예제 #1
0
void FatBits::drawLineSkeleton(SkCanvas* max, const SkPoint pts[]) {
    SkPaint paint;
    this->setupSkeletonPaint(&paint);

    SkPath path;
    path.moveTo(pts[0]);
    path.lineTo(pts[1]);

    switch (fStyle) {
        case kHair_Style:
            if (fUseGPU) {
                SkPaint p;
                p.setStyle(SkPaint::kStroke_Style);
                p.setStrokeWidth(SK_Scalar1 * fZoom);
                SkPath dst;
                p.getFillPath(path, &dst);
                path.addPath(dst);
            }
            break;
        case kStroke_Style: {
            SkPaint p;
            p.setStyle(SkPaint::kStroke_Style);
            p.setStrokeWidth(SK_Scalar1 * fZoom);
            SkPath dst;
            p.getFillPath(path, &dst);
            path = dst;

            if (fUseGPU) {
                path.moveTo(dst.getPoint(0));
                path.lineTo(dst.getPoint(2));
            }
        } break;
    }
    max->drawPath(path, paint);
}
예제 #2
0
bool
PathSkia::StrokeContainsPoint(const StrokeOptions &aStrokeOptions,
                              const Point &aPoint,
                              const Matrix &aTransform) const
{
  Matrix inverse = aTransform;
  inverse.Invert();
  Point transformed = inverse * aPoint;

  SkPaint paint;
  StrokeOptionsToPaint(paint, aStrokeOptions);

  SkPath strokePath;
  paint.getFillPath(mPath, &strokePath);

  Rect bounds = aTransform.TransformBounds(SkRectToRect(strokePath.getBounds()));

  if (aPoint.x < bounds.x || aPoint.y < bounds.y ||
      aPoint.x > bounds.XMost() || aPoint.y > bounds.YMost()) {
    return false;
  }

  SkRegion pointRect;
  pointRect.setRect(int32_t(SkFloatToScalar(transformed.x - 1.f)),
                    int32_t(SkFloatToScalar(transformed.y - 1.f)),
                    int32_t(SkFloatToScalar(transformed.x + 1.f)),
                    int32_t(SkFloatToScalar(transformed.y + 1.f)));

  SkRegion pathRegion;
  
  return pathRegion.setPath(strokePath, pointRect);
}
예제 #3
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// found and fixed for webkit: mishandling when we hit recursion limit on
// mostly degenerate cubic flatness test
DEF_TEST(Paint_regression_cubic, reporter) {
    SkPath path, stroke;
    SkPaint paint;

    path.moveTo(460.2881309415525f,
                303.250847066498f);
    path.cubicTo(463.36378422175284f,
                 302.1169735073363f,
                 456.32239330810046f,
                 304.720354932878f,
                 453.15255460013304f,
                 305.788586869862f);

    SkRect fillR, strokeR;
    fillR = path.getBounds();

    paint.setStyle(SkPaint::kStroke_Style);
    paint.setStrokeWidth(SkIntToScalar(2));
    paint.getFillPath(path, &stroke);
    strokeR = stroke.getBounds();

    SkRect maxR = fillR;
    SkScalar miter = SkMaxScalar(SK_Scalar1, paint.getStrokeMiter());
    SkScalar inset = paint.getStrokeJoin() == SkPaint::kMiter_Join ?
                            SkScalarMul(paint.getStrokeWidth(), miter) :
                            paint.getStrokeWidth();
    maxR.inset(-inset, -inset);

    // test that our stroke didn't explode
    REPORTER_ASSERT(reporter, maxR.contains(strokeR));
}
예제 #4
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// Computes the bounding box for the stroke and style currently selected into
// the given bounding box. This also takes into account the stroke width.
static FloatRect boundingBoxForCurrentStroke(const GraphicsContext* context)
{
    SkPaint paint;
    context->platformContext()->setupPaintForStroking(&paint, 0, 0);
    SkPath boundingPath;
    paint.getFillPath(context->platformContext()->currentPathInLocalCoordinates(), &boundingPath);
    return boundingPath.getBounds();
}
예제 #5
0
파일: Path.cpp 프로젝트: coinpayee/blink
bool Path::strokeContains(const FloatPoint& point, const StrokeData& strokeData) const
{
    SkPaint paint;
    strokeData.setupPaint(&paint);
    SkPath strokePath;
    paint.getFillPath(m_path, &strokePath);

    return SkPathContainsPoint(strokePath, point, SkPath::kWinding_FillType);
}
예제 #6
0
파일: Path.cpp 프로젝트: coinpayee/blink
FloatRect Path::strokeBoundingRect(const StrokeData& strokeData) const
{
    SkPaint paint;
    strokeData.setupPaint(&paint);
    SkPath boundingPath;
    paint.getFillPath(m_path, &boundingPath);

    return boundingPath.getBounds();
}
예제 #7
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static SkScalar make_frame(SkPath* path) {
    SkRect r = { 10, 10, 630, 470 };
    path->addRoundRect(r, 15, 15);

    SkPaint paint;
    paint.setStyle(SkPaint::kStroke_Style);
    paint.setStrokeWidth(5);
    paint.getFillPath(*path, path);
    return 15;
}
예제 #8
0
파일: BlurTest.cpp 프로젝트: DXGL/skia
static void test_blur_drawing(skiatest::Reporter* reporter) {

    SkPaint paint;
    paint.setColor(SK_ColorGRAY);
    paint.setStyle(SkPaint::kStroke_Style);
    paint.setStrokeWidth(SkIntToScalar(strokeWidth));

    SkScalar sigma = SkBlurMask::ConvertRadiusToSigma(SkIntToScalar(5));
    for (int style = 0; style <= kLastEnum_SkBlurStyle; ++style) {
        SkBlurStyle blurStyle = static_cast<SkBlurStyle>(style);

        const uint32_t flagPermutations = SkBlurMaskFilter::kAll_BlurFlag;
        for (uint32_t flags = 0; flags < flagPermutations; ++flags) {
            SkMaskFilter* filter;
            filter = SkBlurMaskFilter::Create(blurStyle, sigma, flags);

            paint.setMaskFilter(filter);
            filter->unref();

            for (size_t test = 0; test < SK_ARRAY_COUNT(tests); ++test) {
                SkPath path;
                tests[test].addPath(&path);
                SkPath strokedPath;
                paint.getFillPath(path, &strokedPath);
                SkRect refBound = strokedPath.getBounds();
                SkIRect iref;
                refBound.roundOut(&iref);
                iref.inset(-outset, -outset);
                SkBitmap refBitmap;
                create(&refBitmap, iref);

                SkCanvas refCanvas(refBitmap);
                refCanvas.translate(SkIntToScalar(-iref.fLeft),
                                    SkIntToScalar(-iref.fTop));
                drawBG(&refCanvas);
                refCanvas.drawPath(path, paint);

                for (int view = 0; view < tests[test].viewLen; ++view) {
                    SkIRect itest = tests[test].views[view];
                    SkBitmap testBitmap;
                    create(&testBitmap, itest);

                    SkCanvas testCanvas(testBitmap);
                    testCanvas.translate(SkIntToScalar(-itest.fLeft),
                                         SkIntToScalar(-itest.fTop));
                    drawBG(&testCanvas);
                    testCanvas.drawPath(path, paint);

                    REPORTER_ASSERT(reporter,
                        compare(refBitmap, iref, testBitmap, itest));
                }
            }
        }
    }
}
예제 #9
0
파일: pathfill.cpp 프로젝트: bunhere/skia
static SkScalar make_frame(SkPath* path) {
    SkRect r = { SkIntToScalar(10), SkIntToScalar(10),
                 SkIntToScalar(630), SkIntToScalar(470) };
    path->addRoundRect(r, SkIntToScalar(15), SkIntToScalar(15));

    SkPaint paint;
    paint.setStyle(SkPaint::kStroke_Style);
    paint.setStrokeWidth(SkIntToScalar(5));
    paint.getFillPath(*path, path);
    return SkIntToScalar(15);
}
예제 #10
0
static void stroke_cubic(const SkPoint pts[4]) {
    SkPath path;
    path.moveTo(pts[0]);
    path.cubicTo(pts[1], pts[2], pts[3]);
    
    SkPaint paint;
    paint.setStyle(SkPaint::kStroke_Style);
    paint.setStrokeWidth(SK_Scalar1 * 2);
    
    SkPath fill;
    paint.getFillPath(path, &fill);
}
예제 #11
0
파일: Path.cpp 프로젝트: mirror/chromium
// FIXME: this method ignores the CTM and may yield inaccurate results for large
// scales.
SkPath Path::strokePath(const StrokeData& strokeData) const {
  SkPaint paint;
  strokeData.setupPaint(&paint);

  // Skia stroke resolution scale. This is multiplied by 4 internally
  // (i.e. 1.0 corresponds to 1/4 pixel res).
  static const SkScalar kResScale = 0.3f;

  SkPath strokePath;
  paint.getFillPath(m_path, &strokePath, nullptr, kResScale);

  return strokePath;
}
예제 #12
0
Rect
PathSkia::GetStrokedBounds(const StrokeOptions &aStrokeOptions,
                           const Matrix &aTransform) const
{
  SkPaint paint;
  StrokeOptionsToPaint(paint, aStrokeOptions);
  
  SkPath result;
  paint.getFillPath(mPath, &result);

  Rect bounds = SkRectToRect(result.getBounds());
  return aTransform.TransformBounds(bounds);
}
예제 #13
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    void onDraw(SkCanvas* canvas) override {
        canvas->drawColor(SK_ColorWHITE);
        canvas->translate(STROKE_WIDTH*3/2, STROKE_WIDTH*3/2);

        SkPaint paint;
        paint.setStyle(SkPaint::kStroke_Style);
        paint.setStrokeWidth(STROKE_WIDTH);

        static const SkPaint::Join gJoins[] = {
            SkPaint::kMiter_Join, SkPaint::kRound_Join, SkPaint::kBevel_Join
        };

        static const SkScalar W = 80;
        static const SkScalar H = 80;
        static const SkRect gRects[] = {
            { 0, 0, W, H },
            { W, 0, 0, H },
            { 0, H, W, 0 },
            { 0, 0, STROKE_WIDTH, H },
            { 0, 0, W, STROKE_WIDTH },
            { 0, 0, STROKE_WIDTH/2, STROKE_WIDTH/2 },
            { 0, 0, W, 0 },
            { 0, 0, 0, H },
            { 0, 0, 0, 0 },
            { 0, 0, W, FLT_EPSILON },
            { 0, 0, FLT_EPSILON, H },
            { 0, 0, FLT_EPSILON, FLT_EPSILON },
        };

        for (int doFill = 0; doFill <= 1; ++doFill) {
            for (size_t i = 0; i < SK_ARRAY_COUNT(gJoins); ++i) {
                SkPaint::Join join = gJoins[i];
                paint.setStrokeJoin(join);

                SkAutoCanvasRestore acr(canvas, true);
                for (size_t j = 0; j < SK_ARRAY_COUNT(gRects); ++j) {
                    const SkRect& r = gRects[j];

                    SkPath path, fillPath;
                    path.addRect(r);
                    paint.getFillPath(path, &fillPath);
                    draw_path(canvas, fillPath, r, join, doFill);

                    canvas->translate(W + 2 * STROKE_WIDTH, 0);
                }
                acr.restore();
                canvas->translate(0, H + 2 * STROKE_WIDTH);
            }
            paint.setStyle(SkPaint::kStrokeAndFill_Style);
        }
    }
예제 #14
0
// This used to cause SkDashImpl to walk off the end of the intervals array, due to underflow
// trying to substract a smal value from a large one in floats.
DEF_TEST(DashCrazy_crbug_875494, r) {
    SkScalar vals[] = { 98, 94, 2888458849.f, 227, 0, 197 };
    const int N = SK_ARRAY_COUNT(vals);

    SkRect cull = SkRect::MakeXYWH(43,236,57,149);
    SkPath path;
    path.addRect(cull);

    SkPath path2;
    SkPaint paint;
    paint.setStyle(SkPaint::kStroke_Style);
    paint.setPathEffect(SkDashPathEffect::Make(vals, N, 222));
    paint.getFillPath(path, &path2, &cull);
}
예제 #15
0
    void onDrawContent(SkCanvas* canvas) override {
        const float SCALE = 1;

        canvas->translate(30, 40);
        canvas->scale(SCALE, SCALE);

        SkPoint p1 = SkPoint::Make(50, 50);
        SkPoint p2 = SkPoint::Make(80, 50);

        SkPath path;
        switch (fPathType) {
            case 0:
                path = quadPath(p1, p2);
                break;
            case 1:
                path = linSemicirclePath(p1, p2);
                break;
            case 2:
                path = rectPath(p1);
                break;
            default:
                path = quadPath(p1, p2);
                break;
        }

        if (fClosePath) {
            path.close();
        }

        SkPaint p;
        p.setColor(SK_ColorRED);
        p.setAntiAlias(true);
        p.setStyle(SkPaint::kStroke_Style);
        p.setStrokeWidth(fStroke);

        canvas->drawPath(path, p);

        if (fDrawFillPath) {
            SkPath fillpath;
            p.getFillPath(path, &fillpath);

            SkPaint fillp;
            fillp.setColor(SK_ColorBLACK);
            fillp.setAntiAlias(true);
            fillp.setStyle(SkPaint::kStroke_Style);

            canvas->drawPath(fillpath, fillp);
        }
    }
예제 #16
0
// Computes the bounding box for the stroke and style currently selected into
// the given bounding box. This also takes into account the stroke width.
static FloatRect boundingBoxForCurrentStroke(GraphicsContext* context)
{
    const SkPath* path = context->getCurrPath();
    if (NULL == path) {
        return FloatRect();
    }

    SkPaint paint;
    context->setupStrokePaint(&paint);
    SkPath fillPath;
    paint.getFillPath(*path, &fillPath);
    const SkRect& r = fillPath.getBounds();
    return FloatRect(SkScalarToFloat(r.fLeft), SkScalarToFloat(r.fTop),
                     SkScalarToFloat(r.width()), SkScalarToFloat(r.height()));
}
예제 #17
0
DEF_TEST(DashPath_bug4871, r) {
    SkPath path;
    path.moveTo(30, 24);
    path.cubicTo(30.002f, 24, 30, 24, 30, 24);
    path.close();

    SkScalar intervals[2] = { 1, 1 };
    sk_sp<SkPathEffect> dash(SkDashPathEffect::Make(intervals, 2, 0));

    SkPaint paint;
    paint.setStyle(SkPaint::kStroke_Style);
    paint.setPathEffect(dash);

    SkPath fill;
    paint.getFillPath(path, &fill);
}
예제 #18
0
bool Path::strokeContains(StrokeStyleApplier* applier, const FloatPoint& point) const
{
    GraphicsContext* scratch = scratchContext();
    scratch->save();

    applier->strokeStyle(scratch);

    SkPaint paint;
    scratch->setupStrokePaint(&paint);
    SkPath strokePath;
    paint.getFillPath(*platformPath(), &strokePath);
    bool contains = SkPathContainsPoint(&strokePath, point,
                                        SkPath::kWinding_FillType);

    scratch->restore();
    return contains;
}
예제 #19
0
파일: DrawPathTest.cpp 프로젝트: Cue/skia
// Extremely large path_length/dash_length ratios may cause infinite looping
// in SkDashPathEffect::filterPath() due to single precision rounding.
// The test is quite expensive, but it should get much faster after the fix
// for http://crbug.com/165432 goes in.
static void test_infinite_dash(skiatest::Reporter* reporter) {
    SkPath path;
    path.moveTo(0, 0);
    path.lineTo(5000000, 0);

    SkScalar intervals[] = { 0.2f, 0.2f };
    SkDashPathEffect dash(intervals, 2, 0);

    SkPath filteredPath;
    SkPaint paint;
    paint.setStyle(SkPaint::kStroke_Style);
    paint.setPathEffect(&dash);

    paint.getFillPath(path, &filteredPath);
    // If we reach this, we passed.
    REPORTER_ASSERT(reporter, true);
}
예제 #20
0
FloatRect Path::strokeBoundingRect(StrokeStyleApplier* applier) const
{   
    GraphicsContext* scratch = scratchContext();
    scratch->save();

    if (applier)
        applier->strokeStyle(scratch);

    SkPaint paint;
    scratch->setupStrokePaint(&paint);
    SkPath boundingPath;
    paint.getFillPath(*platformPath(), &boundingPath);

    FloatRect r = boundingPath.getBounds();
    scratch->restore();
    return r;
}
예제 #21
0
FloatRect Path::strokeBoundingRect(StrokeStyleApplier* applier) const
{
    // FIXME(crbug.com/229267): Rewrite this to not require a scratch context.
    GraphicsContext* scratch = scratchContext();
    scratch->save();

    if (applier)
        applier->strokeStyle(scratch);

    SkPaint paint;
    scratch->platformContext()->setupPaintForStroking(&paint, 0, 0);
    SkPath boundingPath;
    paint.getFillPath(m_path, &boundingPath);

    FloatRect boundingRect = boundingPath.getBounds();
    scratch->restore();
    return boundingRect;
}
예제 #22
0
파일: fatpathfill.cpp 프로젝트: tiftof/skia
    void onDraw(SkCanvas* canvas) override {
        SkAutoTUnref<SkSurface> surface(new_surface(SMALL_W, SMALL_H));

        canvas->scale(ZOOM, ZOOM);

        SkPaint paint;
        paint.setStyle(SkPaint::kStroke_Style);
        paint.setStrokeWidth(SK_Scalar1);

        for (int i = 0; i < REPEAT_LOOP; ++i) {
            SkPath line, path;
            line.moveTo(1, 2);
            line.lineTo(SkIntToScalar(4 + i), 1);
            paint.getFillPath(line, &path);
            draw_fatpath(canvas, surface, path);

            canvas->translate(0, SMALL_H);
        }
    }
예제 #23
0
bool Path::strokeContains(StrokeStyleApplier* applier, const FloatPoint& point) const
{
    // FIXME(crbug.com/229267): Rewrite this to not require a scratch context.
    GraphicsContext* scratch = scratchContext();
    scratch->save();

    ASSERT(applier);
    applier->strokeStyle(scratch);

    SkPaint paint;
    scratch->platformContext()->setupPaintForStroking(&paint, 0, 0);
    SkPath strokePath;
    paint.getFillPath(m_path, &strokePath);

    bool contains = SkPathContainsPoint(&strokePath, point, SkPath::kWinding_FillType);

    scratch->restore();
    return contains;
}
예제 #24
0
void SkPDFDevice::drawPath(const SkDraw& d, const SkPath& path,
                           const SkPaint& paint, const SkMatrix* prePathMatrix,
                           bool pathIsMutable) {
    NOT_IMPLEMENTED(prePathMatrix != NULL, true);

    if (paint.getPathEffect()) {
        // Apply the path effect to path and draw it that way.
        SkPath noEffectPath;
        paint.getFillPath(path, &noEffectPath);

        SkPaint noEffectPaint(paint);
        SkSafeUnref(noEffectPaint.setPathEffect(NULL));
        drawPath(d, noEffectPath, noEffectPaint, NULL, true);
        return;
    }
    updateGSFromPaint(paint, false);

    SkPDFUtils::EmitPath(path, &fContent);
    SkPDFUtils::PaintPath(paint.getStyle(), path.getFillType(), &fContent);
}
예제 #25
0
파일: PathSkia.cpp 프로젝트: dog-god/iptv
FloatRect Path::strokeBoundingRect(StrokeStyleApplier* applier) const
{
    if (isNull())
        return FloatRect();

    GraphicsContext* scratch = scratchContext();
    scratch->save();

    if (applier)
        applier->strokeStyle(scratch);

    SkPaint paint;
    scratch->platformContext()->setupPaintForStroking(&paint, 0, 0);
    SkPath boundingPath;
    paint.getFillPath(*platformPath(), &boundingPath);

    FloatRect r = boundingPath.getBounds();
    scratch->restore();
    return r;
}
예제 #26
0
파일: PathSkia.cpp 프로젝트: dog-god/iptv
bool Path::strokeContains(StrokeStyleApplier* applier, const FloatPoint& point) const
{
    if (isNull())
        return false;

    ASSERT(applier);
    GraphicsContext* scratch = scratchContext();
    scratch->save();

    applier->strokeStyle(scratch);

    SkPaint paint;
    scratch->platformContext()->setupPaintForStroking(&paint, 0, 0);
    SkPath strokePath;
    paint.getFillPath(*platformPath(), &strokePath);
    bool contains = SkPathContainsPoint(&strokePath, point, SkPath::kWinding_FillType);

    scratch->restore();
    return contains;
}
예제 #27
0
void FatBits::drawLineSkeleton(SkCanvas* max, const SkPoint pts[]) {
    SkPaint paint;
    this->setupSkeletonPaint(&paint);

    SkPath path;
    path.moveTo(pts[0]);
    path.lineTo(pts[1]);

    if (fStyle == kStroke_Style) {
        SkPaint p;
        p.setStyle(SkPaint::kStroke_Style);
        p.setStrokeWidth(fStrokeWidth * fZoom);
        p.setStrokeCap(fStrokeCap);
        SkPath dst;
        p.getFillPath(path, &dst);
        path = dst;

        path.moveTo(pts[0]);
        path.lineTo(pts[1]);
    }
    max->drawPath(path, paint);
}
예제 #28
0
void SkPDFDevice::drawRect(const SkDraw& d, const SkRect& r,
                           const SkPaint& paint) {
    if (paint.getPathEffect()) {
        // Create a path for the rectangle and apply the path effect to it.
        SkPath path;
        path.addRect(r);
        paint.getFillPath(path, &path);

        SkPaint noEffectPaint(paint);
        SkSafeUnref(noEffectPaint.setPathEffect(NULL));
        drawPath(d, path, noEffectPaint, NULL, true);
        return;
    }
    updateGSFromPaint(paint, false);

    // Skia has 0,0 at top left, pdf at bottom left.  Do the right thing.
    SkScalar bottom = r.fBottom < r.fTop ? r.fBottom : r.fTop;
    SkPDFUtils::AppendRectangle(r.fLeft, bottom, r.width(), r.height(),
                                &fContent);
    SkPDFUtils::PaintPath(paint.getStyle(), SkPath::kWinding_FillType,
                          &fContent);
}
예제 #29
0
    void drawPath(SkCanvas* canvas, const SkPath& path, SkPaint::Join j) {
        SkPaint paint;

        paint.setAntiAlias(true);
        paint.setStyle(SkPaint::kStroke_Style);
        paint.setStrokeJoin(j);
        paint.setStrokeWidth(SkIntToScalar(fStroke));

        if (fShowHairline) {
            SkPath  fill;

            paint.getFillPath(path, &fill);
            paint.setStrokeWidth(0);
            canvas->drawPath(fill, paint);
        } else {
            canvas->drawPath(path, paint);
        }

        paint.setColor(SK_ColorRED);
        paint.setStrokeWidth(0);
        canvas->drawPath(path, paint);
    }
예제 #30
0
static void test_strokerect(skiatest::Reporter* reporter) {
    const SkScalar width = SkIntToScalar(10);
    SkPaint paint;

    paint.setStyle(SkPaint::kStroke_Style);
    paint.setStrokeWidth(width);

    SkRect r = { 0, 0, SkIntToScalar(200), SkIntToScalar(100) };

    SkRect outer(r);
    outer.outset(width/2, width/2);

    static const SkPaint::Join joins[] = {
        SkPaint::kMiter_Join, SkPaint::kRound_Join, SkPaint::kBevel_Join
    };

    for (size_t i = 0; i < SK_ARRAY_COUNT(joins); ++i) {
        paint.setStrokeJoin(joins[i]);

        SkPath path, fillPath;
        path.addRect(r);
        paint.getFillPath(path, &fillPath);

        REPORTER_ASSERT(reporter, equal(outer, fillPath.getBounds()));

        bool isMiter = SkPaint::kMiter_Join == joins[i];
        SkRect nested[2];
        REPORTER_ASSERT(reporter, fillPath.isNestedRects(nested) == isMiter);
        if (isMiter) {
            SkRect inner(r);
            inner.inset(width/2, width/2);
            REPORTER_ASSERT(reporter, equal(nested[0], outer));
            REPORTER_ASSERT(reporter, equal(nested[1], inner));
        }
    }
}