static void set_font_shear(View* view, float shear) { ServerFont font; font.SetShear(shear); view->CurrentState()->SetFont(font, B_FONT_SHEAR); }
static void set_font_shear(DrawingContext* context, float shear) { ServerFont font; font.SetShear(shear); context->CurrentState()->SetFont(font, B_FONT_SHEAR); }
static void set_font_shear(void* _context, float shear) { DrawingContext* context = reinterpret_cast<DrawingContext *>(_context); ServerFont font; font.SetShear(shear); context->CurrentState()->SetFont(font, B_FONT_SHEAR); }
static void set_font_shear(void* _canvas, float shear) { Canvas* const canvas = reinterpret_cast<Canvas*>(_canvas); ServerFont font; font.SetShear(shear); canvas->CurrentState()->SetFont(font, B_FONT_SHEAR); }