void NodeFriendCircleComment::setCommentInfoShow(std::vector<msg::CommentInfo> commentInfo ,int index ) { int i=index; auto allInfo=commentInfo; auto userinfo=commentInfo[i].userinfo(); userID=userinfo.userid(); auto nickname =userinfo.nickname(); auto infoma=commentInfo.at(i); auto type =infoma.type(); this->setCommentID(infoma.commentid()); this->setParentID(infoma.parentcomment()); this->setIfDelete(infoma.isdelete()); std::map<int,std::string> alluserinfo; for(auto itor:commentInfo) { if(itor.type()!=msg::CommentType::LIKE) { alluserinfo[itor.commentid()]=itor.userinfo().nickname(); } } if(type==1) { textReplay->setString(nickname+":"); } else if(type ==3) { std::string replyName=alluserinfo[infoma.parentcomment()]; textReplay->setString(nickname+" "+tools::local_string("reply","回复")+" "+replyName+" :"); } auto info = commentInfo[i]; textDate->setString(getStringFromInt(commentInfo[i].time())); textComment->setString(commentInfo[i].content()); textComment->setContentSize(Size(117,38)); std::string time = getStringFromInt(commentInfo[i].time()); std::string text = ""; const std::string& text1=time; double time2 = tools::stod(text1); time2 /= 1000; text = tools::time_display(time2); texthour->setString(text); textDate->setVisible(false); auto imgName=userinfo.picname(); if(imgName == "") { imgName = "Default/image_defualt_user_icon_small48X48.png"; } ShaderSprite *imgIcon = ShaderSprite::createAndDownload(imgName, "Default/image_defualt_user_icon_small48X48.png", "Default/image_defualt_user_icon_small48X48.png"); imgIcon->setAnchorPoint(Vec2(0,0.5)); imgIcon->setPosition(headImage->getPosition()); headImage->setVisible(false); this->addChild(imgIcon); }
void TileMapLoader::refreshTiles() { int x,y; // 更新TILE for ( size_t i = 0;i<m_vTiles.size();++i ) { TileInfoAsync* pInfo = m_vTiles[i]; if ( pInfo->img ) { Texture2D* pTexture = new Texture2D(); if( pTexture && pTexture->initWithImage(pInfo->img) ) { Rect rect = Rect::ZERO; rect.size = pTexture->getContentSizeInPixels(); ShaderSprite* pSprite = NULL; if ( m_pMap->getGrey() ) { pSprite = ShaderSprite::createWithTexture(pTexture,rect,-1.0f); } else { pSprite = ShaderSprite::createWithTexture(pTexture,rect,1.0f); } if ( pSprite ) { TileInfo* pTile = m_pMap->getTileMgrNear()->getTile(pInfo->tag); pTile->spr = pSprite; pTile->flag = TileFlagShowing; m_pMap->getTileMgrNear()->index2Tile(pTile->tag,x,y); m_pMap->getTileMgrNear()->tile2World(x,y); pSprite->setAnchorPoint(Point(0,0)); pSprite->setPosition(Point(x,y)); m_pMap->getTerrainLayer()->addChild(pSprite,0,pTile->tag); } } CC_SAFE_RELEASE(pTexture); } } }