SneakyButtonSkinnedBase *SneakyInputEx::buttonSkinnedBase(CCRect btnRect, const char *upSprite, const char *downSprite) { SneakyButtonSkinnedBase *buttonBase = new SneakyButtonSkinnedBase(); if (buttonBase) { buttonBase->autorelease(); buttonBase->init(); buttonBase->setDefaultSprite(CCSprite::spriteWithSpriteFrameName(upSprite)); buttonBase->setActivatedSprite(CCSprite::spriteWithSpriteFrameName(downSprite)); buttonBase->setPressSprite(CCSprite::spriteWithSpriteFrameName(downSprite)); SneakyButton *button = new SneakyButton(); if (button) { button->autorelease(); button->initWithRect(btnRect); button->setIsToggleable(false); button->setIsHoldable(true); buttonBase->setButton(button); return buttonBase; } buttonBase->release(); } return NULL; }
bool PlayLayer::init() { if(!BaseLayer::init()) { return false; } Size visibleSize = Director::getInstance()->getVisibleSize(); MenuItemFont *back = MenuItemFont::create("back", CC_CALLBACK_1(PlayLayer::back, this)); Menu *menu = Menu::create(back, NULL); menu->setPosition(visibleSize.width*9/10, visibleSize.height*9/10); this->addChild(menu); SpriteFrameCache* cache = SpriteFrameCache::getInstance(); cache->addSpriteFramesWithFile("UI.plist", "UI.png"); mJoystick = NULL; mJoystick = new SneakyJoystick(); mJoystick->initWithRect(Rect::ZERO); mJoystick->setAutoCenter(true); mJoystick->setHasDeadzone(true); mJoystick->setDeadRadius(10); SneakyJoystickSkinnedBase* jstickSkin = new SneakyJoystickSkinnedBase(); jstickSkin->autorelease(); jstickSkin->init(); jstickSkin->setBackgroundSprite(CCSprite::createWithSpriteFrameName("JoyStick-base.png")); jstickSkin->setThumbSprite(CCSprite::createWithSpriteFrameName("JoyStick-thumb.png")); //jstickSkin->getThumbSprite()->setScale(0.5f); jstickSkin->setPosition(visibleSize.width*1/10, visibleSize.width*1/10); jstickSkin->setJoystick(mJoystick); this->addChild(jstickSkin); mButtonA = NULL; mButtonA = new SneakyButton(); mButtonA->initWithRect(Rect::ZERO); mButtonA->setIsToggleable(false); mButtonA->setIsHoldable(true); SneakyButtonSkinnedBase* btnASkin = new SneakyButtonSkinnedBase(); btnASkin->autorelease(); btnASkin->init(); btnASkin->setPosition(visibleSize.width*9/10, visibleSize.width*1/10); btnASkin->setDefaultSprite(CCSprite::createWithSpriteFrameName("button-default.png")); btnASkin->setPressSprite(CCSprite::createWithSpriteFrameName("button-pressed.png")); btnASkin->setActivatedSprite(CCSprite::createWithSpriteFrameName("button-activated.png")); //btnASkin->setDisabledSprite(CCSprite::createWithSpriteFrameName("button-disabled.png")); btnASkin->setButton(mButtonA); this->addChild(btnASkin); this->schedule(schedule_selector(PlayLayer::inputUpdate)); startPlay(); return true; }
HudLayer::HudLayer() { CCMenuItemSprite* btn_pause = CCMenuItemSprite::create( CCSprite::createWithSpriteFrameName("CloseNormal.png"), CCSprite::createWithSpriteFrameName("CloseSelected.png"), this, menu_selector(HudLayer::menuPauseCallback)); btn_pause->setPosition(CCPointZero); CCMenu* menu_pause = CCMenu::createWithItem(btn_pause); menu_pause->setPosition(ccp(PAUSE_MENU_POS_X, PAUSE_MENU_POS_Y)); this->addChild(menu_pause); mJoystick = NULL; mJoystick = new SneakyJoystick(); mJoystick->initWithRect(CCRectZero); mJoystick->setAutoCenter(true); mJoystick->setHasDeadzone(true); mJoystick->setDeadRadius(JOYSTICK_DEAD_RADIUS); SneakyJoystickSkinnedBase* jstickSkin = new SneakyJoystickSkinnedBase(); jstickSkin->autorelease(); jstickSkin->init(); jstickSkin->setBackgroundSprite(CCSprite::createWithSpriteFrameName("JoyStick-base.png")); jstickSkin->setThumbSprite(CCSprite::createWithSpriteFrameName("JoyStick-thumb.png")); //jstickSkin->getThumbSprite()->setScale(0.5f); jstickSkin->setPosition(ccp(JOYSTICK_POS_X, JOYSTICK_POS_Y)); jstickSkin->setJoystick(mJoystick); this->addChild(jstickSkin); mButtonA = NULL; mButtonA = new SneakyButton(); mButtonA->initWithRect(CCRectZero); mButtonA->setIsToggleable(false); mButtonA->setIsHoldable(true); SneakyButtonSkinnedBase* btnASkin = new SneakyButtonSkinnedBase(); btnASkin->autorelease(); btnASkin->init(); btnASkin->setPosition(ccp(BTN_A_POS_X, BTN_A_POS_Y)); btnASkin->setDefaultSprite(CCSprite::createWithSpriteFrameName("button-default.png")); btnASkin->setPressSprite(CCSprite::createWithSpriteFrameName("button-pressed.png")); btnASkin->setActivatedSprite(CCSprite::createWithSpriteFrameName("button-activated.png")); //btnASkin->setDisabledSprite(CCSprite::createWithSpriteFrameName("button-disabled.png")); btnASkin->setButton(mButtonA); this->addChild(btnASkin); init(); }
HudLayer::HudLayer() { CCSpriteFrameCache* cache = CCSpriteFrameCache::sharedSpriteFrameCache(); cache->addSpriteFramesWithFile("UI.plist", "UI.png"); mJoystick = NULL; mJoystick = new SneakyJoystick(); mJoystick->initWithRect(CCRectZero); mJoystick->setAutoCenter(true); mJoystick->setHasDeadzone(true); mJoystick->setDeadRadius(10); SneakyJoystickSkinnedBase* jstickSkin = new SneakyJoystickSkinnedBase(); jstickSkin->autorelease(); jstickSkin->init(); jstickSkin->setBackgroundSprite(CCSprite::createWithSpriteFrameName("JoyStick-base.png")); jstickSkin->setThumbSprite(CCSprite::createWithSpriteFrameName("JoyStick-thumb.png")); //jstickSkin->getThumbSprite()->setScale(0.5f); jstickSkin->setPosition(ccp(50, 50)); jstickSkin->setJoystick(mJoystick); this->addChild(jstickSkin); mButtonA = NULL; mButtonA = new SneakyButton(); mButtonA->initWithRect(CCRectZero); mButtonA->setIsToggleable(false); mButtonA->setIsHoldable(true); SneakyButtonSkinnedBase* btnASkin = new SneakyButtonSkinnedBase(); btnASkin->autorelease(); btnASkin->init(); btnASkin->setPosition(ccp(430, 50)); btnASkin->setDefaultSprite(CCSprite::createWithSpriteFrameName("button-default.png")); btnASkin->setPressSprite(CCSprite::createWithSpriteFrameName("button-pressed.png")); btnASkin->setActivatedSprite(CCSprite::createWithSpriteFrameName("button-activated.png")); //btnASkin->setDisabledSprite(CCSprite::createWithSpriteFrameName("button-disabled.png")); btnASkin->setButton(mButtonA); this->addChild(btnASkin); init(); }
// on "init" you need to initialize your instance bool CCGVirtualJoystick::init() { ////////////////////////////// // 1. super init first if (!Layer::init()) { return false; } // set joystick params. float defaultThumbRadius = 64; float defaultBackgroundRadius = 100; float defaultDeathRadius = 10; Vec2 defaultJoystickPosition = Vec2(200, 200); _leftJoystick = static_cast<CCGJoystick*>(new SneakyJoystick()); _leftJoystick->initWithRect(Rect::ZERO); _leftJoystick->setAutoCenter(true); _leftJoystick->setHasDeadzone(true); _leftJoystick->setDeadRadius(defaultDeathRadius); SneakyJoystickSkinnedBase *leftJoystickSkin = new SneakyJoystickSkinnedBase(); leftJoystickSkin->autorelease(); leftJoystickSkin->init(); // set background sprite leftJoystickSkin->setBackgroundSprite(CCSprite::create("joystick/RadialJoy_Area.png")); auto backgroundSpriteSize = leftJoystickSkin->getBackgroundSprite()->getContentSize(); leftJoystickSkin->getBackgroundSprite()->setScaleX(2* defaultBackgroundRadius / backgroundSpriteSize.width); leftJoystickSkin->getBackgroundSprite()->setScaleY(2* defaultBackgroundRadius / backgroundSpriteSize.height); // set thumb sprite leftJoystickSkin->setThumbSprite(CCSprite::create("joystick/Button_normal.png")); auto thumbSpriteSize = leftJoystickSkin->getThumbSprite()->getContentSize(); leftJoystickSkin->getThumbSprite()->setScaleX(2 * defaultThumbRadius / thumbSpriteSize.width); leftJoystickSkin->getThumbSprite()->setScaleY(2 * defaultThumbRadius / thumbSpriteSize.height); leftJoystickSkin->setPosition(defaultJoystickPosition); leftJoystickSkin->setJoystick(_leftJoystick.get()); this->addChild(leftJoystickSkin); // create attack button Size visibleSize = Director::getInstance()->getVisibleSize(); Vec2 defaultAttackButtonPosition = Vec2(visibleSize.width - 200, 200); _attackButton = static_cast<CCGButton*>(new SneakyButton()); _attackButton->initWithRect(Rect::ZERO); _attackButton->setIsToggleable(false); _attackButton->setIsHoldable(false); SneakyButtonSkinnedBase *attackButtonSkin = new SneakyButtonSkinnedBase(); attackButtonSkin->autorelease(); attackButtonSkin->init(); attackButtonSkin->setDefaultSprite(CCSprite::create("joystick/attackButton_normal.png")); attackButtonSkin->setPressSprite(CCSprite::create("joystick/attackButton_pressed.png")); attackButtonSkin->setActivatedSprite(CCSprite::create("joystick/attackButton_pressed.png")); attackButtonSkin->setPosition(defaultAttackButtonPosition); attackButtonSkin->setButton(_attackButton.get()); this->addChild(attackButtonSkin); return true; }