void GameNetwork::Start(ServerInfo server) { this->mServer = server; for(int i = 0; i < PLAYER_CAP; i++) { this->mNetBalls[i]->SetPos(this->mNetBalls[i]->GetStartPos()); this->mNetBalls[i]->SetHP(((WARLOCKInfo*)server.GetGameModeInfo())->GetStartHealth()); } this->mNetBalls[this->mIndex]->GetPlayerHistory()->Reset(this->mNetBalls[this->mIndex]->GetStartPos()); if(!this->mOnline) { if(this->mServer.GetIP() == "") { mConn->Host(server); } else { mConn->Connect(server); } } else { if(server.GetID() == -1) { char create[1024] = "CREATE GAME"; int offset = 12; server.GetBuffer(create, offset); create[offset++] = 10; this->mOnlineHandler->Send(create, offset); } else { char join[55] = "JOIN GAME"; int offset = 10; AddToBuf(join, offset, server.GetID()); join[offset++] = 10; this->mOnlineHandler->Send(join, offset); } } }