예제 #1
0
bool SkGroup::enable(SkAnimateMaker& maker ) {
    reset();
    for (SkDrawable** ptr = fChildren.begin(); ptr < fChildren.end(); ptr++) {
        SkDrawable* drawable = *ptr;
        if (ifCondition(maker, drawable, enableCondition) == false)
            continue;
        drawable->enable(maker);
    }
    return true;    // skip add; already added so that scope is findable by children
}
예제 #2
0
bool SkActive::immediate(bool enable) {
    SkMSec time = 0;
    bool result = false;
    SkDrawable* drawable = fApply.scope;
    SkMSec final = fMaxTime;
    do {
        bool applied = fAnimators.count() == 0;
        fApply.fLastTime = time;
        fApply.refresh(fMaker);
        for (int index = 0; index < fAnimators.count(); index++) {
            SkAnimateBase* animate = fAnimators[index];
            SkState& state = fState[index];
            if (state.fMode != SkApply::kMode_immediate)
                continue;
            if (state.fBegin > time)
                continue;
            if (time > state.fBegin + state.fDuration)
                continue;
            applied = true;
            SkOperandInterpolator& interpolator = *fInterpolators[index];
            int count = animate->components();
            if (animate->formula.size() > 0) {
                SkTDOperandArray values;
                values.setCount(count);
                bool success = animate->fFieldInfo->setValue(fMaker, &values, 0, 0, NULL, 
                    animate->getValuesType(), animate->formula);
                SkASSERT(success);
                fApply.applyValues(index, values.begin(), count, animate->getValuesType(), time);
            } else {
                SkAutoSTMalloc<16, SkOperand> values(count);
                interpolator.timeToValues(time, values.get());
                fApply.applyValues(index, values.get(), count, animate->getValuesType(), time);
            }
        }
        if (enable)
            drawable->enable(fMaker);
        else if (applied)
            result |= drawable->draw(fMaker);
        time += SK_MSec1;
    } while (time <= final);
    return result;
}