void ChatMessage::serialize(SerializeBuffer& serializer) { serializer.write(sender); serializer.write(message); serializer.write(sender_colour); serializer.write(message_colour); }
void StoreInst::serialize(GameState* gs, SerializeBuffer& serializer) { GameInst::serialize(gs, serializer); inv.serialize(serializer); serializer.write(last_seen_spr); serializer.write(spriteid); }