo>();
  MachineFrameInfo &FrameInfo = MF->getFrameInfo();
  const SISubtarget &ST =  MF->getSubtarget<SISubtarget>();
  const SIInstrInfo *TII = ST.getInstrInfo();
  DebugLoc DL = MI->getDebugLoc();

  MachineOperand &FIOp = MI->getOperand(FIOperandNum);
  int Index = MI->getOperand(FIOperandNum).getIndex();

  switch (MI->getOpcode()) {
    // SGPR register spill
    case AMDGPU::SI_SPILL_S512_SAVE:
    case AMDGPU::SI_SPILL_S256_SAVE:
    case AMDGPU::SI_SPILL_S128_SAVE:
    case AMDGPU::SI_SPILL_S64_SAVE:
    case AMDGPU::SI_SPILL_S32_SAVE: {
      spillSGPR(MI, Index, RS);
      break;
    }

    // SGPR register restore
    case AMDGPU::SI_SPILL_S512_RESTORE:
    case AMDGPU::SI_SPILL_S256_RESTORE:
    case AMDGPU::SI_SPILL_S128_RESTORE:
    case AMDGPU::SI_SPILL_S64_RESTORE:
    case AMDGPU::SI_SPILL_S32_RESTORE: {
      restoreSGPR(MI, Index, RS);
      break;
    }

    // VGPR register spill
    case AMDGPU::SI_SPILL_V512_SAVE:
    case AMDGPU::SI_SPILL_V256_SAVE:
    case AMDGPU::SI_SPILL_V128_SAVE:
    case AMDGPU::SI_SPILL_V96_SAVE:
    case AMDGPU::SI_SPILL_V64_SAVE:
    case AMDGPU::SI_SPILL_V32_SAVE:
      buildSpillLoadStore(MI, AMDGPU::BUFFER_STORE_DWORD_OFFSET,
            TII->getNamedOperand(*MI, AMDGPU::OpName::vdata),
            TII->getNamedOperand(*MI, AMDGPU::OpName::srsrc)->getReg(),
            TII->getNamedOperand(*MI, AMDGPU::OpName::soffset)->getReg(),
            FrameInfo.getObjectOffset(Index) +
            TII->getNamedOperand(*MI, AMDGPU::OpName::offset)->getImm(), RS);
      MFI->addToSpilledVGPRs(getNumSubRegsForSpillOp(MI->getOpcode()));
      MI->eraseFromParent();
      break;
    case AMDGPU::SI_SPILL_V32_RESTORE:
    case AMDGPU::SI_SPILL_V64_RESTORE:
    case AMDGPU::SI_SPILL_V96_RESTORE:
    case AMDGPU::SI_SPILL_V128_RESTORE:
    case AMDGPU::SI_SPILL_V256_RESTORE:
    case AMDGPU::SI_SPILL_V512_RESTORE: {
      buildSpillLoadStore(MI, AMDGPU::BUFFER_LOAD_DWORD_OFFSET,
            TII->getNamedOperand(*MI, AMDGPU::OpName::vdata),
            TII->getNamedOperand(*MI, AMDGPU::OpName::srsrc)->getReg(),
            TII->getNamedOperand(*MI, AMDGPU::OpName::soffset)->getReg(),
            FrameInfo.getObjectOffset(Index) +
            TII->getNamedOperand(*MI, AMDGPU::OpName::offset)->getImm(), RS);
      MI->eraseFromParent();
      break;
    }

    default: {
      if (TII->isMUBUF(*MI)) {
        // Disable offen so we don't need a 0 vgpr base.
        assert(static_cast<int>(FIOperandNum) ==
               AMDGPU::getNamedOperandIdx(MI->getOpcode(),
                                          AMDGPU::OpName::vaddr));

        int64_t Offset = FrameInfo.getObjectOffset(Index);
        int64_t OldImm
          = TII->getNamedOperand(*MI, AMDGPU::OpName::offset)->getImm();
        int64_t NewOffset = OldImm + Offset;

        if (isUInt<12>(NewOffset) &&
            buildMUBUFOffsetLoadStore(TII, FrameInfo, MI, Index, NewOffset)) {
          MI->eraseFromParent();
          break;
        }
      }

      int64_t Offset = FrameInfo.getObjectOffset(Index);
      FIOp.ChangeToImmediate(Offset);
      if (!TII->isImmOperandLegal(*MI, FIOperandNum, FIOp)) {
        unsigned TmpReg = MRI.createVirtualRegister(&AMDGPU::VGPR_32RegClass);
        BuildMI(*MBB, MI, MI->getDebugLoc(),
                TII->get(AMDGPU::V_MOV_B32_e32), TmpReg)
                .addImm(Offset);
        FIOp.ChangeToRegister(TmpReg, false, false, true);
      }
    }
  }
}
예제 #2
0
void SIRegisterInfo::eliminateFrameIndex(MachineBasicBlock::iterator MI,
                                        int SPAdj, unsigned FIOperandNum,
                                        RegScavenger *RS) const {
  MachineFunction *MF = MI->getParent()->getParent();
  MachineRegisterInfo &MRI = MF->getRegInfo();
  MachineBasicBlock *MBB = MI->getParent();
  SIMachineFunctionInfo *MFI = MF->getInfo<SIMachineFunctionInfo>();
  MachineFrameInfo &FrameInfo = MF->getFrameInfo();
  const SISubtarget &ST =  MF->getSubtarget<SISubtarget>();
  const SIInstrInfo *TII = ST.getInstrInfo();
  DebugLoc DL = MI->getDebugLoc();

  MachineOperand &FIOp = MI->getOperand(FIOperandNum);
  int Index = MI->getOperand(FIOperandNum).getIndex();

  switch (MI->getOpcode()) {
    // SGPR register spill
    case AMDGPU::SI_SPILL_S512_SAVE:
    case AMDGPU::SI_SPILL_S256_SAVE:
    case AMDGPU::SI_SPILL_S128_SAVE:
    case AMDGPU::SI_SPILL_S64_SAVE:
    case AMDGPU::SI_SPILL_S32_SAVE: {
      unsigned NumSubRegs = getNumSubRegsForSpillOp(MI->getOpcode());
      unsigned TmpReg = MRI.createVirtualRegister(&AMDGPU::VGPR_32RegClass);

      unsigned SuperReg = MI->getOperand(0).getReg();
      bool IsKill = MI->getOperand(0).isKill();
      // SubReg carries the "Kill" flag when SubReg == SuperReg.
      unsigned SubKillState = getKillRegState((NumSubRegs == 1) && IsKill);
      for (unsigned i = 0, e = NumSubRegs; i < e; ++i) {
        unsigned SubReg = NumSubRegs == 1 ?
          SuperReg : getSubReg(SuperReg, getSubRegFromChannel(i));

        struct SIMachineFunctionInfo::SpilledReg Spill =
            MFI->getSpilledReg(MF, Index, i);

        if (Spill.hasReg()) {
          BuildMI(*MBB, MI, DL,
                  TII->getMCOpcodeFromPseudo(AMDGPU::V_WRITELANE_B32),
                  Spill.VGPR)
                  .addReg(SubReg, getKillRegState(IsKill))
                  .addImm(Spill.Lane);

          // FIXME: Since this spills to another register instead of an actual
          // frame index, we should delete the frame index when all references to
          // it are fixed.
        } else {
          // Spill SGPR to a frame index.
          // FIXME we should use S_STORE_DWORD here for VI.
          MachineInstrBuilder Mov
            = BuildMI(*MBB, MI, DL, TII->get(AMDGPU::V_MOV_B32_e32), TmpReg)
            .addReg(SubReg, SubKillState);


          // There could be undef components of a spilled super register.
          // TODO: Can we detect this and skip the spill?
          if (NumSubRegs > 1) {
            // The last implicit use of the SuperReg carries the "Kill" flag.
            unsigned SuperKillState = 0;
            if (i + 1 == e)
              SuperKillState |= getKillRegState(IsKill);
            Mov.addReg(SuperReg, RegState::Implicit | SuperKillState);
          }

          unsigned Size = FrameInfo.getObjectSize(Index);
          unsigned Align = FrameInfo.getObjectAlignment(Index);
          MachinePointerInfo PtrInfo
              = MachinePointerInfo::getFixedStack(*MF, Index);
          MachineMemOperand *MMO
              = MF->getMachineMemOperand(PtrInfo, MachineMemOperand::MOStore,
                                         Size, Align);
          BuildMI(*MBB, MI, DL, TII->get(AMDGPU::SI_SPILL_V32_SAVE))
                  .addReg(TmpReg, RegState::Kill)         // src
                  .addFrameIndex(Index)                   // frame_idx
                  .addReg(MFI->getScratchRSrcReg())       // scratch_rsrc
                  .addReg(MFI->getScratchWaveOffsetReg()) // scratch_offset
                  .addImm(i * 4)                          // offset
                  .addMemOperand(MMO);
        }
      }
      MI->eraseFromParent();
      MFI->addToSpilledSGPRs(NumSubRegs);
      break;
    }

    // SGPR register restore
    case AMDGPU::SI_SPILL_S512_RESTORE:
    case AMDGPU::SI_SPILL_S256_RESTORE:
    case AMDGPU::SI_SPILL_S128_RESTORE:
    case AMDGPU::SI_SPILL_S64_RESTORE:
    case AMDGPU::SI_SPILL_S32_RESTORE: {
      unsigned NumSubRegs = getNumSubRegsForSpillOp(MI->getOpcode());
      unsigned TmpReg = MRI.createVirtualRegister(&AMDGPU::VGPR_32RegClass);
      unsigned SuperReg = MI->getOperand(0).getReg();

      for (unsigned i = 0, e = NumSubRegs; i < e; ++i) {
        unsigned SubReg = NumSubRegs == 1 ?
          SuperReg : getSubReg(SuperReg, getSubRegFromChannel(i));

        SIMachineFunctionInfo::SpilledReg Spill
          = MFI->getSpilledReg(MF, Index, i);

        if (Spill.hasReg()) {
          BuildMI(*MBB, MI, DL,
                  TII->getMCOpcodeFromPseudo(AMDGPU::V_READLANE_B32),
                  SubReg)
                  .addReg(Spill.VGPR)
                  .addImm(Spill.Lane)
                  .addReg(MI->getOperand(0).getReg(), RegState::ImplicitDefine);
        } else {
          // Restore SGPR from a stack slot.
          // FIXME: We should use S_LOAD_DWORD here for VI.

          unsigned Align = FrameInfo.getObjectAlignment(Index);
          unsigned Size = FrameInfo.getObjectSize(Index);

          MachinePointerInfo PtrInfo
              = MachinePointerInfo::getFixedStack(*MF, Index);

          MachineMemOperand *MMO = MF->getMachineMemOperand(
              PtrInfo, MachineMemOperand::MOLoad, Size, Align);

          BuildMI(*MBB, MI, DL, TII->get(AMDGPU::SI_SPILL_V32_RESTORE), TmpReg)
                  .addFrameIndex(Index)                   // frame_idx
                  .addReg(MFI->getScratchRSrcReg())       // scratch_rsrc
                  .addReg(MFI->getScratchWaveOffsetReg()) // scratch_offset
                  .addImm(i * 4)                          // offset
                  .addMemOperand(MMO);
          BuildMI(*MBB, MI, DL,
                  TII->get(AMDGPU::V_READFIRSTLANE_B32), SubReg)
                  .addReg(TmpReg, RegState::Kill)
                  .addReg(MI->getOperand(0).getReg(), RegState::ImplicitDefine);
        }
      }

      MI->eraseFromParent();
      break;
    }

    // VGPR register spill
    case AMDGPU::SI_SPILL_V512_SAVE:
    case AMDGPU::SI_SPILL_V256_SAVE:
    case AMDGPU::SI_SPILL_V128_SAVE:
    case AMDGPU::SI_SPILL_V96_SAVE:
    case AMDGPU::SI_SPILL_V64_SAVE:
    case AMDGPU::SI_SPILL_V32_SAVE:
      buildScratchLoadStore(MI, AMDGPU::BUFFER_STORE_DWORD_OFFSET,
            TII->getNamedOperand(*MI, AMDGPU::OpName::src),
            TII->getNamedOperand(*MI, AMDGPU::OpName::scratch_rsrc)->getReg(),
            TII->getNamedOperand(*MI, AMDGPU::OpName::scratch_offset)->getReg(),
            FrameInfo.getObjectOffset(Index) +
            TII->getNamedOperand(*MI, AMDGPU::OpName::offset)->getImm(), RS);
      MI->eraseFromParent();
      MFI->addToSpilledVGPRs(getNumSubRegsForSpillOp(MI->getOpcode()));
      break;
    case AMDGPU::SI_SPILL_V32_RESTORE:
    case AMDGPU::SI_SPILL_V64_RESTORE:
    case AMDGPU::SI_SPILL_V96_RESTORE:
    case AMDGPU::SI_SPILL_V128_RESTORE:
    case AMDGPU::SI_SPILL_V256_RESTORE:
    case AMDGPU::SI_SPILL_V512_RESTORE: {
      buildScratchLoadStore(MI, AMDGPU::BUFFER_LOAD_DWORD_OFFSET,
            TII->getNamedOperand(*MI, AMDGPU::OpName::dst),
            TII->getNamedOperand(*MI, AMDGPU::OpName::scratch_rsrc)->getReg(),
            TII->getNamedOperand(*MI, AMDGPU::OpName::scratch_offset)->getReg(),
            FrameInfo.getObjectOffset(Index) +
            TII->getNamedOperand(*MI, AMDGPU::OpName::offset)->getImm(), RS);
      MI->eraseFromParent();
      break;
    }

    default: {
      int64_t Offset = FrameInfo.getObjectOffset(Index);
      FIOp.ChangeToImmediate(Offset);
      if (!TII->isImmOperandLegal(*MI, FIOperandNum, FIOp)) {
        unsigned TmpReg = MRI.createVirtualRegister(&AMDGPU::VGPR_32RegClass);
        BuildMI(*MBB, MI, MI->getDebugLoc(),
                TII->get(AMDGPU::V_MOV_B32_e32), TmpReg)
                .addImm(Offset);
        FIOp.ChangeToRegister(TmpReg, false, false, true);
      }
    }
  }
}