KDvoid GameManager::showMenu ( KDvoid ) { m_eGameState = MainMenu; CCDirector::sharedDirector ( )->popScene ( ); SimpleAudioEngine* pSE = SimpleAudioEngine::sharedEngine ( ); if ( !pSE->isBackgroundMusicPlaying ( ) && m_bMusicOn ) { pSE->preloadBackgroundMusic ( "titletheme.mp3" ); } }
void MainScene::PlayStopBGM() { SimpleAudioEngine* audio = SimpleAudioEngine::getInstance(); if (audio->isBackgroundMusicPlaying()) { audio->stopBackgroundMusic(); } else { audio->playBackgroundMusic("musics/bgm.mp3"); } }