void AudioMixer::processDatagram(const QByteArray& dataByteArray, const HifiSockAddr& senderSockAddr) { // pull any new audio data from nodes off of the network stack PacketType mixerPacketType = packetTypeForPacket(dataByteArray); if (mixerPacketType == PacketTypeMicrophoneAudioNoEcho || mixerPacketType == PacketTypeMicrophoneAudioWithEcho || mixerPacketType == PacketTypeInjectAudio) { QUuid nodeUUID; deconstructPacketHeader(dataByteArray, nodeUUID); NodeList* nodeList = NodeList::getInstance(); SharedNodePointer matchingNode = nodeList->nodeWithUUID(nodeUUID); if (matchingNode) { nodeList->updateNodeWithData(matchingNode.data(), senderSockAddr, dataByteArray); if (!matchingNode->getActiveSocket()) { // we don't have an active socket for this node, but they're talking to us // this means they've heard from us and can reply, let's assume public is active matchingNode->activatePublicSocket(); } } } else { // let processNodeData handle it. NodeList::getInstance()->processNodeData(senderSockAddr, dataByteArray); } }
void NodeList::activateSocketFromNodeCommunication(const QByteArray& packet, const SharedNodePointer& sendingNode) { // deconstruct this ping packet to see if it is a public or local reply QDataStream packetStream(packet); packetStream.skipRawData(numBytesForPacketHeader(packet)); quint8 pingType; packetStream >> pingType; // if this is a local or public ping then we can activate a socket // we do nothing with agnostic pings, those are simply for timing if (pingType == PingType::Local && sendingNode->getActiveSocket() != &sendingNode->getLocalSocket()) { sendingNode->activateLocalSocket(); } else if (pingType == PingType::Public && !sendingNode->getActiveSocket()) { sendingNode->activatePublicSocket(); } else if (pingType == PingType::Symmetric && !sendingNode->getActiveSocket()) { sendingNode->activateSymmetricSocket(); } }
void NodeList::activateSocketFromNodeCommunication(ReceivedMessage& message, const SharedNodePointer& sendingNode) { // deconstruct this ping packet to see if it is a public or local reply QDataStream packetStream(message.getMessage()); quint8 pingType; packetStream >> pingType; // if this is a local or public ping then we can activate a socket // we do nothing with agnostic pings, those are simply for timing if (pingType == PingType::Local && sendingNode->getActiveSocket() != &sendingNode->getLocalSocket()) { sendingNode->activateLocalSocket(); } else if (pingType == PingType::Public && !sendingNode->getActiveSocket()) { sendingNode->activatePublicSocket(); } else if (pingType == PingType::Symmetric && !sendingNode->getActiveSocket()) { sendingNode->activateSymmetricSocket(); } if (sendingNode->getType() == NodeType::AudioMixer) { flagTimeForConnectionStep(LimitedNodeList::ConnectionStep::SetAudioMixerSocket); } }