예제 #1
0
파일: SkPngCodec.cpp 프로젝트: ydzydz/skia
 void setUpInterlaceBuffer(int height) {
     fPng_rowbytes = png_get_rowbytes(this->png_ptr(), this->info_ptr());
     fInterlaceBuffer.reset(fPng_rowbytes * height);
     fInterlacedComplete = false;
 }
예제 #2
0
SkCodec::Result SkPngCodec::onGetPixels(const SkImageInfo& requestedInfo, void* dst,
                                        size_t dstRowBytes, const Options& options,
                                        SkPMColor ctable[], int* ctableCount,
                                        int* rowsDecoded) {
    if (!conversion_possible(requestedInfo, this->getInfo())) {
        return kInvalidConversion;
    }
    if (options.fSubset) {
        // Subsets are not supported.
        return kUnimplemented;
    }

    // Note that ctable and ctableCount may be modified if there is a color table
    const Result result = this->initializeSwizzler(requestedInfo, options, ctable, ctableCount);
    if (result != kSuccess) {
        return result;
    }

    const int width = requestedInfo.width();
    const int height = requestedInfo.height();
    const int bpp = bytes_per_pixel(this->getEncodedInfo().bitsPerPixel());
    const size_t srcRowBytes = width * bpp;

    // FIXME: Could we use the return value of setjmp to specify the type of
    // error?
    int row = 0;
    // This must be declared above the call to setjmp to avoid memory leaks on incomplete images.
    SkAutoTMalloc<uint8_t> storage;
    if (setjmp(png_jmpbuf(fPng_ptr))) {
        // Assume that any error that occurs while reading rows is caused by an incomplete input.
        if (fNumberPasses > 1) {
            // FIXME (msarett): Handle incomplete interlaced pngs.
            return (row == height) ? kSuccess : kInvalidInput;
        }
        // FIXME: We do a poor job on incomplete pngs compared to other decoders (ex: Chromium,
        // Ubuntu Image Viewer).  This is because we use the default buffer size in libpng (8192
        // bytes), and if we can't fill the buffer, we immediately fail.
        // For example, if we try to read 8192 bytes, and the image (incorrectly) only contains
        // half that, which may have been enough to contain a non-zero number of lines, we fail
        // when we could have decoded a few more lines and then failed.
        // The read function that we provide for libpng has no way of indicating that we have
        // made a partial read.
        // Making our buffer size smaller improves our incomplete decodes, but what impact does
        // it have on regular decode performance?  Should we investigate using a different API
        // instead of png_read_row?  Chromium uses png_process_data.
        *rowsDecoded = row;
        return (row == height) ? kSuccess : kIncompleteInput;
    }

    // FIXME: We could split these out based on subclass.
    void* dstRow = dst;
    if (fNumberPasses > 1) {
        storage.reset(height * srcRowBytes);
        uint8_t* const base = storage.get();

        for (int i = 0; i < fNumberPasses; i++) {
            uint8_t* srcRow = base;
            for (int y = 0; y < height; y++) {
                png_read_row(fPng_ptr, srcRow, nullptr);
                srcRow += srcRowBytes;
            }
        }

        // Now swizzle it.
        uint8_t* srcRow = base;
        for (; row < height; row++) {
            fSwizzler->swizzle(dstRow, srcRow);
            dstRow = SkTAddOffset<void>(dstRow, dstRowBytes);
            srcRow += srcRowBytes;
        }
    } else {
        storage.reset(srcRowBytes);
        uint8_t* srcRow = storage.get();
        for (; row < height; row++) {
            png_read_row(fPng_ptr, srcRow, nullptr);
            fSwizzler->swizzle(dstRow, srcRow);
            dstRow = SkTAddOffset<void>(dstRow, dstRowBytes);
        }
    }

    // read rest of file, and get additional comment and time chunks in info_ptr
    png_read_end(fPng_ptr, fInfo_ptr);

    return kSuccess;
}