void OgreMeshReader::constructMaterial(SubMeshInfo &smInfo) { OSG_OGRE_LOG(("OgreMeshReader::constructMaterial\n")); MaterialMap::const_iterator mmIt = _matMap.find(smInfo.matName); Material *mat = NULL; if(mmIt != _matMap.end()) { mat = (*mmIt).second; } else { SimpleMaterialUnrecPtr newMat = SimpleMaterial::create(); newMat->setDiffuse (Color3f(1.0f, 1.0f, 1.0f)); newMat->setAmbient (Color3f(0.1f, 0.1f, 0.1f)); newMat->setSpecular (Color3f(0.3f, 0.3f, 0.3f)); newMat->setShininess(20.f); setName(newMat, smInfo.matName); _matMap.insert(MaterialMap::value_type(smInfo.matName, newMat)); mat = newMat; } smInfo.mesh->setMaterial(mat); }
// Initialize GLUT & OpenSG and set up the scene int main(int argc, char **argv) { // OSG init osgInit(argc,argv); { // Set up Window WindowEventProducerRecPtr TutorialWindow = createNativeWindow(); //Initialize Window TutorialWindow->initWindow(); SimpleSceneManager sceneManager; TutorialWindow->setDisplayCallback(boost::bind(display, &sceneManager)); TutorialWindow->setReshapeCallback(boost::bind(reshape, _1, &sceneManager)); // Tell the Manager what to manage sceneManager.setWindow(TutorialWindow); //Attach to events TutorialWindow->connectMousePressed(boost::bind(mousePressed, _1, &sceneManager)); TutorialWindow->connectMouseReleased(boost::bind(mouseReleased, _1, &sceneManager)); TutorialWindow->connectMouseDragged(boost::bind(mouseDragged, _1, &sceneManager)); TutorialWindow->connectMouseWheelMoved(boost::bind(mouseWheelMoved, _1, &sceneManager)); //Torus Material SimpleMaterialUnrecPtr TheTorusMaterial = SimpleMaterial::create(); TheTorusMaterial->setAmbient(Color3f(0.3,0.3,0.3)); TheTorusMaterial->setDiffuse(Color3f(0.7,0.7,0.7)); TheTorusMaterial->setSpecular(Color3f(1.0,1.0,1.0)); TheTorusMaterial->setShininess(20.0); //Torus Geometry GeometryUnrecPtr TorusGeometry = makeTorusGeo(.5, 2, 32, 32); TorusGeometry->setMaterial(TheTorusMaterial); NodeUnrecPtr TorusGeometryNode = Node::create(); TorusGeometryNode->setCore(TorusGeometry); //Make Torus Node NodeUnrecPtr TorusNode = Node::create(); TransformUnrecPtr TorusNodeTrans = Transform::create(); setName(TorusNodeTrans, std::string("TorusNodeTransformationCore")); TorusNode->setCore(TorusNodeTrans); TorusNode->addChild(TorusGeometryNode); //Make Main Scene Node NodeUnrecPtr scene = Node::create(); ComponentTransformUnrecPtr Trans = ComponentTransform::create(); setName(Trans, std::string("MainTransformationCore")); scene->setCore(Trans); // add the torus as a child scene->addChild(TorusNode); AnimationGroupUnrecPtr TheAnimation = setupAnimation(TheTorusMaterial, TorusNodeTrans); TutorialWindow->connectKeyPressed(boost::bind(keyPressed, _1, TheAnimation.get(), TutorialWindow.get())); TheAnimation->attachUpdateProducer(TutorialWindow); TheAnimation->start(); // tell the manager what to manage sceneManager.setRoot (scene); //Create the Documentation SimpleScreenDoc TheSimpleScreenDoc(&sceneManager, TutorialWindow); // show the whole scene sceneManager.showAll(); Vec2f WinSize(TutorialWindow->getDesktopSize() * 0.85f); Pnt2f WinPos((TutorialWindow->getDesktopSize() - WinSize) *0.5); TutorialWindow->openWindow(WinPos, WinSize, "07AnimationGroup"); //Enter main Loop TutorialWindow->mainLoop(); } osgExit(); return 0; }
NodeTransitPtr RAWSceneFileType::read( std::istream &is, const Char8 *, Resolver ) const { NodeTransitPtr root; GeometryUnrecPtr geo; GeoPnt3fPropertyUnrecPtr points; GeoVec3fPropertyUnrecPtr normals; GeoIntegralPropertyUnrecPtr index; GeoIntegralPropertyUnrecPtr lens; GeoIntegralPropertyUnrecPtr type; Vec3f vec[3]; UInt32 i = 0, n, triCount = 0; Real32 x,y,z; if(is) { root = Node ::create(); geo = Geometry::create(); root->setCore( geo ); points = GeoPnt3fProperty::create(); geo->setPositions(points); normals = GeoVec3fProperty::create(); geo->setNormals(normals); triCount = i = 0; while(1) { is >> x >> y >> z; if(is.eof()) { break; } else { points->editFieldPtr()->push_back(Pnt3f(x, y, z)); vec[i].setValues(x,y,z); std::cerr << x << " " << y << " " << z << std::endl; if(i == 2) { vec[0] -= vec[1]; vec[1] -= vec[2]; vec[0].crossThis(vec[1]); vec[0].normalize(); normals->editFieldPtr()->push_back(vec[0]); normals->editFieldPtr()->push_back(vec[0]); normals->editFieldPtr()->push_back(vec[0]); i = 0; triCount++; } else { i++; } } } if(triCount != 0) { index = GeoUInt32Property::create(); geo->setIndex(index, Geometry::PositionsIndex); geo->setIndex(index, Geometry::NormalsIndex ); n = triCount * 3; for(i = 0; i < n; i++) index->push_back(i); lens = GeoUInt32Property::create(); geo->setLengths(lens); lens->push_back(n); type = GeoUInt8Property::create(); geo->setTypes(type); type->push_back(GL_TRIANGLES); } SimpleMaterialUnrecPtr mat = SimpleMaterial::create(); mat->setDiffuse (Color3f( .8f, .8f, .8f)); mat->setSpecular (Color3f( 1.f, 1.f, 1.f )); mat->setShininess(20.f ); geo->setMaterial(mat); } if(triCount) { SNOTICE << triCount << " triangle read " << std::endl; } commitChanges(); return root; }