bool CSMStatisticsForeground::init(CSMWindow *pCSMWin) { #if !defined(OSG_OGL_COREONLY) || defined(OSG_CHECK_COREONLY) SimpleStatisticsForegroundUnrecPtr pStatFG = OSG::SimpleStatisticsForeground::create(); pStatFG->setActive (this->getActive ()); pStatFG->setSize (this->getSize ()); pStatFG->setColor (this->getColor ()); pStatFG->setBgColor(this->getBgColor()); _pStatFG = pStatFG; if(_mfElements.size() != 0) { std::string szSep("::"); for(SizeT i = 0; i < _mfElements.size(); ++i) { SizeT uiPos = _mfElements[i].rfind(szSep); if(uiPos != std::string::npos) { std::string szElem = _mfElements[i].substr(0, uiPos ); std::string szFormat = _mfElements[i].substr(uiPos + 2, std::string::npos); if(szElem.size() == 0 || szFormat.size() == 0) continue; uiPos = szElem.rfind(szSep); if(uiPos != std::string::npos) { std::string szStatObj = szElem.substr(0, uiPos ); std::string szStatElem = szElem.substr(uiPos + 2, std::string::npos); if(szStatObj.size() == 0 || szStatElem.size() == 0) continue; addElement(pStatFG, szStatObj, szStatElem, szFormat ); } } } } // pStatFG->addElement(RenderAction::statDrawTime, "Draw FPS: %r.3f"); // pStatFG->addElement(RenderAction::statDrawTime, "DrawTime: %.3f s"); #endif return true; }
// Initialize GLUT & OpenSG and set up the rootNode int main(int argc, char **argv) { // OSG init osgInit(argc,argv); // Set up Window TutorialWindow = createNativeWindow(); TutorialWindow->initWindow(); TutorialWindow->setDisplayCallback(display); TutorialWindow->setReshapeCallback(reshape); TutorialKeyListener TheKeyListener; TutorialWindow->addKeyListener(&TheKeyListener); TutorialMouseListener TheTutorialMouseListener; TutorialMouseMotionListener TheTutorialMouseMotionListener; TutorialWindow->addMouseListener(&TheTutorialMouseListener); TutorialWindow->addMouseMotionListener(&TheTutorialMouseMotionListener); // Create the SimpleSceneManager helper mgr = new SimpleSceneManager; // Tell the Manager what to manage mgr->setWindow(TutorialWindow); //Make Torus Node NodeUnrecPtr TorusNode = makeTorus(.5, 2, 32, 32); //Make Main Scene Node NodeUnrecPtr scene = makeCoredNode<Group>(); setName(scene, "scene"); rootNode = Node::create(); setName(rootNode, "rootNode"); ComponentTransformUnrecPtr Trans; Trans = ComponentTransform::create(); rootNode->setCore(Trans); // add the torus as a child rootNode->addChild(scene); //Setup Physics Scene physicsWorld = PhysicsWorld::create(); physicsWorld->setWorldContactSurfaceLayer(0.005); physicsWorld->setAutoDisableFlag(1); physicsWorld->setAutoDisableTime(0.75); physicsWorld->setWorldContactMaxCorrectingVel(100.0); physicsWorld->setGravity(Vec3f(0.0, 0.0, -9.81)); //physicsSpace = PhysicsSimpleSpace::create(); //physicsSpace = PhysicsQuadTreeSpace::create(); //physicsSpace = PhysicsHashSpace::create(); physicsSpace = PhysicsSweepAndPruneSpace::create(); CollisionContactParametersUnrecPtr DefaultCollisionParams = CollisionContactParameters::createEmpty(); DefaultCollisionParams->setMode(dContactApprox1 | dContactBounce); DefaultCollisionParams->setMu(0.3); DefaultCollisionParams->setMu2(0.0); DefaultCollisionParams->setBounce(0.2); DefaultCollisionParams->setBounceSpeedThreshold(0.1); DefaultCollisionParams->setSoftCFM(0.1); DefaultCollisionParams->setSoftERP(0.2); DefaultCollisionParams->setMotion1(0.0); DefaultCollisionParams->setMotion2(0.0); DefaultCollisionParams->setMotionN(0.0); DefaultCollisionParams->setSlip1(0.0); DefaultCollisionParams->setSlip2(0.0); physicsSpace->setDefaultCollisionParameters(DefaultCollisionParams); physHandler = PhysicsHandler::create(); physHandler->setWorld(physicsWorld); physHandler->pushToSpaces(physicsSpace); physHandler->setUpdateNode(rootNode); physHandler->attachUpdateProducer(TutorialWindow->editEventProducer()); rootNode->addAttachment(physHandler); rootNode->addAttachment(physicsWorld); rootNode->addAttachment(physicsSpace); /************************************************************************/ /* create spaces, geoms and bodys */ /************************************************************************/ //create a group for our space GroupUnrecPtr spaceGroup; spaceGroupNode = makeCoredNode<Group>(&spaceGroup); //create the ground plane GeometryUnrecPtr plane; NodeUnrecPtr planeNode = makeBox(30.0, 30.0, 1.0, 1, 1, 1); plane = dynamic_cast<Geometry*>(planeNode->getCore()); //and its Material SimpleMaterialUnrecPtr plane_mat = SimpleMaterial::create(); plane_mat->setAmbient(Color3f(0.7,0.7,0.7)); plane_mat->setDiffuse(Color3f(0.9,0.6,1.0)); plane->setMaterial(plane_mat); //create Physical Attachments PhysicsBoxGeomUnrecPtr planeGeom = PhysicsBoxGeom::create(); planeGeom->setLengths(Vec3f(30.0, 30.0, 1.0)); //add geoms to space for collision planeGeom->setSpace(physicsSpace); //add Attachments to nodes... spaceGroupNode->addAttachment(physicsSpace); spaceGroupNode->addChild(planeNode); planeNode->addAttachment(planeGeom); scene->addChild(spaceGroupNode); //Create Statistics Foreground SimpleStatisticsForegroundUnrecPtr PhysicsStatForeground = SimpleStatisticsForeground::create(); PhysicsStatForeground->setSize(25); PhysicsStatForeground->setColor(Color4f(0,1,0,0.7)); PhysicsStatForeground->addElement(PhysicsHandler::statPhysicsTime, "Physics time: %.3f s"); PhysicsStatForeground->addElement(PhysicsHandler::statCollisionTime, "Collision time: %.3f s"); PhysicsStatForeground->addElement(PhysicsHandler::statSimulationTime, "Simulation time: %.3f s"); PhysicsStatForeground->addElement(PhysicsHandler::statNCollisions, "%d collisions"); PhysicsStatForeground->addElement(PhysicsHandler::statNCollisionTests, "%d collision tests"); PhysicsStatForeground->addElement(PhysicsHandler::statNPhysicsSteps, "%d simulation steps per frame"); // tell the manager what to manage mgr->setRoot (rootNode); mgr->getWindow()->getPort(0)->addForeground(PhysicsStatForeground); physHandler->setStatistics(PhysicsStatForeground->getCollector()); // show the whole rootNode mgr->showAll(); Vec2f WinSize(TutorialWindow->getDesktopSize() * 0.85f); Pnt2f WinPos((TutorialWindow->getDesktopSize() - WinSize) *0.5); TutorialWindow->openWindow(WinPos, WinSize, "05Explosion"); //Enter main Loop TutorialWindow->mainLoop(); osgExit(); return 0; }