int main(){ Servo* baseServo = Servo::getServoInstance(Servo::Base); Servo* shoulderServo = Servo::getServoInstance(Servo::Shoulder); Servo* elbowServo = Servo::getServoInstance(Servo::Elbow); Servo* wristServo = Servo::getServoInstance(Servo::Wrist); Servo* wrotServo = Servo::getServoInstance(Servo::Wrot); Servo* gripServo = Servo::getServoInstance(Servo::Grip); cout << (baseServo->toString()) <<endl; cout << (shoulderServo->toString()) << endl; cout << (elbowServo->toString()) << endl; cout << (wristServo->toString()) << endl; cout << (wrotServo->toString()) << endl; cout << (gripServo->toString()) << endl; baseServo->setAngle(60); shoulderServo->setAngle(60); elbowServo->setAngle(60); wristServo->setAngle(60); wrotServo->setAngle(60); gripServo->setAngle(60); cout << (baseServo->toString()) <<endl; cout << (shoulderServo->toString()) << endl; cout << (elbowServo->toString()) << endl; cout << (wristServo->toString()) << endl; cout << (wrotServo->toString()) << endl; cout << (gripServo->toString()) << endl; }