예제 #1
0
static double testArc(skiatest::Reporter* reporter, const SkDQuad& quad, const SkDQuad& arcRef,
        int octant) {
    SkDQuad arc = arcRef;
    SkDVector offset = {quad[0].fX, quad[0].fY};
    arc[0] += offset;
    arc[1] += offset;
    arc[2] += offset;
    SkIntersections i;
    i.intersect(arc, quad);
    if (i.used() == 0) {
        return -1;
    }
    int smallest = -1;
    double t = 2;
    for (int idx = 0; idx < i.used(); ++idx) {
        if (i[0][idx] > 1 || i[0][idx] < 0) {
            i.reset();
            i.intersect(arc, quad);
        }
        if (i[1][idx] > 1 || i[1][idx] < 0) {
            i.reset();
            i.intersect(arc, quad);
        }
        if (t > i[1][idx]) {
            smallest = idx;
            t = i[1][idx];
        }
    }
    REPORTER_ASSERT(reporter, smallest >= 0);
    REPORTER_ASSERT(reporter, t >= 0 && t <= 1);
    return i[1][smallest];
}
// determine that slop required after quad/quad finds a candidate intersection
// use the cross of the tangents plus the distance from 1 or 0 as knobs
DEF_TEST(PathOpsCubicQuadSlop, reporter) {
    // create a random non-selfintersecting cubic
    // break it into quadratics
    // offset the quadratic, measuring the slop required to find the intersection
    if (!gPathOpCubicQuadSlopVerbose) {  // takes a while to run -- so exclude it by default
        return;
    }
    int results[101];
    sk_bzero(results, sizeof(results));
    double minCross[101];
    sk_bzero(minCross, sizeof(minCross));
    double maxCross[101];
    sk_bzero(maxCross, sizeof(maxCross));
    double sumCross[101];
    sk_bzero(sumCross, sizeof(sumCross));
    int foundOne = 0;
    int slopCount = 1;
    SkRandom ran;
    for (int index = 0; index < 10000000; ++index) {
        if (index % 1000 == 999) SkDebugf(".");
        SkDCubic cubic = {{
                {ran.nextRangeF(-1000, 1000), ran.nextRangeF(-1000, 1000)},
                {ran.nextRangeF(-1000, 1000), ran.nextRangeF(-1000, 1000)},
                {ran.nextRangeF(-1000, 1000), ran.nextRangeF(-1000, 1000)},
                {ran.nextRangeF(-1000, 1000), ran.nextRangeF(-1000, 1000)}
        }};
        SkIntersections i;
        if (i.intersect(cubic)) {
            continue;
        }
        SkSTArray<kCubicToQuadSubdivisionDepth, double, true> ts;
        cubic.toQuadraticTs(cubic.calcPrecision(), &ts);
        double tStart = 0;
        int tsCount = ts.count();
        for (int i1 = 0; i1 <= tsCount; ++i1) {
            const double tEnd = i1 < tsCount ? ts[i1] : 1;
            SkDCubic part = cubic.subDivide(tStart, tEnd);
            SkDQuad quad = part.toQuad();
            SkReduceOrder reducer;
            int order = reducer.reduce(quad);
            if (order != 3) {
                continue;
            }
            for (int i2 = 0; i2 < 100; ++i2) {
                SkDPoint endDisplacement = {ran.nextRangeF(-100, 100), ran.nextRangeF(-100, 100)};
                SkDQuad nearby = {{
                        {quad[0].fX + endDisplacement.fX, quad[0].fY + endDisplacement.fY},
                        {quad[1].fX + ran.nextRangeF(-100, 100), quad[1].fY + ran.nextRangeF(-100, 100)},
                        {quad[2].fX - endDisplacement.fX, quad[2].fY - endDisplacement.fY}
                }};
                order = reducer.reduce(nearby);
                if (order != 3) {
                    continue;
                }
                SkIntersections locals;
                locals.allowNear(false);
                locals.intersect(quad, nearby);
                if (locals.used() != 1) {
                    continue;
                }
                // brute force find actual intersection
                SkDLine cubicLine = {{ {0, 0}, {cubic[0].fX, cubic[0].fY } }};
                SkIntersections liner;
                int i3;
                int found = -1;
                int foundErr = true;
                for (i3 = 1; i3 <= 1000; ++i3) {
                    cubicLine[0] = cubicLine[1];
                    cubicLine[1] = cubic.ptAtT(i3 / 1000.);
                    liner.reset();
                    liner.allowNear(false);
                    liner.intersect(nearby, cubicLine);
                    if (liner.used() == 0) {
                        continue;
                    }
                    if (liner.used() > 1) {
                        foundErr = true;
                        break;
                    }
                    if (found > 0) {
                        foundErr = true;
                        break;
                    }
                    foundErr = false;
                    found = i3;
                }
                if (foundErr) {
                    continue;
                }
                SkDVector dist = liner.pt(0) - locals.pt(0);
                SkDVector qV = nearby.dxdyAtT(locals[0][0]);
                double cubicT = (found - 1 + liner[1][0]) / 1000.;
                SkDVector cV = cubic.dxdyAtT(cubicT);
                double qxc = qV.crossCheck(cV);
                double qvLen = qV.length();
                double cvLen = cV.length();
                double maxLen = SkTMax(qvLen, cvLen);
                qxc /= maxLen;
                double quadT = tStart + (tEnd - tStart) * locals[0][0];
                double diffT = fabs(cubicT - quadT);
                int diffIdx = (int) (diffT * 100);
                results[diffIdx]++;
                double absQxc = fabs(qxc);
                if (sumCross[diffIdx] == 0) {
                    minCross[diffIdx] = maxCross[diffIdx] = sumCross[diffIdx] = absQxc;
                } else {
                    minCross[diffIdx] = SkTMin(minCross[diffIdx], absQxc);
                    maxCross[diffIdx] = SkTMax(maxCross[diffIdx], absQxc);
                    sumCross[diffIdx] +=  absQxc;
                }
                if (diffIdx >= 20) {
#if 01
                    SkDebugf("cubic={{{%1.9g,%1.9g}, {%1.9g,%1.9g}, {%1.9g,%1.9g}, {%1.9g,%1.9g}}}"
                        " quad={{{%1.9g,%1.9g}, {%1.9g,%1.9g}, {%1.9g,%1.9g}}}"
                        " {{{%1.9g,%1.9g}, {%1.9g,%1.9g}}}"
                        " qT=%1.9g cT=%1.9g dist=%1.9g cross=%1.9g\n",
                        cubic[0].fX, cubic[0].fY, cubic[1].fX, cubic[1].fY,
                        cubic[2].fX, cubic[2].fY, cubic[3].fX, cubic[3].fY,
                        nearby[0].fX, nearby[0].fY, nearby[1].fX, nearby[1].fY,
                        nearby[2].fX, nearby[2].fY,
                        liner.pt(0).fX, liner.pt(0).fY,
                        locals.pt(0).fX, locals.pt(0).fY, quadT, cubicT, dist.length(), qxc);
#else
                    SkDebugf("qT=%1.9g cT=%1.9g dist=%1.9g cross=%1.9g\n",
                        quadT, cubicT, dist.length(), qxc);
                    SkDebugf("<div id=\"slop%d\">\n", ++slopCount);
                    SkDebugf("{{{%1.9g,%1.9g}, {%1.9g,%1.9g}, {%1.9g,%1.9g}, {%1.9g,%1.9g}}}\n"
                        "{{{%1.9g,%1.9g}, {%1.9g,%1.9g}, {%1.9g,%1.9g}}}\n"
                        "{{{%1.9g,%1.9g}, {%1.9g,%1.9g}}}\n",
                        cubic[0].fX, cubic[0].fY, cubic[1].fX, cubic[1].fY,
                        cubic[2].fX, cubic[2].fY, cubic[3].fX, cubic[3].fY,
                        nearby[0].fX, nearby[0].fY, nearby[1].fX, nearby[1].fY,
                        nearby[2].fX, nearby[2].fY,
                        liner.pt(0).fX, liner.pt(0).fY,
                        locals.pt(0).fX, locals.pt(0).fY);
                    SkDebugf("</div>\n\n");
#endif
                }
                ++foundOne;
            }
            tStart = tEnd;
        }
        if (++foundOne >= 100000) {
            break;
        }
    }
#if 01
    SkDebugf("slopCount=%d\n", slopCount);
    int max = 100;
    while (results[max] == 0) {
        --max;
    }
    for (int i = 0; i <= max; ++i) {
        if (i > 0 && i % 10 == 0) {
            SkDebugf("\n");
        }
        SkDebugf("%d ", results[i]);
    }
    SkDebugf("min\n");
    for (int i = 0; i <= max; ++i) {
        if (i > 0 && i % 10 == 0) {
            SkDebugf("\n");
        }
        SkDebugf("%1.9g ", minCross[i]);
    }
    SkDebugf("max\n");
    for (int i = 0; i <= max; ++i) {
        if (i > 0 && i % 10 == 0) {
            SkDebugf("\n");
        }
        SkDebugf("%1.9g ", maxCross[i]);
    }
    SkDebugf("avg\n");
    for (int i = 0; i <= max; ++i) {
        if (i > 0 && i % 10 == 0) {
            SkDebugf("\n");
        }
        SkDebugf("%1.9g ", sumCross[i] / results[i]);
    }
#else
    for (int i = 1; i < slopCount; ++i) {
        SkDebugf("        slop%d,\n", i);
    }
#endif
    SkDebugf("\n");
}