void nsSVGImageFrame::ReflowSVG() { NS_ASSERTION(nsSVGUtils::OuterSVGIsCallingReflowSVG(this), "This call is probably a wasteful mistake"); MOZ_ASSERT(!(GetStateBits() & NS_FRAME_IS_NONDISPLAY), "ReflowSVG mechanism not designed for this"); if (!nsSVGUtils::NeedsReflowSVG(this)) { return; } float x, y, width, height; SVGImageElement *element = static_cast<SVGImageElement*>(mContent); element->GetAnimatedLengthValues(&x, &y, &width, &height, nullptr); Rect extent(x, y, width, height); if (!extent.IsEmpty()) { mRect = nsLayoutUtils::RoundGfxRectToAppRect(extent, PresContext()->AppUnitsPerCSSPixel()); } else { mRect.SetEmpty(); } if (mState & NS_FRAME_FIRST_REFLOW) { // Make sure we have our filter property (if any) before calling // FinishAndStoreOverflow (subsequent filter changes are handled off // nsChangeHint_UpdateEffects): nsSVGEffects::UpdateEffects(this); if (!mReflowCallbackPosted) { nsIPresShell* shell = PresContext()->PresShell(); mReflowCallbackPosted = true; shell->PostReflowCallback(this); } } nsRect overflow = nsRect(nsPoint(0,0), mRect.Size()); nsOverflowAreas overflowAreas(overflow, overflow); FinishAndStoreOverflow(overflowAreas, mRect.Size()); mState &= ~(NS_FRAME_FIRST_REFLOW | NS_FRAME_IS_DIRTY | NS_FRAME_HAS_DIRTY_CHILDREN); // Invalidate, but only if this is not our first reflow (since if it is our // first reflow then we haven't had our first paint yet). if (!(GetParent()->GetStateBits() & NS_FRAME_FIRST_REFLOW)) { InvalidateFrame(); } }
gfx::Matrix nsSVGImageFrame::GetVectorImageTransform() { float x, y, width, height; SVGImageElement *element = static_cast<SVGImageElement*>(mContent); element->GetAnimatedLengthValues(&x, &y, &width, &height, nullptr); // No viewBoxTM needed here -- our height/width overrides any concept of // "native size" that the SVG image has, and it will handle viewBox and // preserveAspectRatio on its own once we give it a region to draw into. return gfx::Matrix::Translation(x, y); }
gfx::Matrix nsSVGImageFrame::GetRasterImageTransform(int32_t aNativeWidth, int32_t aNativeHeight) { float x, y, width, height; SVGImageElement *element = static_cast<SVGImageElement*>(mContent); element->GetAnimatedLengthValues(&x, &y, &width, &height, nullptr); Matrix viewBoxTM = SVGContentUtils::GetViewBoxTransform(width, height, 0, 0, aNativeWidth, aNativeHeight, element->mPreserveAspectRatio); return viewBoxTM * gfx::Matrix::Translation(x, y); }
nsIFrame* nsSVGImageFrame::GetFrameForPoint(const gfxPoint& aPoint) { if (!(GetStateBits() & NS_STATE_SVG_CLIPPATH_CHILD) && !GetHitTestFlags()) { return nullptr; } Rect rect; SVGImageElement *element = static_cast<SVGImageElement*>(mContent); element->GetAnimatedLengthValues(&rect.x, &rect.y, &rect.width, &rect.height, nullptr); if (!rect.Contains(ToPoint(aPoint))) { return nullptr; } // Special case for raster images -- we only want to accept points that fall // in the underlying image's (scaled to fit) native bounds. That region // doesn't necessarily map to our <image> element's [x,y,width,height] if the // raster image's aspect ratio is being preserved. We have to look up the // native image size & our viewBox transform in order to filter out points // that fall outside that area. (This special case doesn't apply to vector // images because they don't limit their drawing to explicit "native // bounds" -- they have an infinite canvas on which to place content.) if (StyleDisplay()->IsScrollableOverflow() && mImageContainer) { if (mImageContainer->GetType() == imgIContainer::TYPE_RASTER) { int32_t nativeWidth, nativeHeight; if (NS_FAILED(mImageContainer->GetWidth(&nativeWidth)) || NS_FAILED(mImageContainer->GetHeight(&nativeHeight)) || nativeWidth == 0 || nativeHeight == 0) { return nullptr; } Matrix viewBoxTM = SVGContentUtils::GetViewBoxTransform(rect.width, rect.height, 0, 0, nativeWidth, nativeHeight, element->mPreserveAspectRatio); if (!nsSVGUtils::HitTestRect(viewBoxTM, 0, 0, nativeWidth, nativeHeight, aPoint.x - rect.x, aPoint.y - rect.y)) { return nullptr; } } } return this; }
//---------------------------------------------------------------------- // nsISVGChildFrame methods: nsresult nsSVGImageFrame::PaintSVG(gfxContext& aContext, const gfxMatrix& aTransform, const nsIntRect *aDirtyRect) { nsresult rv = NS_OK; if (!StyleVisibility()->IsVisible()) return NS_OK; float x, y, width, height; SVGImageElement *imgElem = static_cast<SVGImageElement*>(mContent); imgElem->GetAnimatedLengthValues(&x, &y, &width, &height, nullptr); NS_ASSERTION(width > 0 && height > 0, "Should only be painting things with valid width/height"); if (!mImageContainer) { nsCOMPtr<imgIRequest> currentRequest; nsCOMPtr<nsIImageLoadingContent> imageLoader = do_QueryInterface(mContent); if (imageLoader) imageLoader->GetRequest(nsIImageLoadingContent::CURRENT_REQUEST, getter_AddRefs(currentRequest)); if (currentRequest) currentRequest->GetImage(getter_AddRefs(mImageContainer)); } if (mImageContainer) { gfxContextAutoSaveRestore autoRestorer(&aContext); if (StyleDisplay()->IsScrollableOverflow()) { gfxRect clipRect = nsSVGUtils::GetClipRectForFrame(this, x, y, width, height); nsSVGUtils::SetClipRect(&aContext, aTransform, clipRect); } if (!TransformContextForPainting(&aContext, aTransform)) { return NS_ERROR_FAILURE; } // fill-opacity doesn't affect <image>, so if we're allowed to // optimize group opacity, the opacity used for compositing the // image into the current canvas is just the group opacity. float opacity = 1.0f; if (nsSVGUtils::CanOptimizeOpacity(this)) { opacity = StyleDisplay()->mOpacity; } if (opacity != 1.0f || StyleDisplay()->mMixBlendMode != NS_STYLE_BLEND_NORMAL) { aContext.PushGroup(gfxContentType::COLOR_ALPHA); } nscoord appUnitsPerDevPx = PresContext()->AppUnitsPerDevPixel(); nsRect dirtyRect; // only used if aDirtyRect is non-null if (aDirtyRect) { NS_ASSERTION(!NS_SVGDisplayListPaintingEnabled() || (mState & NS_FRAME_IS_NONDISPLAY), "Display lists handle dirty rect intersection test"); dirtyRect = aDirtyRect->ToAppUnits(appUnitsPerDevPx); // Adjust dirtyRect to match our local coordinate system. nsRect rootRect = nsSVGUtils::TransformFrameRectToOuterSVG(mRect, aTransform, PresContext()); dirtyRect.MoveBy(-rootRect.TopLeft()); } // XXXbholley - I don't think huge images in SVGs are common enough to // warrant worrying about the responsiveness impact of doing synchronous // decodes. The extra code complexity of determinining when we want to // force sync probably just isn't worth it, so always pass FLAG_SYNC_DECODE uint32_t drawFlags = imgIContainer::FLAG_SYNC_DECODE; if (mImageContainer->GetType() == imgIContainer::TYPE_VECTOR) { // Package up the attributes of this image element which can override the // attributes of mImageContainer's internal SVG document. The 'width' & // 'height' values we're passing in here are in CSS units (though they // come from width/height *attributes* in SVG). They influence the region // of the SVG image's internal document that is visible, in combination // with preserveAspectRatio and viewBox. SVGImageContext context(CSSIntSize(width, height), Some(imgElem->mPreserveAspectRatio.GetAnimValue())); // For the actual draw operation to draw crisply (and at the right size), // our destination rect needs to be |width|x|height|, *in dev pixels*. LayoutDeviceSize devPxSize(width, height); nsRect destRect(nsPoint(), LayoutDevicePixel::ToAppUnits(devPxSize, appUnitsPerDevPx)); // Note: Can't use DrawSingleUnscaledImage for the TYPE_VECTOR case. // That method needs our image to have a fixed native width & height, // and that's not always true for TYPE_VECTOR images. nsLayoutUtils::DrawSingleImage( aContext, PresContext(), mImageContainer, nsLayoutUtils::GetGraphicsFilterForFrame(this), destRect, aDirtyRect ? dirtyRect : destRect, &context, drawFlags); } else { // mImageContainer->GetType() == TYPE_RASTER nsLayoutUtils::DrawSingleUnscaledImage( aContext, PresContext(), mImageContainer, nsLayoutUtils::GetGraphicsFilterForFrame(this), nsPoint(0, 0), aDirtyRect ? &dirtyRect : nullptr, drawFlags); } if (opacity != 1.0f || StyleDisplay()->mMixBlendMode != NS_STYLE_BLEND_NORMAL) { aContext.PopGroupToSource(); aContext.SetOperator(gfxContext::OPERATOR_OVER); aContext.Paint(opacity); } // gfxContextAutoSaveRestore goes out of scope & cleans up our gfxContext } return rv; }