void SceneParticleEmitter::applyClone(Entity *clone, bool deepClone, bool ignoreEditorOnly) const { SceneMesh::applyClone(clone, deepClone, ignoreEditorOnly); SceneParticleEmitter *cloneEmitter = (SceneParticleEmitter*) clone; cloneEmitter->setParticleCount(particleCount); cloneEmitter->setParticleSpeed(particleSpeed); cloneEmitter->setParticleLifetime(lifetime); cloneEmitter->setParticleDirection(directionVector); cloneEmitter->setDirectionDeviation(directionDeviation); cloneEmitter->setEmitterSize(emitterSize); cloneEmitter->setGravity(gravity); cloneEmitter->setUseFloorPlane(useFloorPlane); cloneEmitter->setParticlesInWorldSpace(particlesInWorldSpace); cloneEmitter->setPerlinEnabled(perlinEnabled); cloneEmitter->setPerlinValue(perlinValue); cloneEmitter->setParticleSize(particleSize); cloneEmitter->setFloorPlaneOffset(floorPlaneOffset); cloneEmitter->setFloorDamping(floorDamping); cloneEmitter->setLoopParticles(loopParticles); cloneEmitter->setParticleType(particleType); cloneEmitter->scaleCurve = scaleCurve; cloneEmitter->useScaleCurve = useScaleCurve; cloneEmitter->colorCurveR = colorCurveR; cloneEmitter->colorCurveG = colorCurveG; cloneEmitter->colorCurveB = colorCurveB; cloneEmitter->colorCurveA = colorCurveA; cloneEmitter->useColorCurves = useColorCurves; cloneEmitter->getMesh()->useVertexColors = true; }