void EventSheetEditor::DeselectConditions()
{
    SelectedConditionVector SelectedConditions;
    CreateConditionSelectionVector(SelectedConditions,(*m_pEventList));

    for(int a=0; a < 	SelectedConditions.size(); a ++)
    {
        SelectedConditions[a]->m_select(this) = false;
        InvalidateRect(SelectedConditions[a]->m_rect(this));
    }
}
void EventSheetEditor::CreateConditionSelectionVector(SelectedConditionVector& pSelectedConditionList, EventVector& EventList)
{
    for(int a = 0 ; a < EventList.size() ; a ++)
    {
        for(int c = 0; c < EventList[a]->m_Conditions.size(); c ++ )
            if(	EventList[a]->m_Conditions[c]->m_select(this)
                    && !EventList[a]->m_Conditions[c]->m_Anim.m_bDestroyed)
                pSelectedConditionList.push_back(EventList[a]->m_Conditions[c]);

        CreateConditionSelectionVector(pSelectedConditionList,EventList[a]->m_EventList);
    }
}
void EventSheetEditor::OnMouseMove(UINT nFlags, CPoint point) 
{
	if(!m_pHeader)
		return;
	m_ObjectHeaderTooltip.ShowAt(point, *this);

	m_Mouse = point;
	m_pHeader->OnMouseMove(point);
	if(m_pHeader->m_isDrag)
		Invalidate();

	else
	{
		// Is is possible we might be dragging.
		if(!m_Drag.IsDragging && m_leftDown)
		{
			if(	( (point.x - m_Drag.StoredPos.x)*(point.x - m_Drag.StoredPos.x)
				+(point.y - m_Drag.StoredPos.y)*(point.y - m_Drag.StoredPos.y)) >  8)
			{
				switch (m_Drag.dragtype)
				{
					case EVENT:
					{
						SelectedEventVector  m_SelectedEvents;
						CreateEventSelectionVectorLimited(m_SelectedEvents,(*m_pEventList));
						CEditorDragEvents* Events = new CEditorDragEvents;

						Events->pEd = this;
						Events->m_pSelectedEvents = &m_SelectedEvents;

						DROPEFFECT de = DROPEFFECT_COPY;
						m_pDDMgr->PrepareDrop(DO_DRAGDROP,"Construct Events",Events,&de);				
					
						// wait till the drop is done...then....
						m_Drag.dragtype = -1;
						m_Drag.IsDragging = false;
						Invalidate();
					}
					break;

					case CONDITION:
					{
						SelectedConditionVector m_SelectedConditions;
						CreateConditionSelectionVector(m_SelectedConditions,(*m_pEventList));
						CEditorDragConditions* Conditions = new CEditorDragConditions;

						Conditions->pEd = this;
						Conditions->m_pSelectedConditions = &m_SelectedConditions;

						DROPEFFECT de = DROPEFFECT_COPY;
						m_pDDMgr->PrepareDrop(DO_DRAGDROP,"Construct Conditions",Conditions,&de);				
					
						// wait till the drop is done..then...
						m_Drag.dragtype = -1;
						m_Drag.IsDragging = false;
						Invalidate();
						m_SelectedConditions.clear();
					
					}
					break;

					case ACTION:
					{
						SelectedActionVector m_SelectedActions;
						CreateActionSelectionVector(m_SelectedActions,(*m_pEventList));
						CEditorDragActions* Actions = new CEditorDragActions;
						
						Actions->pEd = this;
						Actions->m_pSelectedActions = &m_SelectedActions;

						DROPEFFECT de = DROPEFFECT_COPY;
						m_pDDMgr->PrepareDrop(DO_DRAGDROP,"Construct Actions",Actions,&de);				
					
						// wait till the drop is done..then...
						m_Drag.dragtype = -1;
						m_Drag.IsDragging = false;
						Invalidate();
						m_SelectedActions.clear();
					}
					break;	

					case OBJECT:
					{
						CEditorDragObject* Objects = new CEditorDragObject;
						Objects->pEd = (EventSheetEditor*)this;
						Objects->ObjectIdentifier = m_pHeader->GetObjectAtX(m_Drag.StoredPos.x)->oid;

						DROPEFFECT de = DROPEFFECT_COPY;
						m_pDDMgr->PrepareDrop(DO_DRAGDROP,"Construct Object",Objects,&de);				
					
						// wait till the drop is done..then...
						m_Drag.dragtype = -1;
						m_Drag.IsDragging = false;
						Invalidate();
					}
					break;	

					default:
					break;
				}
			}
		}
		else
		{
			//Tooltips
			CEditorEvent* pMyEvent = EventAt(point);

			if(pMyEvent)
			{
				SelectedActionVector actions;
				CEditorAction* pAction = pMyEvent->actionAt(point, actions, this);
				CEditorCondition* pCondition = pMyEvent->conditionAt(point, this);
				if(pMyEvent->m_displayActionType(this) < 2)	//only grid and chrono should show the tooltip
				{	
					if(pAction)
					{
						
						CPoint pt = (actions[0])->m_rect(this).TopLeft();
						pt.x += 16;
						pt.y = (actions[0])->m_rect(this).bottom-4;
						if(!m_InsertBefore.IsWindowVisible())
							m_ActionTooltip.ShowAt(pt,actions,*this);		
					}
					else
					{
						m_ActionTooltip.Hide();
					}

				}
				else
				{
						


				}
			}
			else
				m_ActionTooltip.Hide();
			
		}
	}

	SelectedConditionVector SelectedConditions;
	CreateConditionSelectionVector(SelectedConditions,(*m_pEventList));

	for(int c = 0; c < SelectedConditions.size(); c++)
		InvalidateRect(SelectedConditions[c]->m_rect(this));

	SelectedActionVector SelectedActions;
	CreateActionSelectionVector(SelectedActions,(*m_pEventList));

	for(int a = 0; a < SelectedActions.size(); a++)
		InvalidateRect(SelectedActions[a]->m_rect(this));

	SelectedEventVector SelectedEvents;
	CreateEventSelectionVector(SelectedEvents,(*m_pEventList));

	for(int e = 0; e < SelectedEvents.size(); e++)
		InvalidateRect(SelectedEvents[e]->m_rect(this));

	////////////////////////
	// Change to a hand cursor if overlapping "new action"
	bool useHandCursor = false;
	static CEditorEvent* pLastEvent = NULL;

	if (pLastEvent)
	{
		pLastEvent->mouseOverNewAction = false;
		pLastEvent->mouseOverFooter = false;

	}

	if (!(point.x >= m_pHeader->m_Split - 2 && point.x <= m_pHeader->m_Split + 5))
	{
		CEditorEvent* pEvent = this->EventAt(point);
		if(pEvent)
		{
			pEvent->mouseOverNewAction = false;
			pEvent->mouseOverFooter = false;

			if(pEvent->canAddActions())
			{
				if(pEvent->m_gridRec(this).PtInRect(point))
				{
					useHandCursor = true;
					pEvent->mouseOverNewAction = true;
				}
			}
			if(pEvent->m_type == 2 && pEvent->m_open(this)) // Group
			{
				CRect Footer = pEvent->m_rect(this);
				Footer.top = Footer.bottom - 17;
				Footer.left += EVENT_INDENT * 2;


				if(Footer.PtInRect(point))
				{
					useHandCursor = true;
					pEvent->mouseOverFooter = true;
				}
			}


			pLastEvent = pEvent;

			this->Invalidate();
		}
	}
	////////////////////////
	// Change to a hand cursor if overlapping "new event to group"


	static HCURSOR handCursor = LoadCursor(NULL, IDC_HAND);
	static HCURSOR arrowCursor = LoadCursor(NULL, IDC_ARROW);

	if (useHandCursor)
		SetCursor(handCursor);
	//else
	//	SetCursor(arrowCursor);
	////////////////////////

	int objid = 0;
	CPoint pt = point;   // copy!	
	CRect myrect;
	GetWindowRect(&myrect);


	CRect rect;
	rect.top = pt.y;
	rect.left = pt.x;
	rect.right = pt.x + 20;
	rect.bottom = pt.y + 20;

	CScrollView::OnMouseMove(nFlags, point);
}