Entity *Scene::GetRootNode(const FilePath &rootNodePath) { ProxyNodeMap::const_iterator it = rootNodes.find(FILEPATH_MAP_KEY(rootNodePath)); if (it != rootNodes.end()) { ProxyNode * node = it->second; return node->GetNode(); } if(rootNodePath.IsEqualToExtension(".sce")) { SceneFile *file = new SceneFile(); file->SetDebugLog(true); file->LoadScene(rootNodePath, this); SafeRelease(file); } else if(rootNodePath.IsEqualToExtension(".sc2")) { uint64 startTime = SystemTimer::Instance()->AbsoluteMS(); SceneFileV2 *file = new SceneFileV2(); file->EnableDebugLog(false); SceneFileV2::eError loadResult = file->LoadScene(rootNodePath, this); SafeRelease(file); uint64 deltaTime = SystemTimer::Instance()->AbsoluteMS() - startTime; Logger::FrameworkDebug("[GETROOTNODE TIME] %dms (%ld)", deltaTime, deltaTime); if (loadResult != SceneFileV2::ERROR_NO_ERROR) { return 0; } } it = rootNodes.find(FILEPATH_MAP_KEY(rootNodePath)); if (it != rootNodes.end()) { ProxyNode * node = it->second; //int32 nowCount = node->GetNode()->GetChildrenCountRecursive(); return node->GetNode(); } return 0; }
void LandscapeTestScreen::LoadResources() { #if 0 // RenderManager::Instance()->EnableOutputDebugStatsEveryNFrame(30); RenderManager::Instance()->SetFPS(30.0); scene = new Scene(); scene3dView = 0; scene3dView = new UI3DView(Rect(0, 0, 480, 320)); //scene3dView->SetDebugDraw(true); scene3dView->SetScene(scene); scene3dView->SetInputEnabled(false); AddControl(scene3dView); camera = new Camera(); scene->AddCamera(camera); camera->Setup(70.0f, 480.0f / 320.0f, 1.0f, 5000.0f); scene->SetCurrentCamera(camera); camera->SetDebugFlags(SceneNode::DEBUG_DRAW_ALL); camera->SetUp(Vector3(0.0f, 0.0f, 1.0f)); camera->SetPosition(Vector3(0.0f, 0.0f, 10.0f)); scene->SetCurrentCamera(camera); scene->SetDebugFlags(SceneNode::DEBUG_DRAW_ALL); LandscapeNode * node = new LandscapeNode(); AABBox3 box(Vector3(445.0f / 2.0f, 445.0f / 2.0f, 0), Vector3(-445.0f / 2.0f, -445.0f / 2.0f, 50.0f)); //node->SetDebugFlags(LandscapeNode::DEBUG_DRAW_ALL); #if 0 node->BuildLandscapeFromHeightmapImage(LandscapeNode::RENDERING_MODE_DETAIL_SHADER, "~res:/Landscape/hmp2_1.png", box); Texture::EnableMipmapGeneration(); node->SetTexture(LandscapeNode::TEXTURE_COLOR, "~res:/Landscape/diffuse_l2.png"); node->SetTexture(LandscapeNode::TEXTURE_DETAIL, "~res:/Landscape/detail_gravel.png"); Texture::DisableMipmapGeneration(); // node->BuildLandscapeFromHeightmapImage(LandscapeNode::RENDERING_MODE_DETAIL_SHADER, "~res:/Landscape/hmp2_1.png", box); // // Texture::EnableMipmapGeneration(); // node->SetTexture(LandscapeNode::TEXTURE_TEXTURE0, "~res:/Landscape/tex3.png"); // node->SetTexture(LandscapeNode::TEXTURE_DETAIL, "~res:/Landscape/detail_gravel.png"); // Texture::DisableMipmapGeneration(); #else node->BuildLandscapeFromHeightmapImage("~res:/Landscape/hmp2_1.png", box); Texture::EnableMipmapGeneration(); node->SetTexture(LandscapeNode::TEXTURE_COLOR, "~res:/Landscape/diffuse.png"); node->SetTexture(LandscapeNode::TEXTURE_TILE0, "~res:/Landscape/blend/d.png"); node->SetTexture(LandscapeNode::TEXTURE_TILE1, "~res:/Landscape/blend/s.png"); node->SetTexture(LandscapeNode::TEXTURE_TILE2, "~res:/Landscape/blend/d.png"); node->SetTexture(LandscapeNode::TEXTURE_TILE3, "~res:/Landscape/blend/s.png"); node->SetTexture(LandscapeNode::TEXTURE_TILE_MASK, "~res:/Landscape/blend/mask.png"); Texture::DisableMipmapGeneration(); #endif node->SetName("landscapeNode"); scene->AddNode(node); SafeRelease(node); // Sprite * sprite = Sprite::Create("~res:/Gfx/Billboards/billboards"); // //sprite->SetPivotPoint(sprite->GetWidth() / 2.0f, sprite->GetHeight() / 2.0f); // SpriteNode * spriteNode = new SpriteNode(scene, sprite, 0, Vector2(0.1f, 0.1f), Vector2(sprite->GetWidth() / 2.0f, sprite->GetHeight() / 2.0f)); // spriteNode->SetName("testSpriteNode"); // spriteNode->SetLocalTransform(Matrix4::MakeTranslation(Vector3(0.f, 10.0f, 0.0f))); // spriteNode->SetDebugFlags(SceneNode::DEBUG_DRAW_ALL); // spriteNode->SetType(SpriteNode::TYPE_BILLBOARD); // scene->AddNode(spriteNode); SceneFile * file = new SceneFile(); file->SetDebugLog(true); file->LoadScene("~res:/Scenes/level2/level2_445.sce", scene); scene->AddNode(scene->GetRootNode("~res:/Scenes/level2/level2_445.sce")); SafeRelease(file); inTouch = false; scene3dView = 0; scene3dView = new UI3DView(Rect(0, 0, 480, 320)); scene3dView->SetInputEnabled(false); scene3dView->SetScene(scene); AddControl(scene3dView); viewXAngle = 0; viewYAngle = 0; positionJoypad = new UIJoypad(Rect(0, 320 - 80, 80, 80)); positionJoypad->GetBackground()->SetSprite("~res:/Gfx/Joypad/joypad", 0); positionJoypad->SetStickSprite("~res:/Gfx/Joypad/joypad", 1); AddControl(positionJoypad); angleJoypad = new UIJoypad(Rect(480 - 80, 320 - 80, 80, 80)); angleJoypad->GetBackground()->SetSprite("~res:/Gfx/Joypad/joypad", 0); angleJoypad->SetStickSprite("~res:/Gfx/Joypad/joypad", 1); AddControl(angleJoypad); #endif }
int32 ScenePreviewControl::OpenScene(const FilePath &pathToFile) { ReleaseScene(); RecreateScene(); int32 retError = SceneFileV2::ERROR_NO_ERROR; if(pathToFile.IsEqualToExtension(".sce")) { SceneFile *file = new SceneFile(); file->SetDebugLog(true); if(!file->LoadScene(pathToFile, editorScene)) { retError = ERROR_CANNOT_OPEN_FILE; } SafeRelease(file); } else if(pathToFile.IsEqualToExtension(".sc2")) { SceneFileV2 *file = new SceneFileV2(); file->EnableDebugLog(true); retError = file->LoadScene(pathToFile, editorScene); SafeRelease(file); } else { retError = ERROR_WRONG_EXTENSION; } if(SceneFileV2::ERROR_NO_ERROR == retError) { rootNode = editorScene->GetRootNode(pathToFile); if(rootNode) { currentScenePath = pathToFile; editorScene->AddNode(rootNode); needSetCamera = true; Camera *cam = editorScene->GetCamera(0); if(!cam) { Camera * cam = new Camera(); //cam->SetDebugFlags(Entity::DEBUG_DRAW_ALL); cam->SetUp(Vector3(0.0f, 0.0f, 1.0f)); cam->SetPosition(Vector3(0.0f, 0.0f, 0.0f)); cam->SetTarget(Vector3(0.0f, 1.0f, 0.0f)); cam->SetupPerspective(70.0f, 320.0f / 480.0f, 1.0f, 5000.0f); ScopedPtr<Entity> node(new Entity()); node->SetName("preview-camera"); node->AddComponent(new CameraComponent(cam)); editorScene->AddNode(node); editorScene->AddCamera(cam); editorScene->SetCurrentCamera(cam); cameraController->SetScene(editorScene); SafeRelease(cam); sceCamera = false; } else { sceCamera = true; } } } SceneValidator::Instance()->ValidateSceneAndShowErrors(editorScene); return retError; }
Entity *Scene::GetRootNode(const FilePath &rootNodePath) { // ProxyNode * proxyNode = dynamic_cast<ProxyNode*>(scenes->FindByName(rootNodePath)); // if (proxyNode) // { // return proxyNode->GetNode(); // } // // String ext = FileSystem::Instance()->GetExtension(rootNodePath); // if(ext == ".sce") // { // SceneFile *file = new SceneFile(); // file->SetDebugLog(true); // file->LoadScene(rootNodePath, this); // SafeRelease(file); // } // else if(ext == ".sc2") // { // SceneFileV2 *file = new SceneFileV2(); // file->EnableDebugLog(true); // file->LoadScene(rootNodePath.c_str(), this); // SafeRelease(file); // } // // proxyNode = dynamic_cast<ProxyNode*>(scenes->FindByName(rootNodePath)); // if (proxyNode) // { // return proxyNode->GetNode(); // } // return 0; Map<String, ProxyNode*>::const_iterator it; it = rootNodes.find(rootNodePath.GetAbsolutePathname()); if (it != rootNodes.end()) { ProxyNode * node = it->second; return node->GetNode(); } if(rootNodePath.IsEqualToExtension(".sce")) { SceneFile *file = new SceneFile(); file->SetDebugLog(true); file->LoadScene(rootNodePath, this); SafeRelease(file); } else if(rootNodePath.IsEqualToExtension(".sc2")) { uint64 startTime = SystemTimer::Instance()->AbsoluteMS(); SceneFileV2 *file = new SceneFileV2(); file->EnableDebugLog(false); file->LoadScene(rootNodePath, this); SafeRelease(file); uint64 deltaTime = SystemTimer::Instance()->AbsoluteMS() - startTime; Logger::Info("[GETROOTNODE TIME] %dms (%ld)", deltaTime, deltaTime); } it = rootNodes.find(rootNodePath.GetAbsolutePathname()); if (it != rootNodes.end()) { ProxyNode * node = it->second; //int32 nowCount = node->GetNode()->GetChildrenCountRecursive(); return node->GetNode(); } return 0; }
void AnimationTestScreen::LoadResources() { RenderManager::Instance()->EnableOutputDebugStatsEveryNFrame(30); RenderManager::Instance()->SetFPS(30.0); scene = new Scene(); // cam = new Camera(scene); // scene->AddCamera(cam); // //cam->SetFOV(75.0f); // cam->Setup(60.0f, 320.0f / 480.0f, 1.0f, 3000.0f, false); // cam->SetPosition(Vector3(0.0f, 0.0f, 0.0f)); // cam->SetDirection(Vector3(1.0f, 0.0f, 0.0f)); // cam->SetUp(Vector3(0.0f, 0.0f, 1.0f)); // scene->SetCurrentCamera(cam); SceneFile * file = new SceneFile(); //file->SetDebugLog(true); file->LoadScene("~res:/Scenes/vit/scene.sce", scene); scene->AddNode(scene->GetRootNode("~res:/Scenes/vit/scene.sce")); // file->LoadScene("~res:/Scenes/garage_lit/hungar.sce", scene); // scene->AddNode(scene->GetRootNode("~res:/Scenes/garage_lit/hungar.sce")); // file->LoadScene("~res:/Scenes/level_test/level_test_3.sce", scene); // scene->AddNode(scene->GetRootNode("~res:/Scenes/level_test/level_test_3.sce")); SafeRelease(file); // LandscapeNode * node = new LandscapeNode(scene); // AABBox3 box(Vector3(198, 201, 0), Vector3(-206, -203, 22.7f)); //box.min += cam->GetPosition(); //box.max += cam->GetPosition(); //box.min -= Vector3(512, 512, 0); //box.max = Vector3(512, 512, 0); //node->SetDebugFlags(LandscapeNode::DEBUG_DRAW_ALL); // node->BuildLandscapeFromHeightmapImage("~res:/Landscape/hmp2_1.png", box); // // Texture * tex = Texture::CreateFromFile("~res:/Landscape/tex3.png"); // node->SetTexture(LandscapeNode::TEXTURE_BASE, tex); // // Texture * detailTex = Texture::CreateFromFile("~res:/Landscape/detail.png"); // node->SetTexture(LandscapeNode::TEXTURE_DETAIL, detailTex); // // SafeRelease(detailTex); // SafeRelease(tex); // // node->SetName("landscapeNode"); // scene->AddNode(node); currentTankAngle = 0.0f; inTouch = false; startRotationInSec = 0.0f; rotationSpeed = 8.0f; scene3dView = 0; scene3dView = new UI3DView(Rect(0, 0, 480, 320)); scene3dView->SetInputEnabled(false); scene3dView->SetScene(scene); cam = scene->GetCamera(0); cam->Setup(83.0f, 320.0f / 480.0f, 1.0f, 5000.0f); //cam->Setup(60.0f, scene->SetCurrentCamera(cam); AddControl(scene3dView); viewXAngle = 0; viewYAngle = 0; positionJoypad = new UIJoypad(Rect(0, 320 - 80, 80, 80)); positionJoypad->GetBackground()->SetSprite("~res:/Gfx/Joypad/joypad", 0); positionJoypad->SetStickSprite("~res:/Gfx/Joypad/joypad", 1); AddControl(positionJoypad); angleJoypad = new UIJoypad(Rect(480 - 80, 320 - 80, 80, 80)); angleJoypad->GetBackground()->SetSprite("~res:/Gfx/Joypad/joypad", 0); angleJoypad->SetStickSprite("~res:/Gfx/Joypad/joypad", 1); AddControl(angleJoypad); }